View Full Version : PDR experience needed.
I'm building a sorc who uses energy shield and physical damage reduction to deal with damage. Now, as planned, she should have about 70% absorb and 45 PDR, which essentially equated to about 150 PDR. Now, what I'm aiming at is having enough physical damage diverted and canceled so that the life I do loose is remade with just a little leech and an occasional potion. I can raise it or lower it depending on how it ends up working out. Does that seem too high, or too low?
Also, I'm not maxing my resists, actually my projected resists will probably be around 0 (except for poison). I will have 20 MDR and the same 70% absorb, which will equate to about 67 MDR before it starts cutting into life. This can possibly be boosted to around 42, which is equates to around 140. How well do you think this would work?
tigercan
06-12-2007, 22:32
Not sure about all the formulae, for what you're looking for, but I'd suggest bringing along an Insight wielding Prayer merc - that should provide all your healing needs, along with a nice chunk of mana regen to recharge your ES
Sounds really good.
If you have the wealth then forget about insight, its not fast enough of a regen when big chunks are cut out of your manabulb (wich will be around 1.5-2k i presume), instead go for a pheonix shield on switch, level 10-15 redemption (chance to redeem soul 71-80, life/mana recovered 70-95) for instant life and mana whenever you need it, if you don't mind the high strength requirement from monarch that is.
AgentMarth
06-12-2007, 23:30
Eh, I wouldn't go Phoniex.
Having to switch mid battle needing life/mana is no good IMO. That, and by the time you redeem enough mana, Insight will have regenerated it while the meanwhile you could have kept fighting. You life, as the point of PDR ES shouldn't be hit hard, but what is, can be done back with Prayer.
Insight/Prayer works best. With only about 1k max mana, I was/am able to stand toe to toe with Mephy and take all the hits and regenerate before much else happens. It only a bother when he hits several times fast and my 75% block fails. Even then, I just pop a blue.
If it helps to, this is in HC.
As per original question, 45 may even be overkill.
100+ damage hits are rare, if you run 70% es, that mean theoretically with a 100 hit, you will need 30 to cancel out damage to life. so even if its a 150 hit, thats 150 -> 45 then 30 negated so 15 to life. Not much in the end.
Bah, did I just do that right, I think so...
So if you don't sacrifice anything to get 45 PDR, go for it. But don't sacrifice say Mara's for a 20 PDR ammy IMO.
45 pdr is kinda overkill though, but seriously insight doesn't regen that fast with 2k of mana, btw i'm guessing he's gonna make a dual dream sorc and 75% block is WAY to many points wasted in dexterity imo.
If you have no time to make the switch to pheonix wich doesn't take any longer then 1 sec then how the hell is insight gonna give that fast of a manaregen anyways that you won't just die in 2 secs?
Thanks for all the thoughts guys. But I'm not going to be able to have Insight/Prayer on me or my merc as the build requires otherwise. By the sound of it, according to you guys and SSOG's Abbott guide, this is a pretty considerable amount of PDR, especially considering additional damage will only be coming in 30%. On top of that she's not primarily a melee character. I'm more concerned with the magic damage which could be help with a Dwarfstar and a Mal in the armor.
jesterlolz
07-12-2007, 05:07
45 pdr is kinda overkill though, but seriously insight doesn't regen that fast with 2k of mana
I don't know what your talking about, because insight helps more when you have lots of mana. What insight does is it increases the rate your mana recovers. Now, lets assume you have no mana regeneration. If that happens, then it will always take the same amount of time to go up from 0 mana to max mana.
When you get an insight, that just increases your rate. Its actually MORE helpful having an insight on a high mana person than on a low mana one. Using a phoenix would be better on a low mana person than on a high mana one. However, in all cases, es sorcs or otherwise, I suggest using insight over a phoenix.
Also, as a sidenote, if you use insight on a prayer mercenary, the prayer's effect is doubled (so long as you have no +skills on it, with +skills it will be slightly less than doubled).
It certainly seems that Meditation does make a significant level of mana regeneration. Level 17 is listed as 700% where as level 30 Warmth is only 378%. But the thing is, my sorc is going to be a xbow firing/dream melee character so I have no switch and I need my merc for Holy Freeze and Conviction. It seems that I'll just have to try it out and see. If necessary I can increase PDR a little bit or take MDR up from 20 to about 43. And I could also increase ES up a bit to balance it out.
Hmm, the recovery rate is great, no doubt about that, but i think Clervis is gonna max warmth (cause i think he's planning on making a double dream ench sorc) now i understand that higher manarecoveryrate is always fabulous but realistically speaking if his merc equips an infinity he will be able to kill almost everything twice as fast wich means twice less potential damage he will take, and he still has good enough manarecovery rate to run from one group of enemies to another.
If he suddely needs lots of mana and life then a simple switch to pheonix is all thats needed, insight just won't be anywhere near fast enough in such a crucial moment.
Also, prayer is kinda fine, but its actually useless here unless you want to halt poison damage.
I just don't see how a switch to pheonix and instant mana and life doesn't beat insight on a crappy prayer merc in this case.
The goal is to kill many enemies at once and fast and redeem slain enemies whenever he needs to.
Guess its different playertactics.
edit: i just see that he's gonna switch between x-bow and phaseblade, so the whole argument and suggestion from me didn't matter anyways. :azn:
Master Zap
07-12-2007, 22:26
The figures presented are basicaly correct. Judging by your required gear choices, your options to obtain Pdr are pretty limited.
I'd suggest using sol'd Gbane armor. As this has cbf, you could get rid of a ravenf if you dont need the dex. This leaves you free to add 1-2 Natures peace rings for potentialy 42pdr assuming you can get a perfect gbane and rings.
You'd be giving up some res of course, but this can be gotten from charms unlike pdr.
this is the only combo I can configure that allows use of 2 dreams and your ammy of choice.
If running a life everlasting ammy the best you can do is 67-70pdr
From personal experience i can say the idea of using ES + stacked pdr/mdr + x-bow (demon machine) is as fun as it is frustrating. I've learnt the hard way that a vita build is much more effective than a ES build when using DM. I'm guessing you'll be using a Passion PB most of the time and DM only in special circunstances (e.g., oblivion knights). If so, my 2 cents are to forget the demon machine and replace it with a +9 ES prebuff memory staff. You'll be much better using the berserk on passion with a higher ES while keeping 75% shield block at all times.
When building around ES you don't really need resists, since ES is calculated before resists, and you'll have decent enough MDR from Gladiator's Bane to not have to worry about resists. FHR is also useless, since you'll never take enough damage in one hit to go into hit recovery, unless you're manaburned or have sustained too much damage to the ES already.
I'd sol the bane, and use dwarf stars to obtain a 15 or 30 MDR bonus (taking you to 35 or 50 MDR, good enough to negate any elemental damage if your ES is up). From there, the rest of the gear should revolve around skills, mana and mana regen. Crafted caster boots, crafted amu, shako with a Psapphire, etc.
Wow, all of you guys are right on the money.
VoX Dei: That's almost exactly what I'm planning. Although, I was planning on having it built more around DM as opposed to Passion. I know this is probably less effective, but I wanted a build that is a ranged attack with a melee switch if they make it to you. Just for kicks, but for that reason it's based a little bit more like a Bowazon. And yes, I know FHR will be an issue with an 11 frame attack. But I'll have Dream and the rest can be made up with with charms. And as a matter of fact, I was also planning on using a memory staff in my stash. Sounds like you were reading my mind.
@Helvete: Yea, I really didn't plan on using resists other than the resists on gear that I already had (torch, dreams, anni). But I was considering Mal'ing my Gbane with a Dwarf Star (2 if need be).
Bane has 50% poison length reduction, if you wear something else (say belt) with 25% poison length reduction, then does that bring the total to 75% (50+25) or 62.25% (50 + 25% of the remaining 50%)?
Poison length reduce is capped at 75%. However, the -resist penalty on the higher difficulties affect it. So to have minimum poison lenght in hell, you need 175% reduction. Calculating it is the same way as resists, you just add the percentages.
Does that mean poison length is doubled in hell difficulty or that you need more then a 100% poison length reduction to affect poison length at all in hell difficulty?
Does that mean poison length is doubled in hell difficulty or that you need more then a 100% poison length reduction to affect poison length at all in hell difficulty?
It essentially means it's doubled in hell. And it makes psn length reduce less useful, since antidotes will help you much more. Psn lenght reduce is capped at 75%.
Psn lenght reduce is capped at 75%.
But you'll need 175% to reach 75%?
Yes, for hell you will need that much.
Not really worth it to try and get 175% poison length reduction i guess, poison res will keep the damage to a minimum. (and its much easyer to get 75% poison res i think)
Also, when you're around the worst poison, it gets reapplied too often for PLR to really have any effect an antidote potion won't do better.
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