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View Full Version : any evidence that fire dmg = stun?


achilesx
07-11-2007, 08:35
anyone have evidence that fire dmg = stun at certain % life dropped or whatever?

TienJe
07-11-2007, 09:04
i think its become accepted that fire damage no longer causes stun. you'll still stun a character when you deal enough damage to take away 1/12 (iirc) of their life with any source of instantaneous damage.

achilesx
07-11-2007, 09:35
so if i do a dmg that reduce 1/12 that put opponent into fhr mod?

whats append if im ww barb and i do a ww into a ww and i drop opponent life 1/12, since ww = uninterruptible, does that do anything or nothing to help?

only do the dmg you do without bonus out of that?

mephiztophelez
07-11-2007, 09:39
you won't put someone in a ww-animation into hit-recovery regardless of how much damage you do.

xxxkillerxxx
07-11-2007, 16:15
i think its become accepted that fire damage no longer causes stun.

Elaborate ^^

TienJe
07-11-2007, 16:19
Elaborate ^^
yea i don't even think it did stun back in .08 or w/e, but its too late to go back to confirm. :undecided:

The Cow King
07-11-2007, 16:26
Hax some chars in SP and go test in TCP/IP game over teh internets. You could try it for each version like 1.07+

Zangeif
07-11-2007, 19:42
It used to cause automatic stun, but it hasn't worked like that for a very long time.

I think since 1.09.

Summerfun
09-11-2007, 22:52
Im 99% sure it diddent work like that in 1.08 or 1.09 either

nex
09-11-2007, 22:54
I'm 98% sure it was just another bnet myth. Just like pvp zealots in 1.09 suddenly started using fury scepters because someone said blunt weapons cause blocklock more often then other weapons :smiley:

thepandafactor
10-11-2007, 04:02
I'm 100% sure it worked in 1.09.

xxxkillerxxx
10-11-2007, 11:39
yea i don't even think it did stun back in .08 or w/e, but its too late to go back to confirm. :undecided:

I don't know, I get much better results vs hdins when I only enchant and don't trigger venom on grief. 3xk ar, enchant, no ravens no venom = more interrupted hammers, i.e. I don't get hit nearly as much as I used to when hammerdins telehammer close and I ww out.

Summerfun
10-11-2007, 16:43
I actually had a Fury Seraph Rod in 1.09.
It sucked compared to a CCSoQ or my eth Cruel Hydra edge of swiftness

Zangeif
11-11-2007, 09:26
It definately did work at one time.

It's been so long that I don't remember the exact patch though.

Summerfun
11-11-2007, 17:58
why should blunt weaps stunn more?

Barrynor
12-11-2007, 11:01
Because its more fluffy that way because a hammer breaking your skull stuns you, and a sword lobbing off your wrist only causes minor inconvinience. :rolleyes:


1.09, fire damage was hit-recovery.