Aaiieeee
18-11-2007, 20:20
Okay Ive been using this hammerdin for like 2 years and my problem is that Ive foudd equipment that works and have left it at that. I feel my hammerdin could be better but dont know in what areas. Ill list as much info as possible so maybe you can advise me?
level: 93
purpose: pvm (maybe pvp?)
damage 11k
life 3.2k*
mana 560k*
strength: base (159 with equipment)
dex: 77 (128 with equip)
vitality: 443 (484 with equips)
magic: base (36 with equips)
Chance to block: 72%
Defense 11k with holy shield
Resists in hell: 75/75/75/75
FHR: 45%
FCR: 60%
MF: 226%
Damage Reduction: 26%
*with battle orders
Skills: Normal hammerdin setup with max conc/hammer/vigor/blessed aim and am put remaining points into holy shield.
Helm: Shako 'ber'
Amulet: Mara +28 resists
Weapon: Hoto +35 resists
Armour: Enigma breast plate
Shield: Zaka with 'Um'
Switch:
Weapon: Cta 4/6/4
Shield: Spirit paladin shield
Gloves: Raven Claw rare
-3% ll
-60% ED
- +12 strength
- +15% fire resist
- +19% poison resist
- 25% magic find
Ring 1: 30% mf nagel
Belt: Arach
Ring 2: 20 dex raven frost
Boots: Death Track
- +10% FHR
- +3 Life replenish
- +37% cold resist
- +25% lightning resist
- +19% poison resist
- 25% magic find
note: none of my equipment is upgraded and Im not too bothered on minor defence changes so dont suggest getting an eth zaka or anything like that becuase I have one and really dont see the value in a change.
Inventory:
- Paladin torch 15/14
- 7x +5% FHR small charms (no idea if I need those or not)
- 1x +20 life sc
- 1x 3 max damage/+15 defence/+17 life sc
- 4x 6%mf sc
I will get an anni and put it on this character when my other pvp characters have one, same goes for torch, Ill give it a better one when I find one.
Merc: Act 2 defensive level 93
Helm: Crown of thieves (non eth and not socketed)
Armour: Duress (non eth)
Weapon: Insight (non eth and in a giant thresher)
Okay my merc doesnt do ANYTHING other than have the med aura and holy freeze aura. He can be a bit of a meat shield but dies fairly easily and doesnt really do much damage. He can surivive most places but obviously has issues with Chaos Sanc and Nilk with the salamanders.
Any suggestions on a better all round merc? I can get anywhere in the game and do all areas relying just on mana pots so 50k per resurrect isnt really worth it. On the whole hes not doing anything so any advice here would be good! (Ive seen hammerdins with act 1 rouges, whats the story there?)
Okay just writing that out I noticed my FCR and FHR suck. I could look up the breakpoint tables but wouldnt know what equipment to change/alter. Id like more MF too but where to get it from?My gloves and boots have the resists but ive no idea if Im actually using them so what are the alternatives? My mara and hoto arnt perfect but I have max resists so getting perfect of either isnt an improvement I dont feel. I have loads of FHR charms which I should probably use. Also where can I go in terms of pvp? (if it invloves major equip changes then forget it, I want to keep the same equip setup for everything) Any tweaks would be much appreciated, thanks for your time.
-Will
Edit: added merc section
level: 93
purpose: pvm (maybe pvp?)
damage 11k
life 3.2k*
mana 560k*
strength: base (159 with equipment)
dex: 77 (128 with equip)
vitality: 443 (484 with equips)
magic: base (36 with equips)
Chance to block: 72%
Defense 11k with holy shield
Resists in hell: 75/75/75/75
FHR: 45%
FCR: 60%
MF: 226%
Damage Reduction: 26%
*with battle orders
Skills: Normal hammerdin setup with max conc/hammer/vigor/blessed aim and am put remaining points into holy shield.
Helm: Shako 'ber'
Amulet: Mara +28 resists
Weapon: Hoto +35 resists
Armour: Enigma breast plate
Shield: Zaka with 'Um'
Switch:
Weapon: Cta 4/6/4
Shield: Spirit paladin shield
Gloves: Raven Claw rare
-3% ll
-60% ED
- +12 strength
- +15% fire resist
- +19% poison resist
- 25% magic find
Ring 1: 30% mf nagel
Belt: Arach
Ring 2: 20 dex raven frost
Boots: Death Track
- +10% FHR
- +3 Life replenish
- +37% cold resist
- +25% lightning resist
- +19% poison resist
- 25% magic find
note: none of my equipment is upgraded and Im not too bothered on minor defence changes so dont suggest getting an eth zaka or anything like that becuase I have one and really dont see the value in a change.
Inventory:
- Paladin torch 15/14
- 7x +5% FHR small charms (no idea if I need those or not)
- 1x +20 life sc
- 1x 3 max damage/+15 defence/+17 life sc
- 4x 6%mf sc
I will get an anni and put it on this character when my other pvp characters have one, same goes for torch, Ill give it a better one when I find one.
Merc: Act 2 defensive level 93
Helm: Crown of thieves (non eth and not socketed)
Armour: Duress (non eth)
Weapon: Insight (non eth and in a giant thresher)
Okay my merc doesnt do ANYTHING other than have the med aura and holy freeze aura. He can be a bit of a meat shield but dies fairly easily and doesnt really do much damage. He can surivive most places but obviously has issues with Chaos Sanc and Nilk with the salamanders.
Any suggestions on a better all round merc? I can get anywhere in the game and do all areas relying just on mana pots so 50k per resurrect isnt really worth it. On the whole hes not doing anything so any advice here would be good! (Ive seen hammerdins with act 1 rouges, whats the story there?)
Okay just writing that out I noticed my FCR and FHR suck. I could look up the breakpoint tables but wouldnt know what equipment to change/alter. Id like more MF too but where to get it from?My gloves and boots have the resists but ive no idea if Im actually using them so what are the alternatives? My mara and hoto arnt perfect but I have max resists so getting perfect of either isnt an improvement I dont feel. I have loads of FHR charms which I should probably use. Also where can I go in terms of pvp? (if it invloves major equip changes then forget it, I want to keep the same equip setup for everything) Any tweaks would be much appreciated, thanks for your time.
-Will
Edit: added merc section