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qOn
25-11-2007, 16:58
Why do I write this Guide?
I just saw my Hammerdin on UsWest and was thinking about how I was pwning public Games in PAST. :wave:

Why UsWest lol?
Much Items are UsWest only like Imp Shanks - converted from Classic in 1.03...

Basics on a Hammerdin in 1.11
The real Hammerdin players do not use Skillers anymore. they look for massive life, and they don't care of the well known Mainstream "one hit killer's"
Pala Combats cannot help you really.
One other fact is: Today 70% in Public games in UsWest are Smiter / Bowa's / and Zeal pker.
So what? Ofc. You need Max block (75%)

Goals We Reach
5k++ life.
46% DR.
125fcr.
11k+ dmg.
stacked resist.

The Items
Helmet:
We have some choices here. but the one and only and best Helmet is CoA.
We socket a BER and a JAH rune into it. so we get 23 dr high life and nice resist.
Another type of Hdins choose to play Public PK games with Valky 08.
Socket it with UM or 15res / strg or UM.
We only use this Helmet vs. Sorcs.

Armor:
Enigma. One and only. You cannot tell me that the massive str bonus and the teleport can be topped!
(best would be a Legit Zod bug from .09)

Weapon:
HotO -> flail NON ETH -> we need the oak for BM'ing.
Another nice choice is a very unknown Weapon.
Suicide Branch Ko'd.
1All 50fcr (u can take maras!) 10@ and 40life! this is > wizzy.

Shield:
Pala spirit Sacred Targe 45 base res 35fcr 112 mana 8abs.
One and only.

Rings:
Order Spiral (there are some Legits on realm.)
Bitter Band (i have one of the legits of them!)
---- You can take ofc every random 10fcr xxlife xxdex xxstr ring you like.

Amu:
2pala 10fcr dex / life / str / res.
if you play with suicide branch i'd go for Maras 30.

Boots:
Imp Shanks.....
frw fhr... dex ... triple resist...
nn more.

Gloves:
Trang Ouls. We need the 20fcr and the cold resist.

Belt:
Dungo 40/15

Switch:
Cta + bo spirit

Inventory:
Pala Torch
Annihilus
2x PC SK 45 Life
fill up the rest of your inventory with 20life / 5 res scs!

Stash:
Any Abs Item you can get!
Treachery.
Any +max res Item you can get!
08 wizzy gloves


Stats
Str: For our CoA!
Dex: Enough for Maxblock with Holy Shield!
Vit: All our Points left!
Ene: :prop: nothing

Skills
Blessed Hammer MAX
Vigor MAX
Conzentration MAX
Blessed Aim MAX
1 Salvation
Holy Shield REST

PVP SITUATIONS

Amazons

Bowazon:
First Charge around her and find out how fast she is shooting.
Tele fast away until her arrows dissappear.

Now try BOMB'ing her with Namelock Teleport and Hammers!

She will die fast.

Javazon:
Same like on Bowazon. Just namelock her.

Sorc's:

Es Sorcs:
Try Synching Method.
When you feel like she lost much Mana / life Bomb her with namelock's.

Vita Sorcs:
Easy! Namelock her. 2 hits and dead.

Barbs:

At every Barb you are able to use the same Strategy:
Just use Desynch Method. Act like a Defwhore. Never let him hit you.

Paladins:

Smiter:
Same like on Barbs. Just Desynching.

Noobs acting like Telehammers:
Just use the Synching Method. They will tele into ur synched hammers and they will get pwned 100%

Desynch Hdins: (can be easy - EXTREME HARD!!!!)
They are like us. They are our hardest opponent. You will need 3-4 months training to get the perfect HvH Player!
I did like 5 Months only HvH with my old UsWest clanleader and after we got Professional we went on 2on2 TvT's and Pubs. WE NEVER LOST!
Try Desynching like an Arab with an AK - 74!
erm... I mean: get totally Crazy on Synching!

Druids:

Wind Druids:
Try Desynch Method.
Just never get Offensive. Stay and Spam Hammers!

FC / other Melee Druids:
Sync Method... or just Bomb them with Namelocks... you cannot loose vs them...

Assasine's:

Trap Assasine's:
The Trapper's are 100% Camper's without Skills. They say: Items > skills.
SO USE THIS METHOD: charge around their traps and once the traps shot, Spam hammers. Just synch around her.

At some time she will try MB u. if she does it with namelock charge away!
Do this as long as she get hit by 1-2 hammers. she will be dead!

WW-Trap Assasins:
Same Method like on Trappers. If they are such stupid and tele on u for ww'ing they are idiots and will get selfowned.

Necro's

Boners / Psner's:
Namelock them and they will they. Bomb em' with namelock's.


I hope you like my Guide and you will pwn lolp2 and vC and all those noobs thinking they are the best!

:prop: !HAVE FUN! :prop:

StrawberryCake
25-11-2007, 17:13
Basics on a Hammerdin in 1.11
The real Hammerdin players do not use Skillers anymore. they look for massive life, and they don't care of the well known Mainstream "one hit killer's"
Pala Combats cannot help you really.
One other fact is: Today 70% in Public games in UsWest are Smiter / Bowa's / and Zeal pker.
So what? Ofc. You need Max block (75%)

"Released (BM)"
ur kidding me?
if you play real bm style, you wont kill a **** with 12k dmg

qOn
25-11-2007, 17:14
"Released (BM)"
ur kidding me?
if you play real bm style, you wont kill a **** with 12k dmg

i bet u never played in ur whole life a hammerdin.

Uncle_Mike
25-11-2007, 17:18
i bet u never played in ur whole life a hammerdin.

I bet you haven't posted on dii.net much :laugh:

Keep it clean and civil guys :thumbsup:

also: you seem to be advocating stuff that is both duped and unperm...

:closed:

edit: if you have a problem with me closing the topic PM me.

Eilo Rytyj
25-11-2007, 17:18
zuh








fantastic piece of literature mate
[Order Spiral (there are some Legits on realm.)
Bitter Band (i have one of the legits of them!)

you say you have "one of" these rings, implying there's more than one of them that exists. if there's more than one then it's not "legit". it's a dupe and it will be ruststormed.


actually, aside from all the dupezorz references and poor grammar it's not too bad man. but it's not a guide, it looks more like you describing your own char, with dodgy duelling strats.