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View Full Version : about runic claw bug and some questions about WWsin


mystified
17-12-2007, 23:36
I am going thorugh guides and trying to make decent starting ww sin (ghost or ww/trap I have not decided yet)

since this is my first 'proper' duel build I have been researching a bit XD

anyway, I hear that there is a bug where if you equip 2 x runic based claws then you get some sort of ias issue which will affect my trap laying?
is this true?
and if so, runic speed = greater talon so I assume it applies to GT as well?

Also, how important is dex on dancers? 2 skills a must but is dex necessary since I won't really need them thanks to claw block?

last of all, I am thinking of using 2/20 magic helm with 2 sox, ucz its cheaper :rolleyes:
as I need 65 fcr, 20 from belt and glove gives me 40, and 10 from ring...then I need only 15 more. does this mean I can use my crappy 2/10 craft amu with 2/10 circlet (which will be a lot cheaper XD) instead of 2/20?

last question seems noobish but lol.
if I can get hold of that damn 2/15 and 2/20 I can use dungoes...but that seems like distant dream.

thanks in advance guys ^^

TienJe
18-12-2007, 03:17
i just made some edits to my guide that will hopefully answer the questions about WSM bugging, so i'll give you a sneak peak here. the answer to your other questions will depend on whether you are building a ghost or a hybrid.

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Trap Laying Speed- 9 frame with Fade. This is one of the most confusing parts of building this Assassin, so I’ll take some time to explain the mechanics.

9 FPA is the fastest trap laying can be, and is based on the average Weapon Speed Modifier (WSM) of your two claws. If you look at the base claw types on Arreat Summit, you will see a WSM corresponding to each type, ranging from 10 to -30. The lower the number, the faster the claw. Just like the IAS requirement for attacks is based on what weapon you are using, the trap speed bases the IAS required on the WSM of the claws. However, because the sin is dual-wielding, the average WSM (AWSM for short) is used instead. I.E. the AWSM for a -30 WSM talon and a 0 WSM claw will be -15. For future reference, the primary claw is above the gloves, and the secondary claw is above the boots.

The amount of IAS required for each AWSM is listed below. IAS is counted from every piece of equipment, except for the secondary claw. Note that any AWSM faster than -30 requires WSM Bugging, which will be explained later. Although your AWSM can be slower than -20, the breakpoints are not included because they require too much IAS to be efficient.

AWSM | IAS %
-20 | 63
-25 | 52
-30 | 42
-35 | 34
-40 | 26
-45 | 19
-50 | 13

WSM Bugging

WSM bugging is a little trick used to lower the AWSM of your two claws, lowering the IAS requirements for trap + non-WW animations. It works by placing your secondary claw in your inventory first. That means that after you switch to your weapons, lift and replace your inventory left claw, and it’ll bug your WSM.

Instead of just averaging the WSM’s of the two claws, your WSM = average + (right WSM – left WSM). So, for example, if you use a Runic Talon (-30 WSM) in the boot-side slot and a Suwayyah (0 WSM) in the glove-side slot, if you bug the WSM, you’ll have an average WSM = -15 + (-30 - 0) = -45 instead of -15 like you would if you didn’t bug it. It’ll help you reach your trap IAS BP’s if you use a slow claw on one hand. If you look at the equation, it’ll tell you to make sure that if you DO use a slow claw, make sure the fast one is in the secondary slot, so when you bug it, it makes your WSM faster. Otherwise, it’ll actually slow down WSM. To simplify, a chart is included below, showing the AWSM’s for every claw combination after WSM bugging.

AWSM after WSM Bugging

Boot-Side Claw WSM
10 0 -10 -20 -30
Glove- 10 10 -5 -20 -35 -50
Side 0 15 0 -15 -30 -45
Claw -10 20 5 -10 -25 -40
WSM -20 25 10 -5 -20 -35
-30 30 15 0 -15 -30

In summary, put fast claw in secondary slot, slow claw in primary slot, and lift and replace your slow claw to bug it. Every time you switch weapons, it replaces the primary claw first, so you’ll have to rebug it. Note that after WSM bugging, the glove-side claw becomes secondary, and the boot-side claw becomes the new primary claw.

hoyaabc
18-12-2007, 07:45
wow! I didn't know it.
thank you for informing.

mystified
18-12-2007, 14:36
IAS is counted from every piece of equipment, except for the secondary claw

thanks ^^
just quick confirmation tho. So if I have a chaos swayyah with fury secondary in runic or GT, my awsm would be -45 after bug, which means I need 26% IAS, but that already comes from chaos so I have no need for further IAS?
In which case...cool, I can ber my circlet for more DR XD (fade is like only lv 25 atm. still not statted)

TienJe
18-12-2007, 15:53
-45 AWSM is 19% IAS requirement, but yea, the ias from the fury will already cover you.

just make sure you have the suwayyah over the gloves.