View Full Version : Help New Necro
I have maxed out CE,SM,summon skelly. I have points left over alot of them and i dont know where to put the points. Im having some trouble clearing through hell atm, especially with physical immunes but i dont want to misplace my points. Any help would be appreciated.
tigercan
16-10-2007, 20:08
Most common options are Dim Vision or Skellie Mages.
Another option if you're having trouble with PI's could be Iron Golem - make one out of a high ele dmg weapon & voila - PI killing machine
What level are you?
Have you tried using attract yet? That's good crowd control, as is dim vision.
Have you gotten any revives? I just started playing around with them more regularly, and am finding they are helping me clear things out much, much quicker. Skeletons are reliable but not fast killers. Just a few revived really changes gameplay. You can also shop for wands with revive, which I was using long before I got revive. A +2 or +3 revive wand shouldn't be too hard to find, and once you have a hard point in it, your +skills should add a couple or a few more.
yah i can have around +8 skill bonuses. I put a few in revive so i can summon around 11 revives. I have 8 free points now, i havent really used attract. I use mostly amp damage.
Im lvl 80
Im using carin shard, homunculus, eye of etlitch, peasant crown, que-hagans (spelling).
Tal rasha belt, only thing i could find and some mf gloves, rings, found gheed's charm off hell andy this morning.
Im enjoying this necro more than my sorc, but cant seem to progress through act 4 hell. Mephisto is also owning my summons and revives with ease.
tigercan
16-10-2007, 21:21
Decrepify & clay golem are your friends vs bosses.
Make sure you have at least 1 in summon resist too
ahh thanks for teh clay golem tip. I will try decrepify with clay golem on meph next time.
Hopefully i can finish act 4, im nervous about trying diablo in hell solo.
bruticus
16-10-2007, 21:31
amp won't override attract, so you can cast both with no problem.
what tigercan said: Clay golem and Decrepify will greatly slow any bosses.
summon resist (at least 1 pt) will help your skellies survive in hell Act4 and beyond.
as for physical immunes, Amp curse should take out the physical immunity; do you have a might merc? (Act2 Nightmare, offensive?) put some crushing blow on him (guillaume's helm is cheap, as is the obedience polearm runeword) and that should help a lot.
one thing about Act4 hell is that Oblivion knights cast Iron Maiden from time to time, so your merc will commit suicide regularly. make sure you have some gold ready to resurrect him, as it will make the first kill (and therefore other Corpse Explosion kills) much faster.
g'luck! :thumbsup:
guillaume's helm ? where is a good place to find this, i am having a horrible time trading for anything.
I have insight polearm is obedience better for me? My first charater was a sorc and i have teh gear that someone gave me, my merc is using duriels shell, insight, steelsoul casque, if anyone is on US east ladder i have things to trade for guillaume's.
So as for the remaining points just put into curses and summons? I could probably max out bone spear or something which seems tempting.
Thanks for all the help so far. I want to make this my main mf'ing playing character, it's one of the most unique and fun characters to play in d2.
MasterMynd
16-10-2007, 21:48
I have to put my $0.02 in for DV.
I consider it an absolute must to deal with "piercing missile" attacks (i.e. Gloams and Vipers.) Also, when you're up against a combination of melee and ranged attackers (e.g. in the Bloody Foothills).
I am finding that DV combined with Amp (Amp whatever the Skellys are attacking and DV everything else) allows quite a lot of freedom of movement.
One thing I've found, that's kinda fun, is to find one of those camps in A1, that has 4 or 5 Shamans and their minions (not if there's a unique though), and move around DV'ing until everything is DV'd. Then just walk into the middle of the camp and watch the skellys pick everything off one at a time, while maintaining the DV on everything.
Just the idea of being able to stand in the middle of their camp, without being noticed, while everything dies around me, is too cool. :cool:
bruticus
16-10-2007, 22:17
guillaume's face shouldn't be too hard to trade for .. 10-15 pgems at most, overpay if you want =) if you were on West i'd sell you one cheaper. Insight is nice for mana, as i understand it, but if you can't find Guillaume's, then switch out your Insight for Obedience for the Crushing Blow it provides. both are cheap runewords to make.
MasterMynd's post right above this one re: Dim Vision - also very true. 1 point wonder with your plus skills, cast DV ahead of you in dangerous areas like Chaos Sanctuary and Throne of Destruction, and you can deal with Obliv Knights and Burning Souls at your leisure.
one point in each curse is fairly typical, and let the +skill items take care of the rest. i have a few more in Amp so i only need to cast it once and the screen is covered.
i've maxed out bone spear before with a summoner last ladder .. i would advise against it, as the bone skills have synergies that make those skills far more effective when put together. for my summoner last ladder, it was a poor investment of points, but really the skill buildup is done very early with these characters, which does leave you with the freedom to customize to your liking.
i'm up to level 94 with my summon necro this ladder - it's a very fun character to play, and a good mf'er, for sure. once you've got your army raised, switch your wand for a gull dagger, put on some more MF and watch the army go to work!
would it be worthwhile to put some points in raise mage?
maybe go into the poison tree and swap out a dagger?
Thanks for all your help,
im currently at around 250% MF just found gheed's charm off hell andy this morning and lovin it.
tigercan
16-10-2007, 23:49
Don't bother with the poison tree - epsecially poison dagger. Without the synergies it won't give much damage and you don't really want to be within melee range of enemies anyway...do you?
If you're happy with Dim Vision's current range & duration I'd go with mages.
Attract is good for monsters you don't want to come anywhere near for a while, or who are on inaccessible ledges. It's also good for taking the heat off a skeleton that is trying to handle three or four monsters all by itself, which you figure is just going to die. I haven't seen it do a ton of damage, but it does let you worry about something else for a few seconds without you or your minions dying.
thank you for all your help. I decided to go with increasing some curse range adding a few to mages and golem mastery. Almost lvl 88 now. I got full trangs which really speeds things up for me too.
Im getting better item drops just clearing huge areas than boss running.I have 0 MF but am still getting great drops. I got a barb skill charm in hell durance. Any good hell spots for necro to clear, i enjoy worldstone the most atm.
Zero magic find? Wow! I've played mostly with nothing on that isn't primarily or entirely either resist gear or magic find, except for the wand. I get a ton of blues, which is cool, but wouldn't mind a ton more MF to get more uniques. Just above that post, though, you said you have 250 magic find. What gives?
My nightmare map has two big chests in the closest huts to the Lower Kurast waypoint, and a monster that drops multiple rares regularly very close to that, so I'm running LK for some charms and runes and gems now. Mostly getting gems, but they're always useful. There are so many monsters in the LK area and next door that are quick kills, and so many chests and stashes and hollow logs and corpses around to plunder, that it seems like a great place for my necro.
Before i got trang i was using mf gear
2 nagelrings
chance guard gloves
goldwrap
and gheeds
along with some other things.
I moved all the MF and am finding more stuff on my necro with 0 mf now than my sorc who has like 500 mf.
i may try lower kurast on nightmare to see how i do.
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.