View Full Version : Gloves for Hammerdin - advice needed
Hello all
as title says, i need to know, which gloves will be the top choice for my newly builded MFer - Hammerdin.
I know, they are boring (personally i don't like them that much), but i need to have some good MFer for areas like a Pit or Chaos Sanctuary, so thats the reason, why i'm working on him...And i also want to see my new toys in practice...
Anyway i think i have all other items for him prepared already:
Weapon 1: HoTO
Weapon 2: CtA
Helm: Shako (Ptopaz)
Armor: Skulders (Ptopaz)
Boots: Travelers
Belt: Arachnid
Ammy: My one and only Maras
Ring 1: My one and only SoJ
Ring 2: Ravenfrost for CBF and Dex bonus
Shield: HoZ (Pdiamond)
Gloves: ???
If my calculations were made properly, i don't need more then 60 or 65 points in strenght and around 100 in dexterity (after + skills) for all items and maximum block at lvl 90...
I think i need to reach 65 FCR breakpoint (if i'm not wrong there), so i need gloves with some FCR...So Trangs and Magefists are my choices right now :scratch: Or do You sugest something else?
Thanks for answers, just keep in mind that i'm Vanilla HC player...
RIP
skunkbelly
04-12-2007, 20:56
Trangs (for the FCR and other mods) is a good choice. You might also want to consider Frosties (since your gear is MF-optimised, you might need more mana).
Dodgydave
04-12-2007, 21:02
Well if you want to hit the next BP then Trangs and Magefists are your only options.
Use trangs if you want a bump to your CR or Magefists for extra mana regeneration.
Without changing a lot of other gear you don't really have any other choices.
Darkoooo
04-12-2007, 21:14
The breakpoint is 75...:wink3:
You can also put Tal's armor instead of skullders if you don't mind loosing one +skill and the purple color but getting nice boost to res. So, yeah, you need FCR gloves.
sirpoopsalot
04-12-2007, 22:44
I used my hammerdin for pits & CS - he flies along pretty well there. For gloves though, I was actually using Dracul's Grasp... I found the +Life per Kill helped quite a bit for the tough packs - I didn't have to run redemption mid-killing-spree or drink a lot of potions.
@all:Thanks for answers :grin:
@Skunk:Yes, i was thinking about Frostburns, but i want to reach that breakpoint and i hoped that CtA and maby some mana GC's can solve my problems with mana...
@Darkoo:Thanks for correcting me with breakpoint, so now i know, that i really need these gloves...I don't think i will have problems with resistances, but still i want to try Your sugestion with Tal's armor (maby combined with belt), only downside will be sacrificing two + all skills...:wink3:
@poops:Interesting, can i ask You which setup You used?Thanks
Asmodeous
05-12-2007, 01:46
You wont have a problem with mana. I assume you have that CtA on swap to actually be used, correct? Well BO increases mana as well as life.
Mages will increase your mana regen somewhat, but I find it is rhetoric as I use redemption which replenishes mana just fine in between waves. (i run baal with my hammerdin)
So it comes down to the cold resists and higher defence of trangs versus the extra mana regen of mage. Ask yourself if you need the defence/cold resists, otherwise the best glove for you is magefist.
You wont have a problem with mana. I assume you have that CtA on swap to actually be used, correct? Well BO increases mana as well as life.
Mages will increase your mana regen somewhat, but I find it is rhetoric as I use redemption which replenishes mana just fine in between waves. (i run baal with my hammerdin)
So it comes down to the cold resists and higher defence of trangs versus the extra mana regen of mage. Ask yourself if you need the defence/cold resists, otherwise the best glove for you is magefist.
Yes, CtA on switch for increasing my Life/Mana pool and for aditional +skill :grin:
I'm not pretty sure, but i don't think that my hammerdin can reach notable numbers, while speaking about defense :scratch: And as i said before, resistances will be not problem too...But CR from Trangs is better then just mana regenaration from fists, so i agree there...
And btw., i hoped that there is another way to solve my FCR problems, in other words i hoped that this mod can be spawn elsewhere :scratch:
sirpoopsalot
05-12-2007, 02:36
@poops:Interesting, can i ask You which setup You used?Thanks
He's been semi-retired for quite a while (level 91), but IIRC my MF setup was something like:
HotO
HoZ (Pdiamond)
Shako (Ptopaz)
Skulder's (Ptopaz)
Arachnid's Mesh
FCR + MF ring
SoJ
rare ammy with +skills and FCR
Dracul's
Wartrav's
3-5 Lionbranded charms, Gheeds, and MF/resistance SC's
I ran pits on /p5, and I think CS on /p3. I'm not sure about the jewelery and shield - I'm pretty sure I had 75 FCR, but I don't remeber if it was a HoZ or Spirit shield, and my jewelery would've been tweaked to reflect that.
NeoKnuckles
05-12-2007, 02:40
I was gonna suggest switching a SOJ for FCR ring and maybe using chancies, but now that you need 20... nah, it's mara's vs. 40 mf.
He's been semi-retired for quite a while (level 91), but IIRC my MF setup was something like:
HotO
HoZ (Pdiamond)
Shako (Ptopaz)
Skulder's (Ptopaz)
Arachnid's Mesh
FCR + MF ring
SoJ
rare ammy with +skills and FCR
Dracul's
Wartrav's
3-5 Lionbranded charms, Gheeds, and MF/resistance SC's
I ran pits on /p5, and I think CS on /p3. I'm not sure about the jewelery and shield - I'm pretty sure I had 75 FCR, but I don't remeber if it was a HoZ or Spirit shield, and my jewelery would've been tweaked to reflect that.
Thanks for info, unfortunately i don't have such ammy :grin: Rest of the gear is similiar to mine...
Ahh, if i'm not blind, i do not see CBF on any part of the gear, its not necessary then?
TedDeeBoy
05-12-2007, 06:07
Thanks for info, unfortunately i don't have such ammy :grin: Rest of the gear is similiar to mine...
Ahh, if i'm not blind, i do not see CBF on any part of the gear, its not necessary then?
I can't speak for SirPoops but I have a Hammerdin running the Pits and when I meet a Fanatic Archer pack in the Pits with the extra cold damage they do in Hell, I think he would die attempting to get close enough to hammer the pack without CBF. I find CBF essential for any character not using teleport to move.
sirpoopsalot
05-12-2007, 07:45
I might have had CBF on there (Ravenfrost?), but it's been roughly a year since I've used him for anything whatsoever, so I just don't remember with certainty.
I'm pretty sure I had my +6 CtA on switch, so the extra life/mana I had available might have been enough to compensate for most of the cold-based attacks I faced (I definitely used Vigor a lot - fast-run + potions + spam-hammers + max-block + merc = fast enough for safety-from-cold?).
I also remember that I still had to 'pay attention' for dangerous packs, so my survivability wasn't perfect (and the Drac's did help noticably), and therefore he wasn't an entirely mindless MF'er.
Foolishpleazure
05-12-2007, 08:33
You do realize that,Dracs is better for melee characters since,you dont get life steal from Hammers correct???
sirpoopsalot
05-12-2007, 08:50
yes, I realize life steal for casters does NOT work
+Life per kill does.
~10 life per monster at the rate that hammers kills can be pretty decent. I bet, with Drac's, he'd mow down cows without taking a breather - without, he'd probably have to flash redemption fairly often. When swarmed, that extra life can be a huge difference.
you could always dump the HoZ for a Spirit shield. You lose a couple of skills but get some FCR to replace it.
IMHO, the art of a hammerdin is balancing +skills, FCR and MF. It is ok to sacrifice one for the other (lets face it - hammers are just that powerful anway that you don't need to maximize +skills or FCR, 75%FCR and a few +skills is more than enough).
TedDeeBoy
05-12-2007, 23:47
you could always dump the HoZ for a Spirit shield. You lose a couple of skills but get some FCR to replace it.
IMHO, the art of a hammerdin is balancing +skills, FCR and MF. It is ok to sacrifice one for the other (lets face it - hammers are just that powerful anway that you don't need to maximize +skills or FCR, 75%FCR and a few +skills is more than enough).
Thats is the same view I have yiuman for PvM, 75FCR, plus Max Block, 75 Res FR,LR , CBF essential, 75+ Res Rest, > 75+ Lightning Res, +Skills and add MF to taste depending upon the area you are running, kill speed requirement, etc. My hammerdin use the Spirit HOTO combo to hit the 75FCR. Its a cheesy build anyway so I may as well go the full blue or sharp vintage cheese.
you could always dump the HoZ for a Spirit shield. You lose a couple of skills but get some FCR to replace it.
I can't - i'm Vanilla version player...
IMHO, the art of a hammerdin is balancing +skills, FCR and MF. It is ok to sacrifice one for the other (lets face it - hammers are just that powerful anway that you don't need to maximize +skills or FCR, 75%FCR and a few +skills is more than enough).
I agree, but unfortunately my question was how to reach this breakpoint easiest way without sacrificing other gear...
Thanks all for responses :thumbsup:
Crafted caster belts can get up to 10%FCR to help make the bp.
Crafted caster belts can get up to 10%FCR to help make the bp.
Yes, but as You can see on the first page, i want to use Arachnid which already have 20%FCR...
Anyway big thanks for Your sugestions :thumbsup:
If you absolutely want to keep your other gear as is, your only glove options to hit 75 FCR are Magefist and Trang's. The other way you could go would be to swap Skulder's for Vipermagi and use whatever other gloves you want. That will cost you ~100 MF, though, or ~60 if you have some nice Chance Guards. Of course, in return, it lets you use charms for something other than resistances, so *shrugs* probably depends on what you have available in that department.
Oh, and you'd run faster :laugh:
The other thing you could try is crafting a caster amulet, but good luck trying to get prismatic resists, 20 FCR, and +pally skills. And you'd lose a couple levels of BO doing that, too.
Oh, or a wicked circlet in place of Shako, but again, good luck finding one.
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