View Full Version : How to stop - AutoTP.
Any suggestions? group tried to kill over and over-no luck-thx:cry:
inanefedaykin
24-11-2007, 11:21
Massive damage, kill em before they can throw up the TP. Hammerdins can do it quite easily.
I wonder if there' anything you can do to the tp, or affect the cast somehow. Like damage as you say, or hit-recovery/leap etc?
TY
Mythatic
24-11-2007, 13:51
Good AutoTPers don't die in one hit from a hammerdin, once they are hit one time, they OpenTP way too quick.
Best thing to do is to have a char that can one hit kill them.
If the fhr/leap will work, why not use a Ghost or a BVC?
If he's too stunned, then once his life is low and the tp goes up, he'll sit getting DoD XD.
Maybe a trapper who uses plenty of mb...
DayDream
24-11-2007, 17:22
Unfortunately, ghosts cannot stop auto tp because they don't deal enough massive damage and fast enough to stop a block din from tping away. (Already tried, I found necro to have a better chance)
If I sense that a hammerdin is bming with tmc,aa, and whatever nonsense hacks, then I use revives and telestomp him with spear (this DOES stop auto tp)
Amp curse works with a zon,bvc works also.
Now I haven't made a zon before, but I know that if your not balanced res/sorb wise that the lightning type dishes out amazing damage. And the best team-mate would be....?
Also, thx wasn't thinking amp+bvc. What do you mean by "telestomp with spear" on nec?
The nec would tele onto the hdin. The minion stack would take the hammers and the nec can spear him from up close. Also, the hdin will likely click a minion and not the portal, causing the pally to cast a hammer, and be subject to more spears.
xJLx Slayer
24-11-2007, 18:58
Fire sorc kills the soo quickly. Necro, and Hdins are also good
Will a windy with minion stack do well to prevent tp and deliver nado's (similar to the nec strategy)
DayDream
24-11-2007, 19:14
^Yes, these work as well.
Note that it isn't the minion stack that stops auto tp but its the telestomping
The minion stacking is just for the hammers he casts before he autotps
dont waste your time with people who juv autopk and likely use other programs as well.
MysticDragon
24-11-2007, 21:30
Amp BvC / Windy for a good shot. Not much of a chance otherwise. I have noticed that when I tp, I can't go in until most of the animation is complete even if I spam left click over it. However, those that auto tp will get in at the start of the tp animation.
MORKLEET
24-11-2007, 22:56
not sure but maybe bone prison charges from marow boots, but its a waste of time anyway
u can't
u always will fail
inanefedaykin
25-11-2007, 02:25
u can't
u always will fail
u r brek rules with nub speek
Seriously, speak english dude.
StrawberryCake
25-11-2007, 19:11
nearly impossible to kill them even with a legit hammer, since u will have either fcr lacks or either too low life and dmg with a non tmc build (mostly)...
a good char would be a massdmg 2 hand charger with enchsorc support
u r brek rules with nub speek
Seriously, speak english dude.
stay on topic, thanks
and i killed sum1 b4 they autotp'd but it was on charge and they got 1 hitted so, ya
Um, I'm confused. You said one would always fail and that it was impossible. Now you're saying that you did it?
Can you show us how you did it so we can be on topic and learn ways around it?
get a charge, 1 hit K.O. a auto tper
Wikipedian
25-11-2007, 21:36
I dueled an auto-tp-using hdin the other day. I telestomped him with my wind druid and forced him to auto-tp twice. I stated it was pointless dueling him because he wouldn't die with auto-tp. Then he laughed because I "didn't know how to stop it".
Meh.
What I know about auto-tp is that it activates when your life reaches a certain percentage. Can the user of auto-tp make that percentage whatever they want?
MysticDragon
25-11-2007, 21:43
I dueled an auto-tp-using hdin the other day. I telestomped him with my wind druid and forced him to auto-tp twice. I stated it was pointless dueling him because he wouldn't die with auto-tp. Then he laughed because I "didn't know how to stop it".
Meh.
What I know about auto-tp is that it activates when your life reaches a certain percentage. Can the user of auto-tp make that percentage whatever they want?
Yes, they can.
Wikipedian
25-11-2007, 21:51
Hmm. Well I'm pretty sure a smart auto-tp-user would set it at a life percentage that's low, but high enough for them to survive a little longer if they are being stunned somehow. I'm sure they also use plenty of fhr gear and probably tmc to increase their fcr and fhr even more.
I'd say under those circumstances good luck because it sounds pretty tough. The only thing I could think of would be an fc zon with a lower resist wand or something and mass damage. It would shut them down pretty quickly.
MysticDragon
25-11-2007, 21:54
I think most set auto tp at 60%.
Wikipedian
25-11-2007, 22:05
I think most set auto tp at 60%.
Wow. That's pretty high. So even if you can two-hit someone with auto-tp set at 60% they'll still escape unless their fhr is suffering.
A one-hit kill to me seems like the most effective approach. It doesn't really matter anyway. Auto-tp means they either want to bm for fun, want to avoid being bmed, or they just die a lot without it. All of those could be done without mods if the player knew what they were doing.
:/
antirush
27-11-2007, 00:38
A 'good' auto tp program isn't effected by stun, fhr. Notice that when you right click a book in your inventory (or belt) you don't do the casting animation. So a program that does that will instantly cast the town portal. The program can then enter the portal the moment the game server lets you know it's come into view - this is well before the animation is finished.
If you can't one hit an auto-tp user you will not kill them (barring some odd server lag or him running out of tps ;) )
So your best bet is a a charger. Even that's grasping at straws.
Hmm. I think I'm beginning to see why pubbies don't like to use Barb. Lower chance for 1 hit kills, expensive, requires skill to use well. No?
anotherHDINplayer
28-11-2007, 17:54
With a hammerdin you can spam overlapping fields so 2+ hammers collide on the same spot or in rapid sucession after each other.
So chickenhack has arrived in SC land at last?
One hit-killers my friends, one-hit killers. That be zerkers, leaper, telecro, charger and then you're pretty much out of options. Well, that or a KB zon with guideds and pray they keep tp-ing without actually hitting the TP.
As for it can't be done, well, err,
copy-paste this in your browser... (linking don't work well to tripod)
http://ad2a.tripod.com/BarryPictures/Screenshot003.jpg
this was auto-tp on hostile, but somehow he didn't quite make it.
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