View Full Version : Runeword Rating System:
ApisCanis
20-10-2007, 16:05
Hello all,
First of all I want to say that I play SP, so the runes for the best runewords are quite difficult to come by. I have a lot of mid runes saved up and would like to start making some of the Bnet runewords. I would like to hear some input mainly from players who have used many/all of the runewords (Bnet players). The idea here is to come up with a somewhat objective runeword rating system.
The entire rating system is subject to revision, and feel free to comment about that as well. Here is what I've come up with so far:
1. Strength
How effective is the weapon .. as a weapon? If it is a melee weapon, based mainly on ED, weapon speed, IAS and other mods like crushing blow, deadly strike, ethereal/indestructable. If it is an armor, the rating should be based on defense, resists, HP etc. If it is for a caster, +skills ... you get the idea.
Rating: 0-5/6 (0-1 = ineffective on hell, 4 = on par with best uniques/set items)
2. Effects
Try not to allow bonuses like Insight's meditation aura to influence it's rating as a weapon. This is the category for rating an item's mods like auras, curses, procing spells, charges, +skills like Enigma's teleport or CtA's Battle Orders etc.
Rating: 0-5 (0 = no effects/party bonus, 5 = COMPLETELY unique and build-critical effects such as Chaos' WW)
3. Usefulness
There are several aspects to this category. How difficult will it be to actually use the item? - Level and stat requirements. Is it an item that works well for leveling? If so, how many levels can you get out of it? How many different items can you use to make the runeword? But, most importantly, how many characters can/would actually use this item? Is it a universally useful item like Ancient's Pledge? Or is it class specific like Exile? Build-specific? Merc only?
Rating: 0-5 (0-1 = very specific use, short-term leveling, merc only, build-specific, 2-4 = class specific, melee/caster specific, 5 = low requirements, can be used by virtually every character build)
4. Price
Ouch! Time to face reality people. Most single players out there will never be able to afford some of these runewords. Just for the purposes of comparison I created a table of runeword "prices." The price being the number of "upped Els" to create a certain runeword. I made 6 breakpoints: Thul, Io, Pul, Vex, Sur, Cham. If the price of the runeword was less than the price of Thul, then = 0. If price between Thul and Io = 1. etc.
Rating: 0-6 (0 < Thul, 1 < Io, 2 < Pul, 3 < Vex, 4 < Sur, 5 < Cham)
Example: Lionheart costs 435,250,179 up'd Els. (about Fal x 1.1) which falls between the price of Io and Pul making it a 2 on my rating system.
I'd like to hear from as many people as possible, just include the runeword(s) you'd like to review, and give a rating for categories 1, 2, and 3 for each runeword. Please be open-minded if you choose to review some of the "lesser" runewords. Don't just give low scores because you know there is something better out there. TRY to be objective. :thumbsup:
Also, if there is anyone out there who knows how to make a table to complile this info within the thread, that would be great if you could post it. Then I'd be able to post a list of the price ratings that I've come up with.
thx,
apis.
ApisCanis
21-10-2007, 02:19
This is kind of what I had in mind. I've made a lot of Memory staves, and I like it. It's cheap.
Memory
Strength: 3 (decent, but there are better uniques out there)
Effects: 1 (the energy shield and static will save you a few skill pts)
Usefulness: 2 (sorc only, but only req lvl 37 and usefull to nearly all builds)
Price: 2 (just more than a Lum rune)
How does everyone think that these categories should be weighted? I think "strength" is probably most important for the ranking of the runewords, but price is the most important in determining whether to make one or not. So, here is how I'll calculate it. (strength = 2x, price = -1.5x)
Which will give Memory a 6.
I've never built one, so I'd like to hear some opinions on Hoto.
Heart of the Oak
Strength: 5 (+3 skills on a 1 hander, resists..)
Effects: 2 (charges of oak sage, but does it stay alive?)
Usefulness: 4 (req lvl 55, and useful to any melee/caster build relying on high +skills)
Price: 4 (little more than a Vex)
That would make Hoto's overall rating a 10.
Apis.
insight:
Strength: 3 (decent ED)
Effects: 5 (holy freaking infinite mana)
Usefulness: 5 all a2 mercs can use and 99.9% of mercs are a2
Price:1 dirt cheap!
spirit:
Strength: 5 , unbeatable combo of fhr/res/FCR
Effects: 0
Usefulness: 5 nearly all caster classes
Price: 1 cheaper than dirt
death:
Strength: 5 (MASSIVE ED)
Effects: 3 crushingblow/eth/deadly strike
Usefulness: 1 really only a charger weapon but it still roxors
Price: 4 vex and gul are highest
ApisCanis
21-10-2007, 02:41
Nice lendial.
Yea. Spirit and Insight were probably the first 2 I planned on making just because they are SOOOO cheap and useful.
Black:
Strength: 3, good damage for mid-lvl characters, speedy enough if made in semi-quick base weapon.
Effects: 4, great crushing blow, charges of Corpse Explosion.
Usefulness: 3, Good for an offhand weapon for a Frenzier, or good for a Blade-Fury-sin. Knockback can either be a pain or a blessing.
Price: 1 Cheap, Cheap, Cheap. Bargain in terms of rune cost vs. end result.
mephiztophelez
26-02-2008, 14:38
Grief:
Strength: 6, huge damage bonus and 20% deadly strike
effects: 3, 20% deadly strike, venom proc can be useful (eg: i can kill phys immunes with just the venom proc)
usefulness: 4, melee specific. weapon of choice for 99% of melee builds.
Price: 4, one Lo run isn't that hard to get.
Oath:
Strenght: 5 - 50IAS/355ED possible in an eth weapon = BOTDs little brother
Effects: 3 - In SP you can unsocket it with another char and have an indest eth base; it allows for some interesting bone/melee necro builds.
Usefulness: 5 - Great for the speed, the big damage, the BS proc, no repair, can be made in axes/swords/flail-type weapons....
Price: 3 - Shael Pul Mal Lum - Around 7-800 countess runs and you're usually more than able to find/cube all of these. If not, there's always hell forge.
Breath of the Dying
Strenght: 5 (it's massive, indestructable with dual leech, yes, but is beaten by Grief in one-handers, and some sick uniques (eth zod dual 40/15 Tomb Reaver) would beat it for two-handers)
Effects: 2 - Mainly the massive +30 all attributes comes to mind here. The psn nova proc stops healing of every psn immune in its range
Usefulness: 4 - Can be made in anything that can have 6 sockets. It's good for hacking monsters, but nothing more. Enormous leech, and almost top shelf IAS. -20% req makes it handy since it also provides huge stats. However, the most damaging two-handers will lack IAS to hit the final WW breakpoint.
Price: 6 - On realms Zods are duped to the point of pointlessness, but in SP you don't want to give it up easily.
crawlingdeadman
26-02-2008, 18:49
Harmony:
strength: 4 (it's fairly high ed is boosted by huge amounts of elemental damage that helps any bow based character with their toughest opponent, physical imunes. it's lack of ias hurts it)
effects: 4 (vigor aura gets every glass cannon out of trouble faster than you can say vigor aura. it has valk, one of the best tanks around. add in a few revive charges and you're sitting safe until you have to book it.)
usefulness: 3 (it's level 39 req (ko) goes into a lot of bows and is a great twinker weapon. dont let the bow only part fool you, it's great for all classes that would use a bow, not just zons. i've used it on a couple mld characters for a weapon switch that gets me out of trouble and i've made a bow druid based around it and summons.)
price: 2 (as wmeredith says here (http://forums.diabloii.net/showthread.php?t=495941) "-This is the best bow in the whole effing game if price is considered as a factor in any way, shape, or form.")
ps. be sure to check out his guide. it has particular relevance as he dissects all the bow runewords.
ApisCanis
26-02-2008, 23:32
Alrighty. Thanks for all the feedback guys. We've got these ratings so far (assuming I did the math correctly):
Runewords
Black (neumein) - 11.5
Breath of the Dying (helvete) - 9
Death (lendial) - 8
Grief (mephiztophelez) - 13
Harmony (crawlingdeadman) - 12
Heart of the Oak (Apis) - 10
Insight (lendial) - 18.5
Memory (Apis) - 6
Oath (helvete) - 13.5
Spirit (lendial) - 13.5
Wealth (Apis) - 8
Any more? Any disagreement over these ratings? Remember these are supposed to be a somewhat OBJECTIVE rating of a runeword's VALUE. So, saying "Black sux" is not a valid argument.. Everyone realizes that there are better weapons. However, maybe all that you can afford is a Black. The point is, not everybody can afford a BotD. In SP, nearly NOBODY can make these runewords. Whatever you can afford, it would be nice to get the most value out of your runes though, wouldn't it?
I'll add another that I make use of quite often.
Wealth
Strength: 1 No ED bonus, resists. Nothing really to help keep you alive.
Effects: 4 GF/MF anyone? Also, the 10 Dex is nice to equip Ali Baba if you are base dex.
Usefulness: 5 Mid-lvl req. Useful to any build that wants to do some MF.
Price: 2 Little more than a Lem.
After rating wealth, I'm wondering what people think about how the categories are weighted? 8 seems so low for how nice Wealth has been for me. It is after all, only for MF though.. BTW, I've been adding them up as follows (subject to revision):
RATING = 2x(strength) + (effects) + (usefulness) - 1.5x(Price)
The one drawback to your list is that some runewords depend soley on what they are in. For instance, CtA can be a decent Strength runeword if you make it in a PB, but most people use CS/Flails.
Call To Arms:
Strength - 0: unless you make it in a PB for a melee sorc :tongue:
Effects - 5: how can you beat BC/BO? Maybe a 7 here.
Usefulness - 5: Make it in a low req weapon (CS/Flail come to mind) and it's one of the singularly most useful runewords out there for a switch.
Price - Ouch, er... based on your pricing system, would that be a 4 or a 5?
Obedience
Strength - 5: 370 ED, 40 CB, tons of other nifty mods, how can you go wrong as a merc weapon?
Effects - 0: uh, does nothing for anyone else.
Usefulness - hmmm.... 3: It's not merc only persay, but it's most useful for mercs, (or polearm barbs) and it has -20 reqs which helps if you make it in a high str weapon.
Price - 2
Chaos
Strength - 5: High ED, OW, IAS, and magic damage.
Effects - 5: Well, the whole point is WW so... :tongue:
Usefulness - 2: class specific and build specific
Price - 4
Infinity
Strength - 5: high ED/CB, yummy.
Effects - 5: incredibly party friendly conviction aura.
Usefulness - 2: Higher level req, useful for mercs mainly, or lightning sorcs to cart around.
Price - is there a 6 for price? It's not as bad as Phoenix or LW but still....
I guess I like expensive runewords.
Seriously though, considering spirit's cost, it should be rated around a 20. It has to be the singularly BEST (and universal) runeword for it's price. And if this is primarily for SP, cost really should play a larger factor in the decision. (i.e. 2x instead of 1.5x or even higher, since no dupes allowed) Also, I'd think that effects should be broken down into party effects and player effects. Since in SP party effects would carry less weight then something like CtA that boosts you as well.
The other thing would be to just make a separate setup for Armor/Weapon runewords. Just because Spirit sucks in the str category doesn't really make it less useful since it's primarily for casters.
Anyone used Duress/Stone extensively? Both seem like very nice runewords based on the numbers, but I have yet to try either of them.
How would something like Edge stack up? It's useless as a weapon for the most part, but if you gamble extensively, it can't be more useful.
Gah! Why does this site always start timing out when I'm in the middle of doing something, it drives me nuts!
crawlingdeadman
27-02-2008, 00:22
i think there should be an emphasis on cost:effectiveness. sure faith works very well, but for the runes nothing beats harmony(also i think i was a bit too objective, as i feel it should have been a bit higher). same with oath, such a great weapon for the cost. spirit and insight are no brainers as well. this would also help with the really low twinker weapons like strength and steel. both are great in their own right, but no one's gonna use em in hell.
would a higher range of numbers help? ie 1-10 instead of 1-5
Agreed Crawling. I think I'd revise the list into:
Norm/NM/Hell Runewords, (or level based, <30<60<90) some, like Faith are really only used in hell since they have higher level reqs. That doesn't mean Strength/Steel are useless just because you aren't going to use them in hell. (it does mean Principle is useless, but :tongue:)
I'd also expand the rankings to 0-10, more variance is better in this case and I'd increase the modifier for price to at least 2x, possibly 3x if this is geared primarily towards SP. Since price makes a HUGE difference if you can't trade for cheap duped runes. No one in SP is going to be using LW, no matter how good it is. (is it even good? I've never used it)
ApisCanis
27-02-2008, 00:39
That's some good thinking Duality. For SP, Price should probably be the most important factor. Bnet it is less of an issue. I like the idea of breaking down effects into player/party effects as well. Maybe we can come up with a SP formula, and a different one for Bnet?
And yes, price = 6 for anything cham and above.. OUCH. CtA would be a 4.
Here's the "SP ratings" broken down according to (1.5xstrength + effects + usefulness - 2xprice) Bnet rating should be something less price dependent? (2x strength + effects + usefulness - price)?
SP Runewords
Black (neumein) - 9.5
Breath of the Dying (helvete) - 1.5 :shocked:
Call to Arms (Duality) - 2
Death (lendial) - 3.5
Grief (mephiztophelez) - 8
Harmony (crawlingdeadman) - 9
Heart of the Oak (Apis) - 5.5
Insight (lendial) - 12.5
Memory (Apis) - 3.5
Oath (helvete) - 9.5
Spirit (lendial) - 12* (str = 6)
Wealth (Apis) - 6.5
The scores are all lower, but maybe it is more accurate this way?
flamingchen
27-02-2008, 00:55
Enigma:
Str: 4, +def, +2 all skills
Effects: 5 (I would put it 6 :) ) +1 teleport. Sexiness right there. Also +str, 45 frw, but the teleport is just so awesome.
Usefulness: 5 Teleport for any class. Can be used for any build to get around faster. Combine with insight merc and infinite teles.
Price:5 heheh...jab ber...ouch
The scores are lower, but notice that the cheap, really good ones are still high, like Spirit/Insight/Harmony. Which, for SP, is ideal. Something like CtA isn't *nearly* as useful in SP as it is on bnet, since it's very very difficult to find the necessary runes. I'd never dream of using Faith in SP, but I use it on bnet. How else could you trade 120 pgems for a HR?
Whereas Superdave made it through SP HC hell Baal with an all passive zon using Malice (I think it was Malice) on his merc.
The low level cheaper runewords like Honor/Strength etc all get ignored on bnet for the most part, even though they are useful in SP. They almost need a category of their own.
"Save my butt from Norm Duriel/Diablo" Runewords
I think 1.5 + 1 + 1 - 2 is good for SP, (I don't play SP anymore, but depending on how many people have SP HR's, 2.5 might be more accurate) and 2 + 1 + 1 - 1 is good for bnet. Although, considering the sheer number of duped/cubed runes out there, -.75 might be closer to reality. :tongue: Really, how many people are actually going to make Infinity/LW/Phoenix on SP? They should be a 1, all things considered. Yes, they are awesome, but you are never going to make them, so why bother?
'Treachery'
Strength = 4, level 15 Fade (61 res all, 15%DR), 30% extra cold res, 20 FHR, all yummy for an armor
Effects = 4, level 15 Venom and 45% IAS
Usefulness: 4, any IAS based build (from bowazon to Frenzy Barb) can make good use of it... not for casters though
Price = 2, (ShaelThulLem)
ApisCanis
27-02-2008, 01:18
Ok. Here is a list broken down by difficulty and their required levels.
Maybe for the strength category we need to compare the runewords only to rare/set/unique of the same relative lvl requirement? It doesn't make much sense to compare Malice to Azurewrath..
Maybe we can make the rating system 1-10 instead of 1-5?
Normal Runewords (req lvl < 30)
Ancient's Pledge (21)
Edge (25)
Holy Thunder (21)
Honor (27)
King's Grace (25)
Leaf (19)
Insight (27)
Malice (15)
Myth (25)
Nadir (13)
Peace (29)
Radience (27)
Rhyme (29)
Spirit (25)
Stealth (17)
Steel (13)
Strength (25)
Zephyr (21)
Nightmare Runewords (req lvl < 60)
Black (35)
Bone (47)
Death (55)
Call to Arms (57)
Chaos (57)
Crescent Moon (47)
Delirium (51)
Duress (47)
Enlightenment (45)
Exile (57)
Fortitude (59)
Gloom (47)
Grief (49)
Harmony (39)
Heart of the Oak (55)
Kingslayer (53)
Lawbringer (43)
Lionheart (41)
Melody (39)
Memory (37)
Oath (49)
Obedience (41)
Passion (43)
Principle (53)
Prudence (49)
Rain (49)
Rift (53)
Sanctuary (49)
Silence (55)
Smoke (37)
Splendor (37)
Stone (47)
Treachery (43)
Venom (49)
Voice of Reason (43)
Wealth (43)
White (35)
Hell Runewords
Beast (63)
Bramble (61)
Brand (65)
Breath of the Dying (69)
Chains of Honor (63)
Destruction (65)
Doom (67)
Dragon (61)
Dream (65)
Enigma (65)
Eternity (63)
Faith (65)
Famine (65)
Fury (65)
Hand of Justice (67)
Ice (65)
Infinity (63)
Last Wish (65)
Phoenix (65)
Pride (67)
Wind (61)
Wrath (63)
P.S. I apologize in advance. I am a formatting Noob.
Edit: I had to scroll up quite a bit when entering Edge, Insight, and Spirit.. as all the other 1.10 realm-only are in the 60+ category.
@flaming chen: Enigma - 6
@stephan: Trechery - 10
@Duality: I agree. I don't play on Bnet, but so many people on there seem to have Enigma, CtA etc. Seems like you would be at quite the disadvantage if you didn't have the BEST items available. Price should be much less of an issue..
Hmm... Just looking at that list I see another potential issue. <30 Runewords that are still useful in hell (Spirit/Insight) should probably get an inherent boost to their rating, say +2 or +3. <60 runewords that are used in hell should probably get a +1. There's too many to list under the <60 category :tongue: Since if a runeword can be used at a low level and continue to be used in hell.... Although, since the runewords level req depends on the base as well (Spirit Monarchs are 54, the level req of a monarch) hmmm..... Too many variables! :grin: Though, since you can't make Spirit in a non-pally shield that isn't monarch/aegis/ward, the level right might have to be factored into that.
And I do think 1-10 is probably better, due to the huge number of factors. I'll post a couple more I use when I'm bored later, based on the level req and the 1-10 system.
And yes, bnet is crazy in regards to the availability of HR's. I've been playing for a few months now, and I have more HR's worth of gear then I really want to think about. Duping/botting *really* screws with the economy. And quite frankly, it's pathetic how easy it is to get high end runewords. While price isn't a "non-issue" it only plays a small role in determining what gear I use.
firelights
27-02-2008, 07:32
I think the price rating that your using is completely skewed and altering all results, because- the more it costs, the higher rating you give it, but usually a lower cost is so much better. i.e. using this system, if you could make the exact same runeword, one out of els, one out of zods, the zod one would be listed as infinitely better, although who would rather spend higher runes than lower ones?
i think the price should be tiered in the high runes, cause each extra step in rune hierarchy makes a huge difference. something like jah cham zod = 0, ber 1, sur 2, lo 3, ohm 4, vex 5, mal-gul 6, lem-um 7, io - fal 8, thul - hel 9, under amn 10.
i just think, cheaper the better should be how this works...
EDIT: i apologize, i used the search function and forgot about it so i assumed this was the single player forum. so while the price ratings i suggested would be way off, i still think the price rating is backwards. runewords like spirit should have a much better price rating than a hoto.
another thing to take into consideration is the wealth of the player, poor bnet players will use spirit all the way through hell on any caster or +skills type charachter. not that you should add more tables...
TheWolfDemon
27-02-2008, 14:43
In this entire thread there has only been one mention of the
runeword: RIFT
rift................. orb on attack? whats this?
combined with a conviction zealer?
ooooooof son. ooooooof.
zarirazz
27-02-2008, 16:48
let me try this;
venom (!!!)
strength: 0 (+273 Poison Damage Over 6 seconds)
effects: 1 (ok, so it has prevent monster heal/itd)
usefulness: 0 (anybody uses this? ever?) negative number should reflect this better =P
price: 3 (for a MAL?)
@Firelights: As long as his final rating subtracts the price rating instead of adding it, it's working as it should.
@Dualty: Saying CtA isn't useful in SP is like saying breast enlargement isn't nice if you're not super rich. Just because not so many can afford it doesn't make it less useful. Actually, more useful in SP since that's the only way of getting BO/BC for non-barbs, while on Bnet, where party play should be the focus, this runeword has lead to nobody needing barbs in the party anymore.
hmm.... I guess my thought was that since it's insanely expensive SP, if you manage to get the runes to make it, wouldn't it be better to make a weapon or armor? It seems almost a waste to use CtA in SP unless you have very nifty gear otherwise. Don't know, maybe it's just me, but CtA was the very last thing I made, other gear took precedence.
But yeah, no one needs barbs anymore on bnet. Kind of sad, but I never liked barbs anyway :tongue:
Venom is the product of a drunken night of "how can we mess with the minds of our players" over at bliz. That and Principle have to be the two worst runewords ever. Of course, most 1.09 runewords got shafted when they came out with 1.10 oskill runewords and generally doubled the power in comparison.
I'm feeling too lazy now to post more runewords. :tongue:
ApisCanis
28-02-2008, 00:15
I kind of intended this as a way to rank runewords in the order which you would want to create them, given a limited wealth of runes. It's not to say that the expensive runewords are worse (obviously they are better). But, when you can make 1 expensive runeword, or you can make 10 decent ones...
Price/Usefulness
I was also thinking last night that price needs to be modified by usefulness.. Here is what I thought of. Let me know what everyone thinks.
Difficutly Modifier:
After organizing the runewords by "difficulty level" I thought that the RWs with more longevity should get a bonus, as Duality said. I thought 1 point for use on Normal, 1 pt. for Nightmare, 1 pt. Hell. Depending on your playing style I think NM/Hell should be more heavily weighted. (I spend the great majority of time on Hell/NM) I was thinking maybe make the full "difficulty" usefulness = 1. Normal is worth 0.1. NM = 0.3/0.4 and Hell = 0.5/0.6. So, basically if you use a RW throughout all 3 difficulties it gets the full value of 1 (100%). Only useful on NM/Hell = 0.8/0.9 Hell only = 0.5/0.6 etc. Something along those lines. Of course, if you play single pass and spend relatively equal times on all 3 difficulties the values would be more even.
Character Modifier:
Another thought I had about usefulness was to rate a RW based on how many characters who plan on using said RW. If you create a RW that is only to be used by 1 char versus one that can be used by 10, the latter is 10 times more useful. Again, all of this is player dependant. If you play untwinked, you will only ever use that RW with one char. Principle seems to get dogged on around here.. but if you play 100% Pallys, maybe it would be worthwhile for you. Rain and Bone are almost equal in cost, and required level, but if you play mostly Druids (or mostly Necros) obviously one would be more useful. My thought was to estimate what percentage of your chars will be using this item. 0-10% = 1, 11-20% = 2 21-30% = 3 etc.
The price could then be "adjusted" according to how much use you will get out of a particular RW. I was thinking of this:
Price / (difficulty modifier x character modifier) = Adjusted Price
Example: Call to Arms vs. Chaos
CtA got a low rating of 2 in our current system (although I don't agree with your 0 str for it Duality.. :tongue:), while Chaos got a rating of 6.5. They both cost about the same in runes, 264,995,675,712 for CtA and 230,515,190,955 for Chaos. They both are available at lvl 57, so would get the same "difficulty modifier" .. lets say 0.7 since you'll be most of the way through NM by that time. However, how many builds are really gonna utilize Chaos? I only plan on 1 or 2. Character modifier = 1 Whereas, CtA can be used (at least as a switch) for nearly 100% of my builds (if you make it in a low req wep). Character modifier = 7 or 8 (at least)
Adjusted price of Chaos = 329,307,415,650
Adjusted price of CtA = 47,320,656,377
CtA got a much lower rating, but because it is so useful, it becomes a much better value. So, I was thinking maybe do away with the "usefulness" category, because each player will have his/her own usefulness for each RW. (if you play 100% WW Sin, then Chaos is much more useful. :wink3:)
@firelights: Yea, I'm subtracting the price rating from the overall score. So generally, the more expensive runewords are getting lower scores.
@ zarirazz: venom rating = -5 heh.
Edit: I just noticed that Chaos comes before Chains of Honor on AS, even though all the RWs are listed alphabetically. I guess their web programmers were not English majors.
I think I can beat venom :rolleyes:
wind
strength: 1 (120-160% Enhanced Damage)
effects: 1 (hits blind, and -50%def... whoopie!)
usefulness: 0 (maybe an 'sin who is trying for max frw... but that's about it.)
price: 5 (then again, what else can you do with just a sur....)
beat that, ineffective runwords! :wink2:
There should be a bonus for granting oskills or autoauras as well, based on the usefulness of said skill or aura. That way, CtA would get a HUGE bonus due to its 3 warcries. Insight as well, and with its damage it would to very well.
A bonus for a runeword being allowed in lots of different base items might also be an idea. Spirit would get a mixed bonus here (allowed in swords, but only 3 non-pala shields with huge reqs). Items should in general be compared to the uniques for that slot. Spirit would get another great bonus for its 2 skills, FHR and mana, as no unique can match it. As for shields.
TheSilence
28-02-2008, 05:38
Shouldn't price be the other way around? The cheaper the better.
Shouldn't price be the other way around? The cheaper the better.
That's the way it is now. In the final calculation, price is a negative number.
ChobitZero
29-02-2008, 14:26
Hmm... Just looking at that list I see another potential issue. <30 Runewords that are still useful in hell (Spirit/Insight) should probably get an inherent boost to their rating, say +2 or +3. <60 runewords that are used in hell should probably get a +1. There's too many to list under the <60 category :tongue: Since if a runeword can be used at a low level and continue to be used in hell.... Although, since the runewords level req depends on the base as well (Spirit Monarchs are 54, the level req of a monarch) hmmm..... Too many variables! :grin: Though, since you can't make Spirit in a non-pally shield that isn't monarch/aegis/ward, the level right might have to be factored into that.
And I do think 1-10 is probably better, due to the huge number of factors. I'll post a couple more I use when I'm bored later, based on the level req and the 1-10 system.
And yes, bnet is crazy in regards to the availability of HR's. I've been playing for a few months now, and I have more HR's worth of gear then I really want to think about. Duping/botting *really* screws with the economy. And quite frankly, it's pathetic how easy it is to get high end runewords. While price isn't a "non-issue" it only plays a small role in determining what gear I use.
I know it's off topic, but I had to comment...
Hrs aren't of any real value anyway.
The only items really worth anything are high life skillers/high end uniques/08 items/common dupes such as 20/5s and 3/31/16 pally shields.
Hrs aren't of any real value anyway.
In single player, or if you're just legit, they're of HUGE value.
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