yetidiah
11-11-2007, 13:55
A PvP Charger Guide: The Runaway Train
This guide is for a charger with insane damage and an alright smite to boot. It is not cheap I will warn you right now. After fighting many ES sorcs, bone necros, smiters, and other classes that can tank for a year and a day I decided on what I though was the simplest method, a potential OHKO. This build relies on charge to get around lay down the first hit then smite if it missed for knockback and charge again.
Stats:
Strength: Enough to wear a Crown of Ages
Dexterity: Enough for max block
Vitality: Everything else
Energy: Gets an honorable mention but no stat points
Skills:
Charge-max
Might-Max
Vigor-Max
Fanaticism-max
Salvation-1 pt
Holy shield-1 pt
rest into smite
Gear:
Helms:
Best: Crown of Ages Corona "Ber" "Ber" (requires 174 Str to equip our heaviest item str wise) has 30% Fhr +1 all skills up to 30% res all and up to 15% DR (31% after sockets), Try to get as close to perfect as possible resistance and DR wise, but no matter what get it with two sockets
Middle: Um'd or Ber'd Harlequin Crest Shako (good life and mana boost but doesn't carry over with BO.+2 skills and a little DR 8% is also nice)
Bottom line: Rockstopper Sallet (has 10% DR and 20-40% cold/light res, 20-50% fire res)
Amulets:
Best: Highlords Wrath wins hands down +1 all skills Deadly strike 20% Ias (for smite) and 35% lightning res
Middle: either Mara's +2 skills and decent res or a crafted +2pally skill ammy with res or Angelic Wings amulet if used in conjunction with one of the rings
Bottom line: +3 combat skills amulet
Weapons:
Best: a "Grief" (eth tir Lo mal ral) Berseker Axe is the gest for this build because it boosts smite damage, and has a better avg damage than "Breath of the Dying". Has deadly strike and -25% enemy defense (-12.5% after the PvP penalty).
Middle: "Death" (hel el vex ort gul) Berserker Axe it has high enhanced damage can be made in an ethereal weapon for more damage and has deadly strike. To slow to smite with effectively though.
Bottom line: Ethereal Death Cleaver Berserker Axe with a Zod rune it has fairly decent %ED high deadly strike and -33% enemy defense (16.5% after PvP penalty)
Shields:
Best: Herald of Zakurum Gilded shield upgraded via the cube (ko lem and Pdiamond ladder only) into a zakuram shield (for the smite damage boost) socketed with an Um, has skill levels, high blocking, and great resistances.
Middle: "Exile" in a high res paladin shield (vex ohm ist dol) the pub smiters favorite, can be made in an ethereal shield because it repairs durabilty, has a chance to cast lifetap, has a defiance aura when equipped etc. if you have more smiters and barbs around use this in conjunction with smite for the lifetap.
Bottom line: Alma Negra Sacred Rondache, has nice AR, +skills, and %ED but resistances are much more important
Armors:
Best: "Fortitude" (el sol dol Lo) in an Archon plate, huge %ED for defense and weapon, nice life boost (doesn't get affected by BO), +5% max lighning resistance, and a chance to cast chilling armor when struck.
Middle: "Enigma" (jah ith ber) in an archon plate, has 8% DR, +5% max life, the ever important +str/level and teleport which while convienient isn't really useful.
Bottom line: Shaftstop mesh armor, has decent defense 30% DR and 60 life which gets boosted by battle orders
Belts:
Best: Verdungo's Hearty Cord mithril coil, has 10-15% DR 10% FHR and 30-40 vitality (the life gained from this isn't boosted by BO)
Middle: String of Ears Demonhide Sash has 10-15% DR and 10-15 magic damage reduced
Bottom line: a rare or craft with FHR, life, or resistances in that order. top of the line if it has all three and you don't need the %DR from Verdungo's or String of Ears
Rings:
Best Combination: 2xRaven frost gives, 40% cold absorb cannot be frozen a dex boost and a nice chunk of AR
Middle: Raven frost and an Angelic Halo if the angelic wings amulet is being used for a huge boost to AR and the nice mods of Raven frost
Bottom line: Raven frost and BK wedding band, +1 skills and life (not boosted by BO) from BK and Raven frost's nice mods
Boots:
Best: Ethereal Sandstorm Trek Scarabshell boots, they have 20% FHR and 20% FRW nice and strength and vitality (life gained is not boosted by BO) boosts as well
Middle: Gore Riders War Boots these boots have all the melee mods one could want (deadly strike open wounds crushing blow), but because they lack FHR they fall below Sandstorms
Bottom line: War Travelers Battle Boots the only real reason to use these is for the boost to damage which gets multiplied by all of our %ED
Gloves:
Best: Bloodfist Heavy Gloves, has 30%FHR 40 life which gets boosted by BO and 10% Ias
Middle: Dracul's Grasp Vampire Bone Gloves, has +str, chance to cast life tap on striking and open wounds
Bottom line: Frostburn Gauntlets, the only mod really useful here is the +40% maximum mana to let us charge around longer
Weapon Switch:
"Call to Arms" (amn ral mal ist ohm) in a flail or crystal sword. Try to get the highest BO possible (+6)
Shield Switch:
"Spirit" (tal thul ort amn) in a paladin shield the +2 skills is all that matters here
Charms:
Hellfire Torch Large Charm, has 10-20 stats/res all and give +3 to class skill levels get a paladin one with as high of stats and res as possible
Annihilus Small Charm, +1 to all skill and 10-20 stats/res all. just like the torch try to get as high of stats and res as possible
The rest should be Fine Small Charms of Vita, they give 1-3 max damage, 10-20 AR and 16-20 life that gets boosted by BO
My setup:
CoA "Ber" "Ber"
Fortitude Dusk Shroud
Bloodfist
Dungo's
Sandstorm treks
2xRavens
HoZ zakarum shield with an um
Highlords
35/398 Grief Berserker axe
18/19 stats/res torch
20/17 stats/res anni
37x 3/15-20/17-20 small charms
I reach the 86% FHR break point, have just under max res before the anya quest, a 15k max damage charge without deadly strike going off (2.5k after PvP penalty), a 5.5k damage smite (900 damage after PvP penalty) and over 50% deadly strike. my life is over 4k after Bo and I have 46% damage reduction.
PvP:
The general strategy for PvP is to use charge/vigor to desynch then switch to fanatacism and go in for the kill switching to smite if it misses then switching back to charge after they get knocked back. I'll note some that you need a different method for.
Hammerdins: two types both of which are troublesome
Spammers: Much easier than their counterparts these hdins stand in one spot and spam hammers, charge them while trying to avoid the hammer field then get out just as fast as you got in
while avoiding hammers, 2-3 hammers will kill you so be careful
Desynch/Telestompers: these guys desynch lay invisible hammers and teleport right on top of you then spam hammers, probably the toughest opponent you will have so don't expect to win many duels against them.
WW Barbarians: Smite is your friend here, barbs have tons of health and hit had but thanks to the Berserker axe you have the same range so shift+smite can work. never charge a WW barb from behind if you feel you need to charge get in front then switch to smite. you are at a disadvantage against ww barbs too.
Charged Strike Amazons: these are usually more than a match for you because of your unstacked res, throw on a Tgods and switch to salvation to help take some of the pain out of them, try to get one in a charge chain (when charge hits it knocks back the enemy allowing you to instantly charge again) because they can still use CS when being smited most of the time.
Bowazons: charge around dodging the arrows and be careful of multi-shot, if you get knocked back you could be in for a face full of guided arrows.
Bone necros: you could try enigma if they bone prison you, but most of the time charge will destroy them as fast as the get casted. Be careful to keep them on your mini-map if the are off your minimap for more than 1-2 seconds be wary of invisible bone spirits.
Trapsins: charge around trying to avoid namelock, if you get stuck in mindblast spam try to charge out as fast as possible and get their name off of your minimap. most claw/claw have 50% or better block which blocks charge and smite so they are tough, another class you probably won't have a winning record against.
Wind Druids: A class your at a disadvantage with. they have minion stack and good damage and the best ones have max block. try to thin out the minions starting with the oak sage then try to get a lock on the druidto close fast then smite until he teleports away, rinse repeat and you might win.
For the other classes stick to the original strategy of desynch with charge/vigor switch to fanaticism charge in and if it misses switch to smite wait for the knockback then charge again.
Any criticisms are welcome, and if you have any advice for the other classes/builds let me know.
This guide is for a charger with insane damage and an alright smite to boot. It is not cheap I will warn you right now. After fighting many ES sorcs, bone necros, smiters, and other classes that can tank for a year and a day I decided on what I though was the simplest method, a potential OHKO. This build relies on charge to get around lay down the first hit then smite if it missed for knockback and charge again.
Stats:
Strength: Enough to wear a Crown of Ages
Dexterity: Enough for max block
Vitality: Everything else
Energy: Gets an honorable mention but no stat points
Skills:
Charge-max
Might-Max
Vigor-Max
Fanaticism-max
Salvation-1 pt
Holy shield-1 pt
rest into smite
Gear:
Helms:
Best: Crown of Ages Corona "Ber" "Ber" (requires 174 Str to equip our heaviest item str wise) has 30% Fhr +1 all skills up to 30% res all and up to 15% DR (31% after sockets), Try to get as close to perfect as possible resistance and DR wise, but no matter what get it with two sockets
Middle: Um'd or Ber'd Harlequin Crest Shako (good life and mana boost but doesn't carry over with BO.+2 skills and a little DR 8% is also nice)
Bottom line: Rockstopper Sallet (has 10% DR and 20-40% cold/light res, 20-50% fire res)
Amulets:
Best: Highlords Wrath wins hands down +1 all skills Deadly strike 20% Ias (for smite) and 35% lightning res
Middle: either Mara's +2 skills and decent res or a crafted +2pally skill ammy with res or Angelic Wings amulet if used in conjunction with one of the rings
Bottom line: +3 combat skills amulet
Weapons:
Best: a "Grief" (eth tir Lo mal ral) Berseker Axe is the gest for this build because it boosts smite damage, and has a better avg damage than "Breath of the Dying". Has deadly strike and -25% enemy defense (-12.5% after the PvP penalty).
Middle: "Death" (hel el vex ort gul) Berserker Axe it has high enhanced damage can be made in an ethereal weapon for more damage and has deadly strike. To slow to smite with effectively though.
Bottom line: Ethereal Death Cleaver Berserker Axe with a Zod rune it has fairly decent %ED high deadly strike and -33% enemy defense (16.5% after PvP penalty)
Shields:
Best: Herald of Zakurum Gilded shield upgraded via the cube (ko lem and Pdiamond ladder only) into a zakuram shield (for the smite damage boost) socketed with an Um, has skill levels, high blocking, and great resistances.
Middle: "Exile" in a high res paladin shield (vex ohm ist dol) the pub smiters favorite, can be made in an ethereal shield because it repairs durabilty, has a chance to cast lifetap, has a defiance aura when equipped etc. if you have more smiters and barbs around use this in conjunction with smite for the lifetap.
Bottom line: Alma Negra Sacred Rondache, has nice AR, +skills, and %ED but resistances are much more important
Armors:
Best: "Fortitude" (el sol dol Lo) in an Archon plate, huge %ED for defense and weapon, nice life boost (doesn't get affected by BO), +5% max lighning resistance, and a chance to cast chilling armor when struck.
Middle: "Enigma" (jah ith ber) in an archon plate, has 8% DR, +5% max life, the ever important +str/level and teleport which while convienient isn't really useful.
Bottom line: Shaftstop mesh armor, has decent defense 30% DR and 60 life which gets boosted by battle orders
Belts:
Best: Verdungo's Hearty Cord mithril coil, has 10-15% DR 10% FHR and 30-40 vitality (the life gained from this isn't boosted by BO)
Middle: String of Ears Demonhide Sash has 10-15% DR and 10-15 magic damage reduced
Bottom line: a rare or craft with FHR, life, or resistances in that order. top of the line if it has all three and you don't need the %DR from Verdungo's or String of Ears
Rings:
Best Combination: 2xRaven frost gives, 40% cold absorb cannot be frozen a dex boost and a nice chunk of AR
Middle: Raven frost and an Angelic Halo if the angelic wings amulet is being used for a huge boost to AR and the nice mods of Raven frost
Bottom line: Raven frost and BK wedding band, +1 skills and life (not boosted by BO) from BK and Raven frost's nice mods
Boots:
Best: Ethereal Sandstorm Trek Scarabshell boots, they have 20% FHR and 20% FRW nice and strength and vitality (life gained is not boosted by BO) boosts as well
Middle: Gore Riders War Boots these boots have all the melee mods one could want (deadly strike open wounds crushing blow), but because they lack FHR they fall below Sandstorms
Bottom line: War Travelers Battle Boots the only real reason to use these is for the boost to damage which gets multiplied by all of our %ED
Gloves:
Best: Bloodfist Heavy Gloves, has 30%FHR 40 life which gets boosted by BO and 10% Ias
Middle: Dracul's Grasp Vampire Bone Gloves, has +str, chance to cast life tap on striking and open wounds
Bottom line: Frostburn Gauntlets, the only mod really useful here is the +40% maximum mana to let us charge around longer
Weapon Switch:
"Call to Arms" (amn ral mal ist ohm) in a flail or crystal sword. Try to get the highest BO possible (+6)
Shield Switch:
"Spirit" (tal thul ort amn) in a paladin shield the +2 skills is all that matters here
Charms:
Hellfire Torch Large Charm, has 10-20 stats/res all and give +3 to class skill levels get a paladin one with as high of stats and res as possible
Annihilus Small Charm, +1 to all skill and 10-20 stats/res all. just like the torch try to get as high of stats and res as possible
The rest should be Fine Small Charms of Vita, they give 1-3 max damage, 10-20 AR and 16-20 life that gets boosted by BO
My setup:
CoA "Ber" "Ber"
Fortitude Dusk Shroud
Bloodfist
Dungo's
Sandstorm treks
2xRavens
HoZ zakarum shield with an um
Highlords
35/398 Grief Berserker axe
18/19 stats/res torch
20/17 stats/res anni
37x 3/15-20/17-20 small charms
I reach the 86% FHR break point, have just under max res before the anya quest, a 15k max damage charge without deadly strike going off (2.5k after PvP penalty), a 5.5k damage smite (900 damage after PvP penalty) and over 50% deadly strike. my life is over 4k after Bo and I have 46% damage reduction.
PvP:
The general strategy for PvP is to use charge/vigor to desynch then switch to fanatacism and go in for the kill switching to smite if it misses then switching back to charge after they get knocked back. I'll note some that you need a different method for.
Hammerdins: two types both of which are troublesome
Spammers: Much easier than their counterparts these hdins stand in one spot and spam hammers, charge them while trying to avoid the hammer field then get out just as fast as you got in
while avoiding hammers, 2-3 hammers will kill you so be careful
Desynch/Telestompers: these guys desynch lay invisible hammers and teleport right on top of you then spam hammers, probably the toughest opponent you will have so don't expect to win many duels against them.
WW Barbarians: Smite is your friend here, barbs have tons of health and hit had but thanks to the Berserker axe you have the same range so shift+smite can work. never charge a WW barb from behind if you feel you need to charge get in front then switch to smite. you are at a disadvantage against ww barbs too.
Charged Strike Amazons: these are usually more than a match for you because of your unstacked res, throw on a Tgods and switch to salvation to help take some of the pain out of them, try to get one in a charge chain (when charge hits it knocks back the enemy allowing you to instantly charge again) because they can still use CS when being smited most of the time.
Bowazons: charge around dodging the arrows and be careful of multi-shot, if you get knocked back you could be in for a face full of guided arrows.
Bone necros: you could try enigma if they bone prison you, but most of the time charge will destroy them as fast as the get casted. Be careful to keep them on your mini-map if the are off your minimap for more than 1-2 seconds be wary of invisible bone spirits.
Trapsins: charge around trying to avoid namelock, if you get stuck in mindblast spam try to charge out as fast as possible and get their name off of your minimap. most claw/claw have 50% or better block which blocks charge and smite so they are tough, another class you probably won't have a winning record against.
Wind Druids: A class your at a disadvantage with. they have minion stack and good damage and the best ones have max block. try to thin out the minions starting with the oak sage then try to get a lock on the druidto close fast then smite until he teleports away, rinse repeat and you might win.
For the other classes stick to the original strategy of desynch with charge/vigor switch to fanaticism charge in and if it misses switch to smite wait for the knockback then charge again.
Any criticisms are welcome, and if you have any advice for the other classes/builds let me know.