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ecoelho
25-10-2007, 05:41
Hey guys I tried looking around but i just wanted to know how the mods on crafted items are determined. Does the Ilvl of the item matter or just character lvl or both.. Basically i want to know if i should get my crafted items from places like the pits etc. or if any will do.. Thank guys.

prion
25-10-2007, 06:42
i don't know the exact formula, but i do know there is one.
ilvl and clvl both matter.
the ilvl of the jewel does not matter. it can be any jewel, rares work too.

Ax2Grind
25-10-2007, 10:29
That information is readily available from many locations, so you didn't look hard enough... or at all. Yes, the ILvl of the item matters, and so does your level. The ideal end product depends on what you're looking for and what you're not looking for, and the relationship between the character doing the crafting and the original item crafted. A craft is essentiall a rare with three to four fixed affixes and one to four random affixes, so decide what you're crafting, what rare affixes you want and ones you definitely don't, then get back to us.

JSfly
25-10-2007, 12:18
I'm looking to craft some 20 ias, kb gloves myself.


As I understand it, Total lvl of the craft = Clvl/2 + Ilvl/2
Is that how it works?

So if I have a lvl 69 heavy bracers that I want to craft, what should my character lvl be at to get the best chances of spawning the 20 ias mod?

Raskah
25-10-2007, 15:20
I'm looking to craft some 20 ias, kb gloves myself.


As I understand it, Total lvl of the craft = Clvl/2 + Ilvl/2
Is that how it works?

So if I have a lvl 69 heavy bracers that I want to craft, what should my character lvl be at to get the best chances of spawning the 20 ias mod?

kb = hit power recipe! :grin:

for the 20 ias you need a afix lvl = 43. With a heavy bracers (qlvl= 43) you need a crafted ilvl of 64. So if you have a ilvl 69 you need a Clvl = 59. (if i did right the maths :scratch: )

But i remind that with clvl = 59 you might skip the 4 affixes, you need a lvl 71 character to get 4 affixes with 100% chance.

So i advise you to do the craft with lvl 71 character, which bring you to an alvl=50, which its not bad since you only get 3 more affix that might show, but you garantee a fourth afix which give you much more chances to get the wanted affix.

Just my 2 cents...

Cheerz

helvete
25-10-2007, 15:36
kb = hit power recipe! :grin:

for the 20 ias you need a afix lvl = 43. With a heavy bracers (qlvl= 43) you need a crafted ilvl of 64. So if you have a ilvl 69 you need a Clvl = 59. (if i did right the maths :scratch: )

But i remind that with clvl = 59 you might skip the 4 affixes, you need a lvl 71 character to get 4 affixes with 100% chance.

So i advise you to do the craft with lvl 71 character, which bring you to an alvl=50, which its not bad since you only get 3 more affix that might show, but you garantee a fourth afix which give you much more chances to get the wanted affix.

Just my 2 cents...

Cheerz

if ilvl < qlvl then alvl = qlvl

That means that heavy bracers will ALWAYS be able to get the alvl required for 20ias.

And the lvl 71 to guarantee 4 affixes is not clvl, but the output ilvl of the craft. It is well possible to craft an ilvl 1 item with a lvl 99 character and get a ilvl 49 item which doesn't always get 4 random affixes.

EDIT: Aaand you didn't do those maths right either. The game rounds at every step, so 69/2 = 34 and 59/2 = 29, meaning you'd come up ilvl 63 in that case ;)

Raskah
25-10-2007, 17:52
if ilvl < qlvl then alvl = qlvl

Are you talking about those ilvl checkings before the determining of the alvl?
I thought the check was "if qlvl>ilvl then ilvl=qlvl"... I also thought that the the alvl was always influenced by the ilvl and qlvl

EDIT: Arent these the maths?

If (ilvl>99) then {ilvl=99}
if (qlvl>ilvl) then {ilvl=qlvl}
if (magic_lvl>0) then {alvl=ilvl+magic_lvl}
else
{
if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}
If (alvl>99) then {alvl=99}

:scratch:

And the lvl 71 to guarantee 4 affixes is not clvl, but the output ilvl of the craft. It is well possible to craft an ilvl 1 item with a lvl 99 character and get a ilvl 49 item which doesn't always get 4 random affixes.

Oopss! You're right! My bad... :grin:

EDIT: Aaand you didn't do those maths right either. The game rounds at every step, so 69/2 = 34 and 59/2 = 29, meaning you'd come up ilvl 63 in that case ;)

Lol, another shot on my foot!!

I rest my case here! :lipsrsealed:

stephan
25-10-2007, 18:06
if ilvl < qlvl then alvl = qlvl

That means that heavy bracers will ALWAYS be able to get the alvl required for 20ias.
This is not true. Heavy Bracers need a minimum ilvl of 64 to get 20ias. (64-int(43/2) = 43)

If you don't like maths, use this: http://diablo2.ingame.de/spiel/expansion/itemdb/affix_index.php?lang=en&version=lod&patch=111

helvete
26-10-2007, 17:15
I'm 95% certain that the "if ilvl < qlvl then ilvl = qlvl" is false. Just try and put 3 chipped gems and a magic elite orb in the cube and watch it get +3 skill tree even though its ilvl is 25 and that wouldn't be possible unless the "if ilvl < qlvl then alvl = qlvl" is true.

krischan
26-10-2007, 18:56
The affix level calculation procedure does not change the ilvl. It's a little misleading the way it is presented above. IMO it's better like this:

If (ilvl>99) then {x=99} else {x=ilvl}
if (qlvl>x) then {x=qlvl}
if (magic_lvl>0) then {alvl=x+magic_lvl}
else
{
if (x<(99-qlvl/2))
then {alvl=x-qlvl/2}
else {alvl=2*x-99}
}
If (alvl>99) then {alvl=99}

Raskah
26-10-2007, 19:03
I'm 95% certain that the "if ilvl < qlvl then ilvl = qlvl" is false. Just try and put 3 chipped gems and a magic elite orb in the cube and watch it get +3 skill tree even though its ilvl is 25 and that wouldn't be possible unless the "if ilvl < qlvl then alvl = qlvl" is true.

The maths i posted is refered in the guide Uzziah's Guide To Altering Items In Game that is part of the Single Player FAQ, Tips & Character Guides (http://forums.diabloii.net/showthread.php?t=126808). There's a part there that referes to the chippie recipe:

In general use the pgem recipe to reroll magical items and you get an item with the same ilvl. Using the ilvl and qlvl of the item you can determine the alvl using the quote in the imbue section. With the alvl you are able to spawn any affix that has an equal or lower alvl. Only those affixes will be able to spawn on your newly rerolled item. Using pskulls for this recipe is wasteful since pskulls are a required gem type in other recipes like the reroll for rare items.
A trick, you can use the chippy recipe with high qlvl items and still get alvl's in the 60 range for the +skill trees, cruel prefix, and other higher level affixes. Also with a set lower ilvl you can get low tier staffmods (I will explain this in the staffmod section) with this information you can make some really powerful weapons for 4 out of 7 character classes, for the other 3 classes of characters you can use this to manufacture rares to your taste.

The reason this trick works is that when qlvl > ilvl the qlvl controls the equation. From the above equation set: "if (qlvl>ilvl) then {ilvl=qlvl}" this says that if the qlvl is greater then the ilvl used in the equation will be the qlvl. This is the whole reason your able to find small charms of life in the blood moor. The small charms have a qlvl of 28 thus even with an ilvl of 1 they have an alvl of 14 after following the algorithm.

I think you can use that recipe on high qlvl orb and get the + 3 skill tab affix, because the "if ilvl < qlvl then ilvl = qlvl". If you run those maths you can see that its possible...

But serously, i'm no expert on crafting or rares items, far from that... :grin: i'm just trying to crack some numbers to understand the maths behind the game.

Raskah
26-10-2007, 19:09
The affix level calculation procedure does not change the ilvl. It's a little misleading the way it is presented above. IMO it's better like this:

If (ilvl>99) then {x=99} else {x=ilvl}
if (qlvl>x) then {x=qlvl}
if (magic_lvl>0) then {alvl=x+magic_lvl}
else
{
if (x<(99-qlvl/2))
then {alvl=x-qlvl/2}
else {alvl=2*x-99}
}
If (alvl>99) then {alvl=99}

So the ilvl of the craft is the result of formula "craft ilvl=0,5*clvl+0,5*ilvl" but the alvl is affect by those checking, right?

krischan
26-10-2007, 21:51
Yes .

stephan
27-10-2007, 00:20
I'm 95% certain that the "if ilvl < qlvl then ilvl = qlvl" is false. Just try and put 3 chipped gems and a magic elite orb in the cube and watch it get +3 skill tree even though its ilvl is 25 and that wouldn't be possible unless the "if ilvl < qlvl then alvl = qlvl" is true.
That's perfectly logical. If you use an Dimensional Shard with the recipy you get an alvl of XXXXXXXX (grr), which is enough for a +3 tree skills (alvl required is 60). But as krischan said, the procedure to determine alvl isn't written in the most clear way.

EDIT: no... Orbs have an magic level of 1 so a Dimensional Shard would get an alvl of 86