View Full Version : What is the Value for Max LL?
Narcotic
03-12-2007, 22:33
Is there a limit to how much can be had?
I'm trying to figure out what I want to put in my merc's EToll and I was thinking amn. Aside from that, has anyone tried using a merc with 6 amns in a great poleaxe + CoT + some LL armor?
ShotgunOpera
03-12-2007, 23:17
Theoretically, the limit would be 100%. Whether this is attainable or not, I don't know but I doubt it. As for loading a merc like that, it would probably hinder his survivability more than anything, without damage reduction or resists.
Evrae Altana
03-12-2007, 23:43
I don't believe there is a cap on life leech. The only "cap" I can think of is the limit of life leech you can stick on a char using items that can legitimately spawn in the game. If you somehow get 200% life leech, you would simply leech back 3x your damage. :azn:
thegiantturtle
03-12-2007, 23:44
Theoretically, the limit would be 100%.No, there is no theoretical limit. This % isn't a % chance for something to happen.
As for the OP's suggestion, would you rather have a merc that does 500 damage and leeches 50%, or one that does 4000 damage, and leeches 10%?
EDIT:
pwnt, kinda
If you somehow get 200% life leech, you would simply leech back 3x your damage. :azn:You mean 2x, though it would be pretty cool if you always leeched the amount of damage you did. ;)
Evrae Altana
04-12-2007, 00:57
You mean 2x, though it would be pretty cool if you always leeched the amount of damage you did. ;)Yes, 2x. I blame the fact that the 2 and the 3 are so near each other. :tongue:
Also take the 1/2 and 1/3 caps on leech in NM and hell, and you will see that in the case of a merc, life leech is not a bad thing, but their defenses are much more important since they regenerate so fast.
As a Werewolf druid, using a maxed out Ferral rage gives you 88%LL, add a torch, a Jalals mane and you quite easy gets above 100%LL from just the skill, add some 10LL Gloves (obiouvsly pft LL Dracs will help a lot with its ctc life tap too), String of ears, 10LL helm, 8LL from CoH and a BotD for 14 LL. You can quite easy, without a lot of sacrifice get 150% ish LL. Scarp the BotD and slam on a Shael'd Up'd Ribcracker for a great Ferral/Fury Wolf well suited for über Tristram...
Hunger and cobra strike give much bigger bonuses to ll than feral rage. With CS you can easily go over 300% ll/ml.
Stephan: Yes, for sure, the thing is, Ferral can be charged up and then just used once in a while to keep it coming. Over time I think that the amount of Leeched life over time I think ferral wins, because you can get the leech applied to a 4 FPA (or a 5 FPA when using Ribcracker) Fury that has roughly +500% ED.
CS needs to be charged up and then released - not as effective - and Hunger cuts your DMG to 1/4. But if we are talking about a one-time leech you can use maxed Tiger Strike+maxed Cobra strike with three Charge ups each for a nice +1500% ish ED and leech about 300% of it.. not as effective over time as ferral, however but you will, no doubt, fill your lifebulb, no matter how big it is if the six charges of CS and TS is released on a leechable monster... However only cool as a show off. The charge ups are caped at 7 FPA, that is 7*6=42 frames + the frames for realease-attack. Even if you only use a one charge up from Cobra Strike and none from TS you get a nice 135 LL, but you still need 7 Frames + release. The carge up for the Ferral Rage, also takes longer, 3*8 frames (for an uped ribcracker), 3*6 for a maxed attack speed. however, that doesn't give you one hit with LL and then another 3 hits for charge up. You only need to charge it up, and then hit once with it each 20 secs to continously leech about 100%.
Advantages of Cobra Strike: when more than one charge is made you get ML too.
Advantages of Ferral Rage: You gain Faster R/W speed from it.
Sure, feral rage is more convenient than cobra strike. Heck, pretty much any thing is more convenient than using multiple charges. And being a dedicated SPer, I have no idea if CS is "uber viable". But calling it "only cool as a show off" is a little harsh, I think. If you're in a position where a full juvie every two seconds isn't enough you usually have yourself to blame.
Actually, pretty much the only thing that is Über viable is Life tap, else is gravy. The reason being that normal leech only work at 20% vs Baal, 15% vs Diablo and not at all vs Mephisto due to their Drain effectiveness. However 100% leech from 20% drain eff. and 50% physical resist, hitting with 3000 dmg is 300 life/hit so it's of some use. CS charge-ups vs trist I am guessing have no chance to survive, you need to leech life by namelocking and having a rapid attack + life tap to stand a chance... sorta.
When I said it's just for show off, I meant that it's looks much better on papper than in the game. Ofc it's a handy way to restore your life and mana, more to compare to using full rejuvies, you need some "normal" leech to keep you going.. I'm not that in too MAsins, but that's what I recon...
Actually, pretty much the only thing that is Über viable is Life tap, else is gravy. The reason being that normal leech only work at 20% vs Baal, 15% vs Diablo and not at all vs Mephisto due to their Drain effectiveness. However 100% leech from 20% drain eff. and 50% physical resist, hitting with 3000 dmg is 300 life/hit so it's of some use. CS charge-ups vs trist I am guessing have no chance to survive, you need to leech life by namelocking and having a rapid attack + life tap to stand a chance... sorta.
When I said it's just for show off, I meant that it's looks much better on papper than in the game. Ofc it's a handy way to restore your life and mana, more to compare to using full rejuvies, you need some "normal" leech to keep you going.. I'm not that in too MAsins, but that's what I recon...
Well, the ubers are only in hell, so you'll have to divide by 3, so 3000 dmg in your example is only 100 life/hit. And there's no chance you can get even close to that much. Life tap is the only way to go.
Is there a penalty for leech more than Drain eff. and physical res? Also, my point was that it wouldn't do you much, but when you do have a huge LL without the sacrifice of anything else (like I said, 100+ from Ferral, 8 from CoH, 10 from dracs) it will perhaps be noticable but not more. Or to quote myself, the FIRST sentence: "Actually, pretty much the only thing that is Über viable is Life tap, else is gravy".
Also, I don't quite get what you mean by "And there's no chance you can get even close to that much." if you are talking that DMG it's no problem, if you talk about the LL that's not hard either, maybe I should re-dress my Fure druid to check what the real numbers would be. A few estimates:
Ferral gives a LL of 8+4*Slvl. Jalals + Torch + CoH + Anni + 5 SS skillers (not a packed inventory) equals slvl 35 or 8 + 4*35 = 148%LL
148%+Dracs+CoH=166% LL and this is just what happens to show up on the gear you will be using.
My currently stripped fury druid, only wearing an uped ribcracker (+238%ED << Lowish Ed roll!), Jalals and a str/res amu is showing 1930-2920 DMG. So I don't know what you mean by "no chance"...
Note that I haven't taken in the +200% ED to Demons from CoH, it's not a lot, using a skill with more than +500% ED, but anyways...
however my statement is the same, no Life Tap = no good at übering...
Is there a penalty for leech more than Drain eff. and physical res? Also, my point was that it wouldn't do you much, but when you do have a huge LL without the sacrifice of anything else (like I said, 100+ from Ferral, 8 from CoH, 10 from dracs) it will perhaps be noticable but not more. Or to quote myself, the FIRST sentence: "Actually, pretty much the only thing that is Über viable is Life tap, else is gravy".
Also, I don't quite get what you mean by "And there's no chance you can get even close to that much." if you are talking that DMG it's no problem, if you talk about the LL that's not hard either, maybe I should re-dress my Fure druid to check what the real numbers would be. A few estimates:
Ferral gives a LL of 8+4*Slvl. Jalals + Torch + CoH + Anni + 5 SS skillers (not a packed inventory) equals slvl 35 or 8 + 4*35 = 148%LL
148%+Dracs+CoH=166% LL and this is just what happens to show up on the gear you will be using.
My currently stripped fury druid, only wearing an uped ribcracker (+238%ED << Lowish Ed roll!), Jalals and a str/res amu is showing 1930-2920 DMG. So I don't know what you mean by "no chance"...
Note that I haven't taken in the +200% ED to Demons from CoH, it's not a lot, using a skill with more than +500% ED, but anyways...
however my statement is the same, no Life Tap = no good at übering...
My bad in that case, I thought you were talkimg mercs, and there's no way a merc can get more than 6amn weapon, 12% CoT and like 7 or something from an armor. That's way below 100%.
There's a leech penalty in NM and hell. 1/2 and 1/3 respectively.
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