View Full Version : DR% capped at 50?
Luckyirish
07-12-2007, 23:52
Wondering about that because most builds I dont see anyone going over 50%? maybe there are diminishing returns?
Nopes, it is just capped at 50%. Anything above simply won't help, so no use going over 50%.
Luckyirish
08-12-2007, 04:49
Thanks for that answer
It can help, if you are amp'd/decrep'd. There aren't as many items that grant %dr as there are %res, so full stack of %dr vs amp is not possible (I think).
ZealotBoy
08-12-2007, 06:37
You can have a maximum of 127% Damage Reduction.
zarirazz
08-12-2007, 07:53
You can have a maximum of 127% Damage Reduction.
are you basing this off berber coa + ber shaftstop + dungo/soe + ber ss?
well, you forgot that barbs can wield crainte vomir one-handed =P
ZealotBoy
08-12-2007, 08:53
Actually I totally forgot that there was a weapon with Damage Reduction.
Actually I totally forgot that there was a weapon with Damage Reduction.
Upped they are excellent for a frenzy build
You can have a maximum of 127% Damage Reduction.
DR% is plain damage resist, which has savebits 8 in isc.txt, so that should be a limit of 255% before overflow.
DR% is plain damage resist, which has savebits 8 in isc.txt, so that should be a limit of 255% before overflow.
Wait... Does this mean that the other resists work the same way (like in getting 256% cold resist will screw you over)?
Err, my bad. That's for saved stats per item, not in-game stats. The real cap is obviously hardcoded.
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