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zeiris
11-11-2007, 09:02
I feel that I have reached the pinnacle of PVP fissure druiddom. Sadly I don't play anymore - so I'm here to share my understanding.

If you compare Fissure to Blizzard you'll find that it sucks. Fire druids with enigma are NOT a "competitive" build period - I'll leave explaining the "why" to other people.

The remedy to the suck is to load up on damage and ignore defense, then camp town. Fissure graphics disappear when you enter town, but the damage doesn't - thus the build can become viable, IE achieving a high K:D ratio in a pub.

General Setup:
-ravenlore, 30/30 weapon, 20/20 shield, 20/20 armor, all +skill gear
-lower resists wand on switch/in stash
-lightning resist shield in stash versus javazons and trappers, your worst enemies
-cta+spirit in stash/on switch for when you want to BO

Note that 3 ele/3 fissure 2 socket pelts do less damage than a perfect ravenlore - ignore them. An all-damage setup has low FHR and FCR, but there are ways to deal with that.

Contrary to popular public opinion, the fissure druid does indeed take skill - although you tend to kill or severely maim everything in a single fissure, you yourself die in one hit. (6K life isn't much different from 1K life when you have no resists or DR.) To avoid embarrassing deaths versus smiters and WW barbs you need to juke/fake them into attacking. When they walk/WW into town, run out and cast - repeat as needed. Another useful tactic is the "bait": once you know how much your fissure hurts a target, you can run out over your fissure. They will probably give immediate chase, and if you calculated right, die.


I've used the above build for quite a while. It's possible to pimp it out with 5/20scs and tri-resist boots to reach max res - but even if you use dupes to lower cost, the performance gain will not be worth it. Sometimes the build will test your patience: it's an all or nothing deal, where you can both get lots of kills, and die in one lucky hit. The "die in one hit" is a bit of a turnoff, since it can prevent you from reaching your full potential.

Luckily, there's a solution.

This is where the fissure druid becomes godly, pro, uber, gosu, or whatever other silly adjective the brain-addled masses use to describe poorly designed game features.

I am going to highlight this bit because it is important. If you cast fissure with weapon/shield A, then switch to your alternate weapon/shield B, the fissure does damage according to weapon/shield B.

This means that you can have a 30/20+20/20 on one switch, and a wizardspike+stormshield on the other. You can run out with your "tank" switch, cast, run in, switch, and hit people for maximum damage.

This instantly adds a great deal of depth and possibility to what used to be a relatively straightforward character. You now have the option of momentarily losing damage but gaining survivability... Using it efficiently will take practice.

Hope someone finds this useful, and...

Flame on!

crawlingdeadman
11-11-2007, 09:06
player vs player that build is not.

yetidiah
11-11-2007, 09:13
almost brings shame to anyone that wants to make or has made a PvP fire druid

stuslegend
11-11-2007, 09:23
why did i even bother to read this....

at least this part made me laugh a bit
"Contrary to popular public opinion, the fissure druid does indeed take skill"

Zangeif
11-11-2007, 09:24
Awesome guide on how to camp town in pubs

zeiris
11-11-2007, 10:21
Awesome guide on how to camp town in pubs

I should add that yes, this build is tailored towards a "pub" environment. If you've got enough friends and connections on D2 to regularly have GM private duels go ahead and make an awesome WWsin or fire sorc, you don't need these tactics.

I played D2 in bursts with long gaps in between, so 99% of my time was spent in pub pk games. The fissure druid was built after a long line of "failed" characters that were fun but couldn't put up with the crap you get there. It was meant to deal with 4 man parties, massive amounts of sorb, overused cookie cutters, excessive NKing and town guarding, and every bit of BM people can throw at you. It's done that and more.

Anyways, flame on!

Uncle_Mike
11-11-2007, 11:12
Anyways, flame on!

I don't think you should encourage flaming really :wink3:

BobCox
11-11-2007, 11:22
Educational read, as I have never run into this build but now I know what it is.

DayDream
11-11-2007, 12:31
I don't think you should encourage flaming really :wink3:

I don't think he meant that kind of flame but rather the fire druid "FLAME" .. you know?

Uncle_Mike
11-11-2007, 12:35
I don't think he meant that kind of flame but rather the fire druid "FLAME" .. you know?

That did cross my mind :cool:

The Cow King
11-11-2007, 16:44
It's also Johnny Storm's line in Fantastic Four

Also this _guide_ doesnt list equipment


(Interesting question: if you cast fissure with a wizardspike/stormshield switch, then switch to the 20/20 + 30/30, what will your damage be?)

nex
11-11-2007, 16:54
Funny 'guide' :thumbsup:

Flame on!

Consider yourself flamed (http://www.wpclipart.com/armed_services/weapons/portable_flamethrower.png)

superjayson
11-11-2007, 17:49
always love to see more druid guides, but one thats devoted to being a lame town camper (no offence) i just cant give props ;(

SmittySixTen
11-11-2007, 18:39
This is the second druid camper guide we've had recently. The last one was a grizzly guide. It seems people think the only way people think a druid can be viable is windy or camper...

zeiris
12-11-2007, 01:10
Well let's assume we're in a fairly typical public game:
-6 people are NKing
-4 people are TGing whenever they get the chance
-everyone has sorb/stack switches in stash

To that, add:
-there's a bone nec partied with a bowzon amping stuff
-OR both a V/T and a blizz sorc are in game and after you
-OR there's a five man party camping town


Unless you're selective about who you hostile (which isn't fun imo - why play a hammerdin if all you hostile is melee?) even a wind druid isn't very viable. You're simply outnumbered, bound to eventually die, and have to rejoin because there's no way in hell you'll get your corpse.

That's not a problem for the fissure druid, because even if he dies his corpse is within grab range from town.

superjayson
12-11-2007, 01:54
so if you cant beat them join them ?

zeiris
12-11-2007, 02:00
Yes :)

superjayson
12-11-2007, 02:10
yeah im not impressed.
but, if you really want to make a guide thats devoted to being someone most of us all hate in pubs then you could at least put a little more work into the guide.
only advice i can offer.

and this should probably go into the druid forum cause..
player vs player that build is not.
I agree with him.

SmittySixTen
12-11-2007, 02:41
If you need to play from town in order to do well, then you shouldn't be playing pvp.