PDA

View Full Version : Str bug


theShockeR
23-10-2007, 22:49
Hey all,

I'm still kind of new to this "bug". I'm pretty sure i've grasped the main concept of getting charms and items that add +str without raising str with "hard points" which will make your character appear nakid.

Now I have a question regarding this. It would take 11 P Amethyst, but could you essentially do the STR bug without any charms. And by that I mean, lets say you have a Sorc that is level 75.

The STR base is 10, put on +2 str from gloves or belt or boots, then put on a 2 P amethyst armor, and a 2 pamethyst helm. Now you have 52 str. Upgrade to a 4 p amethyst armor and a 3 p amethyst helm, you now have 82 str. Upgrade your ammy and rings, belt and boots to +str stuff. Lets say you now have 115 str. Then you put on an enigma and so on. Essentially couldn't you mule the P Amethyst gear and never really ever have to put STR on any of your characters again?

If that works, awesome, if i'm wrong, please correct me?

BanginCarAudio
23-10-2007, 22:58
If that works, thats friggin cool.

theShockeR
23-10-2007, 23:23
I don't see why it wouldn't. I mean you take a level 75 sorc with 10 str. Add a +2 str gloves, belt, boots, 2 rings, ammy, armor and helm, all with +2 str (blue items), now your sorc's str is 26. You take a 2 socket heavy armor and give it to p amethyst @ 10 str each, you add 20 str to your sorc - the 2 you lose from switch armor, that's 18 str. So you now have 44 str. You add a 2 socket helm and add another 18 str that way. So you now have 62 str. Now you switch the 2 socket armor to 4 socket armor, which raises you up to 82, you then add in a 3 socket helm, 92 str. That's 92 str. Now with more STR you can upgrade to unique and set items that give + str. Change your boots to sanders boots for instance. That's 10 more str, so you get 8 (lose 2 from switching out your magical botos), that's 102. You then find a magical or rare ammy that adds 30+ str (which I gues you could equip from the begining and the same with rings) I mean you could essentially put no points in str and with just rings, ammy, and p amethyst gear have 150+ str. Then you take off your 40 str armor and put on enigma, which gives you like 70+ str, and you're set. You can equip your normal gear and have 125 str with all your real gear, but have 0 hard points in str.

Either this is common knowledge, or it doesn't work this way. Or i'm just bored at work and am thinking to much in to this. lol

come back zinc
24-10-2007, 00:06
So long as the piece you take off to switch never drops you below any of your reqs, you should be fine. the problem is when you switch from that +30 str to +40 str, the helm and armor you're supporting's str reqs have to be no higher than your total at the time less 30:

Say you're trying to get to 125, and you're at 115 with your 3 Pamethyst armor. In order to get the 125, the req for whatever you're wearing has to be less than 115-30 (delta Strength) = 85 (you str when the armor comes off to switch). So as long as that 4 Pamethyst armor has a req <= 85 you're good.

I imagine you've got it all worked out, Im just far too lazy to do the real numbers. Whats the lowest str requirement on 3 socket helms and 4 socket armors? Thats the real question. And how much STR do you need for your enigma? I've never had one.

I think it would work. With an explanation that long it has to work!

EDIT: Dusk Shroud is 77 Str requirement. So long as you can keep +67 Str on your other items while you're switching them, without ever falling below that number (assuming base 10 STR) then it can work. But as soon as your str without armor falls below 77, the armor will unequip and you'll have to restart.

Basically, for any item you equip, your Str must be => the armors req + whatever str it gives. So Engima, even with +70 or so str, means that in order for it to work, your total with it on must be 147 (70+77) I don't know. You're probably better off just filling up on charms, puttting your stuff on and then removing the charms.

theShockeR
24-10-2007, 00:17
Well i'm still new to the game. I don't have anything of worth. I was just saying because the STR bug is really interesting. All of my "explenation" was just me spit balling and I have no idea if it really works that way. But I think it would be easy to get +str rings and ammys. I mean I have already obtained a ammy that adds 20+ to str. So right there is a huge chunk of str.

nomhak
24-10-2007, 02:34
I've never heard of the strength bug only because I probably lacked interest to check up on it, but I've done it without knowing, and essentially if I'm understanding this right, I don't see why it wouldn't work. The only problem I've had with this bug in the past, would be dying and picking up your body (I think) been about 2 years or so since I last played where I was actually at the level to fully grasp the potential of the bug.

Cius
24-10-2007, 13:51
There are also times when the game tries essentialy to re-equip items like you would do when picking up your corpse. Exiting the trade screen I think is one. Its sounds good and is feasable but in practice its hard to get right. Easier to just put a few points into str.

helvete
24-10-2007, 15:57
The strength bug, isn't that when your character appears naked? If so, then it can ONLY be done if at least some str comes from charms.

krischan
24-10-2007, 16:53
There are two str bugs.

Str bug #1:

Trick the game into keeping an item equipped because of its own str bonus. Example: T-God's. That belt needs str 110 and has a +20 str bonus. If you have a character with str 90, he can equip a +20 str ring to meet the str req of T-God's, then he equips T-God's, so str goes up to 130. Then unequip the ring and T-God's will stay equipped because of its own str bonus.

However, if your character dies and you recover your corpse, you will have to equip the ring before you can equip all the rest.

Characters benefitting from that bug will appear naked for other players because their computer checks the validity of the equipment on its own (which is not a bug) and if e.g. your barb fails at that with respect to his armor because of that, he will look as if adventuring in underwear.

Str bug #2:

Characters being able to wear certain items because of bonuses from charms will appear naked as well because the mentioned validity check doesn't consider charms. Another reason whyIK barbs sometimes appear naked.

Both bugs also apply to dex reqs.

helvete
24-10-2007, 21:46
There are two str bugs.

Str bug #1:

Trick the game into keeping an item equipped because of its own str bonus. Example: T-God's. That belt needs str 110 and has a +20 str bonus. If you have a character with str 90, he can equip a +20 str ring to meet the str req of T-God's, then he equips T-God's, so str goes up to 130. Then unequip the ring and T-God's will stay equipped because of its own str bonus.

However, if your character dies and you recover your corpse, you will have to equip the ring before you can equip all the rest.

Characters benefitting from that bug will appear naked for other players because their computer checks the validity of the equipment on its own (which is not a bug) and if e.g. your barb fails at that with respect to his armor because of that, he will look as if adventuring in underwear.

Str bug #2:

Characters being able to wear certain items because of bonuses from charms will appear naked as well because the mentioned validity check doesn't consider charms. Another reason whyIK barbs sometimes appear naked.

Both bugs also apply to dex reqs.

I bolded the part which I question. I believe if you can equip (or "float" as it's commonly called) a visible item (helm, shield, armor, weapon) then it will ONLY be invisible to other players if it goes red when you unequip all stat point providing charms.

krischan
25-10-2007, 11:15
Hmm, I never tried it out myself, but I will try to reproduce it with cheap stuff from Charsi and chipped emeralds.

To my knowledge, the client part of the game "re-equips" the items of other characters to find out what to display. As it will fail at that when bug #1 is exploited, the item in question shouldn't be shown.

Regarding bug #2, the mentioned re-equipping procedure requires information about the equipment of the other character, but AFAIK stats of items in the inventory/stash aren't be transferred to the client (probably a remnant from the core game where there was nothing which granted bonuses while being in the inventory), leading to that effect.