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View Full Version : A grand idea for 1.12


Senshiki
20-11-2007, 21:54
With runewords coming out on top of the economy with their overpowered abilities, I think it would be nice if 1.12 introduced a bunch of runewords that made whatever item you used class specific, but it is random.

It will be like a new way to craft. You can get an amulet with +cast rate, mana, resistances, and great caster mods, and it gives +2 to barb skills. Lets make runewords with great stats that are really expensive, but they have a chance of only being used by one character class. Example (runeword and stats are all made up):

Beat of the War (Axes, hammers, swords only)

+400% ED
lvl 12 Might Aura when equipped
+50% bonus to attack rating
+60% Increased Attack Speed
15% Chance to cast a lvl 10 Enchant when you kill an enemy
+250-400 cold damage
+50% Crushing Blow
+50% Deadly Strike
+13% Life Stolen Per Hit
+10% Mana Stolen per hit
+1 all skills

An amazingly overpowered runeword, that is, for a melee character, and only if they can use the weapons, so no go for zons, meleemancers, and the like.

Then, there would be an in game calculation as the runeword is made. Depending on which runeword is made and what it's stats are, it will have the LEAST chance to be made specifically for the character that would be utilize it.

So lets say, to add to our example, that "Beat of the War" could only be made in a two-handed sword. There would be a 10% chance that it would be barb-specific, 10% for paladin, 10% for assasin, 10% for druid, 10% for zon, 15% chance for a sorc, and 20% chance for necromancer.

Now, since a two-handed sword would BEST be taken advantage of by a barb, and is virtually useless for other characters, then if this kind of runeword were to use 5 high runes, that means it would take an average of 50 high runes to make one that was for a barb. It would shift the balance of the game completely. There would be scramblers for new socketables, and every failure would make another rich player poorer and poorer.

And when someone did finally nail it, it would cost more than anything. Who knows, there is a chance some poor fellow could scrape together some high runes and make it on his first try, skyrocketing him to riches. :)

Thoughts?

GueLerMe
20-11-2007, 22:15
Hey, man, there are SPers around here. That'd break our already small chance of making overpowered RWs.

Arkardo
20-11-2007, 22:20
That, and the fact that it would only promote duplicating items and item sales more.

The idea of random class specifics is good, though.

Kupa
21-11-2007, 06:08
Anyone remember those old crafting recipes you could do way back when?

Like, +2 skills on rings or something? o.o;;

-Kupa

Smiffy
24-11-2007, 16:09
I must say i don't see how you would prevent people from just trading the items they don't need for items they need...if a sorc crafts a weapon like yours she just gives it to a barb and gets a similar overpowered sorc-item in return.

I must also say i generally don't like this idea if it'd introduce items like this. Takes all the fun out of the game when melleeing with such a sword. Where's the challenge?

I too like the idea of random class-specific item crafting though. Only in a way that the crafter always gets an item with, say, up to 3 random skills (with +1 to +3) from his own class and a number of random other mods. That'll at least be balanced. :thumbsup:

Silverblade
24-11-2007, 18:48
Uber minions can curse Iron Maiden.
Just imagine that..

we will see more weird build guides on how to take the uber down. And I will bet that people will find the build that will beat the game (maybe..or maybe not).