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Clervis
03-12-2007, 15:51
I was just wondering what the highest enemy damage is in the game for any non-unique monster. I'm just trying to get a notion of how much PDR and energy shield I'd need to negate stronger attacks.

thegiantturtle
03-12-2007, 16:13
I was just wondering what the highest enemy damage is in the game for any non-unique monster. I'm just trying to get a notion of how much PDR and energy shield I'd need to negate stronger attacks.I remember there only being a couple monsters that do more than 100 physical damage in hell. You can find more accurate numbers in posts by SSoG.

prion
04-12-2007, 23:58
defiled warrior melee attack 1: 67-105 melee attack 2: 57-115
but remember they use Charge

Forbiddian
05-12-2007, 00:59
But then they go Fanta (with Might hidden underneath), and they're extra strong for double damage and cursed (or crit the attack) to boot.

Let's see, 100*2*2*8 (charge and might fanta)=3200 damage. GG.



The point is: no amount of anything will be able to keep you alive from the crazy combinations in hardcore. Still, the most dangerous attacks aren't the one-shotters, they're the zergs or corpse-exploders.

clsi
05-12-2007, 23:17
Those Tomb Vipers [occasionally found near Nik] with their charge/poison attack [even with maxed pos res in hell] seems to really hurt me.

I'd be interested to find out what damage they do....

thegiantturtle
05-12-2007, 23:45
Those Tomb Vipers [occasionally found near Nik] with their charge/poison attack [even with maxed pos res in hell] seems to really hurt me.

I'd be interested to find out what damage they do....about 60 physical damage....per frame. That's about 1500 damage per second, but about 60 pdr negates it.

Clervis
06-12-2007, 03:29
about 60 physical damage....per frame. That's about 1500 damage per second, but about 60 pdr negates it.

Can you explain that? I never understood how they did so much damage. I heard it was bugged. But isn't charge suppose to be a one time attack not per frame.

stfrn
06-12-2007, 04:24
It's the posion attack that's bugged... normally poison is per frame, and reapplying the poison just means it will last longer. But in this case, every time the poison is applied you suffer the physical part, and you get the poison reaplied when you walk thru the cloud.

Doppel
06-12-2007, 13:49
Is there a way to theoritically know what amount of Dr%, mdr and so on could negate all damage from every possible combination?

sirwhere
06-12-2007, 14:02
Beware of the poison cloud vipers. The merc of my singer has like 30 damage reduce and he still dies quickly to the vipers. Guess I need to give him a 4-sol'ed jeweler's plate mail of amicae.. :p

helvete
06-12-2007, 14:05
Is there a way to theoritically know what amount of Dr%, mdr and so on could negate all damage from every possible combination?

High enough DR and MDR would do it.No other mods needed. If your character was to have, say 500DR and 500MDR, then (since monster poison doesn't kill) nothing could ever hurt him, unless it did 501+ damage of one "element". Talking pvm here. For pvp, you'd need extreme amounts, and poison would kill you eventually.

jiansonz
06-12-2007, 14:09
While I respect the poison vipers, I have never been too threatened by them. I think that is because the area is usually not so packed with monsters, and once you have a little secured space, there is plenty of corners, etc, to make use of. The poison trails are not so bad if you move away from them, or pass the streams sideways.

I fear regular vipers in small areas much more, like in Fangskinīs lair and especially the last four act 3 temples. I have suffered at least 5 HC deaths here that involved snakes. I HATE snakes, with their unblockable 'serial Charging when there really shouldnīt be space for it (because other monsters look to be in the way, but arenīt)'. There is usually so precious little one can do when itīs starting to go downhill in these situations.

Me and Insane Wayne seem to be in the minority with our snake troubles. Dolls, Gloams, OB Knights, poison vipers and Frenzytaurs (in this last case, itīs warranted!) get most of the attention, which I think is weird.

Doppel
06-12-2007, 15:02
High enough DR and MDR would do it.No other mods needed. If your character was to have, say 500DR and 500MDR, then (since monster poison doesn't kill) nothing could ever hurt him, unless it did 501+ damage of one "element". Talking pvm here. For pvp, you'd need extreme amounts, and poison would kill you eventually.

I was only talking pvm ofcourse.
I'm sure someone tried taking mdr and dr to the limit.

I agree with the above post too, died many deaths entering temples in act 3. (its the shock effect of them being there and nothing you can do)

muzzz
06-12-2007, 18:01
I fear regular vipers in small areas much more, like in Fangskinīs lair and especially the last four act 3 temples. I have suffered at least 5 HC deaths here that involved snakes. I HATE snakes, with their unblockable 'serial Charging when there really shouldnīt be space for it (because other monsters look to be in the way, but arenīt)'. There is usually so precious little one can do when itīs starting to go downhill in these situations.

Me and Insane Wayne seem to be in the minority with our snake troubles. Dolls, Gloams, OB Knights, poison vipers and Frenzytaurs (in this last case, itīs warranted!) get most of the attention, which I think is weird.

I'm not sure what you mean by "there really shouldn't be space for it". But you (and they) can charge around a corner. No matter what I tried, I've never really been able to avoid getting charged at all. One trick I use with melee characters against "plain" vipers is to get in a corner and let them surround me. Even that doesn't prevent the occasional charge, but at least it can't happen twice in a row.

jiansonz
06-12-2007, 18:18
One would think that if I am surrounded by monsters, snakes from the second row should not be able to hit me with a Charge, at least not again and again...

Itīs this ability that makes them so bloody dangerous. As if being surrounded isnīt bad in itself. Then add a nasty boss pack of Flesh Archers in the backround...


There is one thing that removes the Charges completely, but it does not work on bosses/champs: blinding them.

muzzz
06-12-2007, 18:34
I don't know. Usually when I'm surrounded by monsters I can still move a little. My eyes aren't quick enough to tell if things are as they should be, when I'm getting knocked around.

Clervis
06-12-2007, 18:35
I'm building a sorc and trying to utilizes damage reduction to the best of my ability. So it's looking like she'll have about 70ish damage absorption from Energy Shield and about 45 physical damage reduction. That should be enough to deflect about 150 damage.

But, I don't really have any experience in dealing with PDR builds so I'm not sure how well that stands up to abuse. Anybody have have a character with 150 points of damage reduction? How did they hold up?

Doppel
06-12-2007, 23:15
Read a post thread once of a pdr barb, don't know where it is though, search for it (if i remember correctly then he could just stand in the middle of baals minions with just one point of life because of poison and he just didn't die nomatter how many times he got hit, his damaging abilities suffered a bit from all that dr equipment, was still very impressive though)

Addict
07-12-2007, 18:42
I think this is the one Doppel is talking about.
http://forums.diabloii.net/showthread.php?t=550206

admante
08-12-2007, 19:14
But then they go Fanta (with Might hidden underneath), and they're extra strong for double damage and cursed (or crit the attack) to boot.

Let's see, 100*2*2*8 (charge and might fanta)=3200 damage. GG.



The point is: no amount of anything will be able to keep you alive from the crazy combinations in hardcore. Still, the most dangerous attacks aren't the one-shotters, they're the zergs or corpse-exploders.

PDR is applied before %DR so if the damage is negated before amp, then amp will merely do 2x0.

Smackin
09-12-2007, 09:47
60pdr and 50mdr with 70% es should get u by most situations.

helvete
09-12-2007, 23:26
Keep in mind that charge somehow bypasses ES, which makes the act 5 zombies extremely dangerous. Same with vipers. Poison shouldn't be much of a worry, since resist is easy to come by, and antidotes are cheap.