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BanginCarAudio
13-10-2007, 01:02
What in the hell is up with hardcore? I used to play and there were NEVER this many damned pkers everywhere. You can't join a game PERIOD without being pked. I'm so tired of this. Its gotten retarded. And its no normal pks either, its all super script asshole pkers. Screw this. God this is dumb, I just need to vent. Anyone else feel my pain. Stupid crap. There aren't even ever any games GOING on HC. I just made it to NM and there was ONE game on the join screen. What kind of online play is that?

Valar-Wrath
13-10-2007, 01:11
I like to screw hardcore too.

Dangerous Dave
13-10-2007, 01:28
Don't join pub games and be at the mercy of cheating PKers.

Find some players you trust who can game when you do, then make passworded games.
That's the best way to enjoy HC online.

Master Zap
13-10-2007, 01:33
in public game sthe pk's are everywhere , I'd suggest you get some friends or frequent some known friendly channels. It sucks, wish it wasnt that way, but there is tons of people playing hc, it's just behind the scenes.
try stopping by op xbananax , it has many of us forum regs in it and "safe" friends.

hc is far more rewarding IMO, stick it out

BanginCarAudio
13-10-2007, 01:37
Nobody in that channel :( Id love to be part of a big group that HC without being morons.....

squiggle
13-10-2007, 01:47
Either find some mates, Play solo.

Or learn to dodge pks, Kek

Not 100% but you can ussually guess a PKer and wether they are suspicous or not.

kek

AgentMarth
13-10-2007, 01:52
Yeah OP xbananax has been a bit empty lately it seems, most of us are probably already in game.

As of starting HC, I don't think I have ever once quested or leveled in a pub game, it just isn't worth it to me. I have played mostly private, and it seems to have worked out for me, it may be slower leveling, but its much safer. Having 2 CD keys helps though.

I think we need to make a list of trusted forum goers who still play, and whatnot like that. If they don't mind being put an a list like that I suppose. I think a problem that arises is trust to new people on both sides.

That or everyone is doing there own thing. I hardly want to normal Baal if my character is in there 80's


Don't give up on HC though just because of pub idiots. It's far more rewarding and not so monotonous as SC.

*Shinmeiryuu

BanginCarAudio
13-10-2007, 01:54
Im on west, banana is an east channel right?

Any players on west?

Raith
13-10-2007, 02:40
PK'ers.... keeping the HC population minimum. HC > SC, I played SC for years, never will again.

AgentMarth
13-10-2007, 03:50
Im on west, banana is an east channel right?

Any players on west?

Oh, thats your problem then. The banana channel is an East only thing. I'm gonna have to recommend switching over to East. I did, and I haven't regretted it once. I was afraid it would affect my ping and whatnot, but honestly, there hasn't been any difference lag wise.

The people on east are, well, there. On west i never really meet too many people, and even then it was few. East is much more active (still behind the scenes though) and also you will be able to trade better as well.

*starts the "come to east" chant*

The Cow King
13-10-2007, 03:54
HC is dead

Start SC now and you wont regret it 3 months from now

Raith
13-10-2007, 03:55
A lot of us are on East. ;D!~

zodwizard
13-10-2007, 04:01
I game west too. Lots of HC gaming in channel op thehorde. No pking, and I've been playing there off and on for a year. Met many friends and have helped rush, swapped items, etc in Hardcore.

West doesn't have a large crowd, but many in that channel game with other west Hardcore nuts. Give 'er a try before heading east.

I work nights during the week. Best times for me are during the weekdays and off and on through the weekend. Account: *Zod_HCL.

Play safe.

MrBill
13-10-2007, 06:22
What in the hell is up with hardcore? I used to play and there were NEVER this many damned pkers everywhere. You can't join a game PERIOD without being pked. I'm so tired of this. Its gotten retarded. And its no normal pks either, its all super script asshole pkers. Screw this. God this is dumb, I just need to vent. Anyone else feel my pain. Stupid crap. There aren't even ever any games GOING on HC. I just made it to NM and there was ONE game on the join screen. What kind of online play is that?

I completely agree -- griefers are totally, completely out of control on Blizzard's (supposedly) "Closed" Battle.Net realms; they have made hardcore Diablo a total waste of time in most cases. In particular, Blizzard's obstinate, stupid, self-defeating refusal to put a simple "No Hostile" checkbox up when a character creates a Closed Bnet session on one of the Realms, has basically handed control over their so-called "value added" (there's an oxymoron for you, eh?) private network to hordes of witless, cheating, bullying little 13 year old wannabe thugs who think "they Da Man" when they invoke their TPPK hack to townkill your Level 25 character with their Level 85 Blizzard Sorceress or Wind Druid.

It's pointless trying to reason with maladjusted little pricks like these kids -- they get off on people pleading with them or calling them names -- and it's completely futile trying to duel them. They are always loaded up with duped or hacked items, illegal cheats that give them "God Mode" and, last but not least, illegally duped elite items such as Infinity Runeword polearms, Enigma Runeword armor and so on (most of which they never earn honestly through the game; instead, they use Daddy's credit card to buy them from any one of a large number of "Leet Itamz" stores on the Internet). The point is that the griefers that now infest Battle.Net like a horde of camel fleas, wouldn't know an honest, co-op hardcore Diablo game if it came up and bit them on the leg. Their entire goal, from the second that they double click the Diablo icon, is to cheat, bully and ruin the game experience for everyone else. Doing so, I suppose, feeds their pathetic, insecure little adolescent egos.

If it's any consolation, be aware that 99.99999% of the TPPK, Chickenhack, Farcast and other illegal hack packages, also contain viruses and malware, which Rotten Little Johnny happily puts on Daddy's PC, when Johnny goes out on the Realms looking for "n00bs to waste". So while Johnny is out ruining everyone else's hardcore D2 play experience, the Russian Mafia is happily draining Daddy's bank account and credit card balance. What goes around comes around.

------------------------------------------------------------------------------

All the above having been said, how can you get some enjoyment out of public Diablo hardcore games on Battle.Net? I can offer the following tips, although keep in mind that given Blizzard's abysmal refusal to do anything about the cheating griefers (especially the TPPK cheat) and the endless tricks that these little twits think up to ruin things for everyone else, no set of guidelines is going to be 100% effective. So far these rules have worked pretty well for me.

(RULE 1) -- There is no (repeat NO) safe way to play in public Diablo games, with people that you don't know and trust, when characters higher than Level 41 either are in the game or (worse) can join the game.

Why do I say this? A number of reasons but one stands out: At Level 42, a Diablo character can use a Grand Charm of +Skills (as well as a number of class-specific items that give big additions to skills). This can have a dramatic effect on griefer characters' abilities to boost their damage up to the point where they can "one-hit" a victim via the TPPK hack.

For example, a Level 41 Blizzard Sorceress, while if properly built can do respectable damage, can become extremely dangerous to other characters of similar level once she reaches 42, because those 8 to 10 "+1 to Cold Skills" Grand Charms that the character has carefully been saving up, boost both Blizzard's raw damage and Cold Mastery (e.g. minus to the victim's Cold Resistance). It is not an exaggeration to say that upon reaching 42, such a character's effective PVP damage can triple, quadruple, quintuple... you get the idea.

It just gets worse as characters go further and further up in level. By the time griefers reach Level 80 or so, they can do so much damage as to be able to one-hit almost any unprepared victim (a Barbarian with full BO on, or a Shapechanging Druid with full Oak Sage, might be able to survive one hit... not two). The point is that partying with untrusted characters becomes inadvisable as soon as they hit 42, and becomes almost suicidal at the really high levels.

(RULE 2) -- It is far, far safer to start a pubbie hardcore D2 game yourself, than to enter one that someone else has created.

There are a number of reasons for this. First, you can and should (see below) put a maximum party size and level restriction on the game if you create it; if you don't create it, most games by default will allow anybody (e.g. a Level 85 Wind Druid TPPKer) to just "come on in".

But there is a second, more subtle reason. If you set a level restriction and play in a given session from the start, what tends to happen is that you will get other co-operative players of similar level, who just want to get some experience and complete some quests. (True, you might get PKers; but they are less likely to be able to one-hit you because they will be closer to your own level.) Also, tricks like the infamous "I enchanted my friend's Level 18 GA Amazon with my Level 90 Enchantress, then left the game" one (e.g. you get hostiled by a character who otherwise couldn't possibly one-hit you, only to get wasted by a 3,000 point Fire Enchanted Guided Arrow), or the "I load all the Waypoints with champion monsters" are much more difficult for the PKers to stage, because they can't have done it in secret before you joined the session.

(RULE 3) -- When you set up your hardcore D2 session, restrict the number of players allowed to considerably less than 8 (I'd recommend 4 to 5, max) and set a conservative level restriction (I recommend "10").

There is a subtle reason to restrict the party size. Experienced PKers know that it is hard for a co-op D2 player to keep track of the many messages sent by Bnet when players enter or leave the game, and they use this to intentionally move characters in and out in the hope that you'll just give up looking and not notice when their Level 89 Blizzard Sorceress sneaks in. (Note: Why doesn't Blizzard show you the Level of an incoming character, as well as its name? You tell me.)

Furthermore, restricting the party size to only a few means that it is harder for teams of PKers to join and use any of the common tricks, for example "Level 18 griefer scout joins your party, secretly types message about where you are all located to Level 89 PKer who teleports there and TPPKs everyone", to nail you.

Finally, a lot of PKers get their jollies in joining 7 player games and then immediately hostiling the party, knowing that doing so will cause most intelligent players to immediately Town Portal back to town... then the griefer just sits there and smirks as he watches everyone else stew, frustrated that they can't get on with the game. They can do this with smaller parties, too, but the fact is that PKers are actually a small minority of the Bnet player population, so a session with a 4 player max limit is likely to fill up and deny the PKer a space to enter faster than an 8 player game will.

The reason for the 10 level restriction should be obvious (e.g. to stop the Level 89 TPPKer from entering your game of Level 20 to 30 characters). However there is another reason that is less well known. A few PKers -- particularly characters like Charge Paladins -- are so decked out with "1337" cheat gear that they can one-hit normal characters who are in fact much higher in level. So if you have a party of (say) Level 30-35 characters and then a Level 18 Charger joins, you may still be Hostiled and have your day unexpectedly ruined. This can also happen even with the +/- 10 level restriction, but in my experience it is less likely because this type of griefer gets more "street cred" from having knocked of a Level 50 Necro with his Level 18 Charger, than he would with a higher level PK character.

(RULE 4) -- Once your party gets beyond a certain level (in my opinion ~50 or so), if you have decided to take your chances (see Rule 1 above) and continue on, you should be very, very careful about playing with certain kinds of Diablo characters. These include:

(a.) All Sorceresses (Cold Sorcs are the worst, but beware the others as well; both Meteor and Charged Bolt can be used with TPPK). Sorceresses are really in a class by themselves because of their innate ability to Teleport and be on top of you in seconds; combined with the Maphack cheat, you are not safe anywhere in a game with a high level Sorceress PKer, whether or not you can see the hostile character on the mini map. Note that Enchantresses are an especially bad bet to party with due to their ability to massively enchant a lower level character who then turns on you at the worst possible moment.

(b.) All Necromancers (Bone Necros are again the worst but Poison ones can PK as well; Summoners are usually safer, but the problem is it is difficult to assess how many points they really have in minions as opposed to the "one hit" types of spells like Bone Spirit).

(c.) Wind Druids (the second most commonly encountered type of TPPKer); these guys are popular with griefers because characters cannot ever have more than 50% resistance to physical damage (which is done by Tornado -- and 50% phys resistance is quite difficult to get anyway). Incidentally be careful about any Druid who you see using Hurricane a lot, because it is a synergy for Tornado. Also watch out for all types of Druids, if you are near the entrance to a town. One well-known "townkill" PK trick involves casting a fully synergized Grizzly Bear outside the town entrance, to murder unsuspecting victims just within the "hostile allowed" area outside the town.

(d.) Trapper Assassins (opinion differs whether there is now a version of TPPK that works with Lightening Sentry or Death Sentry, since an earlier version was shut down in a D2 patch last year); but given the massive damage that a fully synergized LS can do, you would be foolish to ever be near one in a hardcore game. Fire Trappers are less of a threat. Incidentally, be careful of any Assassin with a high level Shadow Master or Shadow Warrior. If these minions spawn with the right equipment (like for example a rare claw that casts Amplify Damage), they can be a serious threat to even a high level character.

(e.) Bow Amazons (if perfectly built they can have a dangerous Guided Arrow).

(f.) Plague Javelin Amazons [My off-ladder Plagueazon does 24K (yes, you read that right, twenty-four THOUSAND) points of poison damage, per Plague Javelin; admittedly it's over 16 or so seconds, but it's still a lot of damage per second, and if you're standing in that green cloud when the "Hostile" klaxon sounds...]

(g.) Hammerdins (They can get over 10K pure magic damage per hammer, if properly built; you have zero resistance to magic. Guess what happens when you're standing in the hammer field and they invoke TPPK?)

Some types of characters are (usually) safe to play with because although any character can theoretically stab you in the back, doing so with the TPPK cheat normally requires a "timed" or slow moving ranged attack that can be safely triggered while the griefer is safely back in town, giggling and chortling about "i pwnt u f*ckin n00b".

The ones that I have generally found to be OK are:

(h.) Non-Hammer Paladins: With the one exception of Chargers; but even here, a Charger usually has to Hostile you the "old fashioned way", that is, from in town. "Cleric" type Paladins (who concentrate on defensive and healing spells) are an especially good choice as friends and party members.

FoHadins (Paladins concentrating on the Fist of the Heavens) skill are an interesting case; this skill can do enormous Lightening damage if fully synergized, and the Conviction aura (which drops your resistances into the toilet) that goes with FoH would mean that they could probably one-hit victims, however I have never heard of this skill being successfully used with TPPK. So I'd watch FoHadins but not necessarily write them off as party members.

In my experience Melee Paladins are far more often the victims of PKers than the perpetrators of this despicable practice.

(i.) Non-Wind Druids: Same rationale as Paladins. Watch out for Rabies Werewolves, as this is a "timed" attack; however as of yet I have never heard of a successful PK carried out by this method. The same goes for Fire Druids; Fissure and Volcano are extremely powerful attacks (much more so than the listed damage on your D2 screen would tell you), but I am not aware of them ever being used for trigger hack attacks like TPPK. There's always a first time, though... don't let it be with you.

(j.) Melee Assassins: Same rationale as Paladins. Watch out for the few that claim to be Melee but can't kill anything with a kick. They may really be Trappers looking out for a sucker that they can deceive.

(k.) Lightening Fury Javazons: LF is very difficult to PK with; however, you are still at risk from its synergy Charged Strike (which does massive Lightening damage to a single target), if a griefer using a LF Javazon has the "Farcast" cheat (which allows an attack from far away to be executed as if the attacker was right next to you). Again, however, in my experience this kind of PK is rare.

(l.) Barbarians: Once or twice I have heard about Barbarians using Dual Throw (which is a ranged attack) with TPPK, but this is very rare. Furthermore, Barbarians are an especially bad pick to "go griefing" with, because at the higher levels they will always be required to give the rest of the party Battle Orders (which can hugely elevate a friendly character's Life). Obviously, the more hit points that a putative victim has, the harder it will be to one-hit him or her. So Barbarians are usually a good choice to party with.

(RULE 5) -- Practice "Situational Awareness". That is, pay attention to what is going on around you in a hardcore D2 public game, at all times.

Assume that nobody in your party is 100% trustworthy until you have played with them for a few hours (preferably a few game sessions). Assume the worst but don't say that to party members who might misinterpret your appropriate caution.

If you get Hostiled (you see the Skull and Crossbones logo at the top of the screen and hear the warning klaxon), either Save and Exit or TP back to town immediately. Don't wait so much as one second!

Remember that the griefer may already be invisibly teleporting across country, coming straight for you. Waiting around to see if the griefer's hacks and cheats are really as good as he thinks they are, is likely to get you killed with little or no warning. Remember that you can't duel PKers -- they are in "God Mode". They can't lose, against an honest D2 player.

Keep your Mini Map up and track the locations of everyone you can see. Do not assume that because you can't see someone on the Mini Map, (a) they can't see you or (b) they're not in fact in your vicinity. (The very common Maphack cheat has been known to show the locations of everyone in the game to griefers and there are apparently versions of it that can hide the PKer from being shown on victim's Mini Maps.)

Especially at the higher levels, be careful not to allow characters with ranged attacks operate behind you, and try to vary your path of movement so that they don't have a clear line of sight to you.

If a Sorceress above Level 42 Teleports next to you for no obvious reason, Save and Exit and leave the game immediately (she may be setting you up for a Blizzard TPPK). If you see any character other than a Sorceress Teleporting, especially if they brag about "my leet 'Nigma", I strongly suggest that you leave the game and refuse to play with that account (not just the particular character) again -- this is one of the cardinal signs of cheating (e.g. using duped elite armour) and such a character may be setting you up for a Sorceress-type "get nice and cuddly with then lower the boom" type of TPPK.

Type only very short messages to party members while outside of town (PKers love it when your character stops to type something -- you're a sitting duck for a barrage of Ice Blasts or Tornadoes, followed by TPPK).

Keep your defensive spells, for example Fade if you're an Assassin, Cyclone Armour if you're a Druid, etc., up at all times.

Keep your resists, especially to Cold, at or above 75% if you possibly can. If you sustain damage from a monster attack, heal yourself up immediately with a potion or shrine -- experienced PKers will wait until your life ball has been badly depleted, then they'll stab you in the back. They will also wait until you are tied up fighting hordes of monsters on the (reasonable) assumption that you will be paying more attention to the Frenzytaurs trying to chop you into little bits, than you will to that nice innocent-looking little Sorceress sneaking up behind you... she's on your side, right? Wrong. You only thought she was.

Pay attention to the movement and attack patterns of other characters and in particular pay attention to how much single-attack damage they can do with ranged or timed spells; if they can one-hit champion monsters in a 2-3 player game, or normal monsters in a 4-6 player game, then they are built for massive instantaneous damage (a hallmark of a PVP oriented Diablo character) (as opposed to balance and survivability which are the trademarks of a PVM oriented character) and you should be very careful about playing with them, in particular playing close enough to them to potentially be caught in their spell effect area when they invoke their TPPK cheat.

Be careful around Waypoints and the areas right outside the town "safe areas". The reason for this is that both of these locations allow a griefer to declare hostility and be on top of you in little or no time, or, worse, use any one of many "townkill" tricks (cf. the Grizzly Bear trick mentioned above) to slaughter you while their character stays safely in town. Especially be careful of Guided Arrow Amazons in these situations because there are a number of known exploits that allow Guided Arrows to be fired while the Amazon is friendly to you, but then have Hostility declared while the arrows are still in flight. If you see an Amazon firing Guided Arrows anywhere near where they could step back into town and quickly declare Hostility, TP out or leave the game.

(RULE 6) -- If all of the above doesn't work, you may want to try Non-Ladder hardcore games. Of course you are then losing access to all those juicy Ladder-only Runewords, etc., but if all you are looking for is just some enjoyable co-op hardcore Diablo, in my experience, there are many fewer (not zero unfortunately) griefers on the Non-Ladder side of BNet. This may have to do with there simply being fewer games and players, period, but I think it also involves there being less of a competitive, e.g. "first up to 99" aspect to it. YMMV.

---------------------------------------------------------------------------------

Well, that's about it. As I said, none of the above measures are going to make you 100% safe in public Diablo games, which is a real shame.

My own theory is that Blizzard has intentionally allowed this situation to develop so that all the current D2 players will get so fed up, that when they introduce Diablo III (which will, no doubt, be "pay for play" in the same way as WoW is), everyone will just move off the "free" system to the "added revenue" one. I can't think of any other logical reason why they would allow a bunch of selfish, juvenile little twirps like the griefers who now infest hardcore D2, to get away with their tricks. Like many other co-op D2 players I have repeatedly complained to Blizzard about their policy in this area, and have never received a valid response.

But who knows. I can't figure Blizz out, it doesn't really make sense.

May you always dodge the spells and bullets,

MrBill

Special PS to any Amazon Basiners who are reading this message: Yes, it's me, the same "Mr_Bill" that you used to adventure with. Tell your arrogant AB Forum Admins to stop censoring my, and my wife's, posts, and we'll be back. Until then, "best regards" and may the Lagmonster never bite -- Mr_Bill

YogiRat
13-10-2007, 07:33
Wow MrBill, thank-you for your insight. Your post is a gem, very well thought out and well detailed. I think it should be stickied, maybe use it as a thread starter about the 'Do's and Don'ts' of HC realm play.

If you havn't been welcomed here already, welcome to Diinet, if you have, welcome again.:smiley:

@BanginCarAudio, Don't give up. I saw your post on the trade forum. I switched to East mid season but I still have some stuff on West I can stake you to. PM me.

Raith
13-10-2007, 09:40
Long effing post, copy/paste or just made up in the span of 30 minutes?! Godlike....

BobCox
13-10-2007, 10:09
MrBills Post gets my vote for a sticky

MYK
13-10-2007, 11:09
HC is dead

Start SC now

...........lolwut?

BanginCarAudio
13-10-2007, 21:28
Great post Mr_bill thankyou!

xXxfunbobxXx
14-10-2007, 00:45
pretty much eerything is right in mrbills post but hammerscant tppk cause they disapear when person enterstown
which is wha tneeds to happen with all spells or put a hostile timer when going to town .......

edit
watch out for anyone with a bow in a chant game
and any one can char can tppk since the advent of widow maker. especially if chanted

d00m2k
14-10-2007, 21:21
TPPK'ers are a necessity in HC. Without them, you'd have to deal with unintelligent little kids in HC.

Valar-Wrath
14-10-2007, 21:40
Because TPPK'ers are in HC, you have to deal with unintelligent little kids in HC.

Fixed.

1234

L_Clan_Dalamar
15-10-2007, 00:33
I hadnt played in almost a year and had come back last week to play some d2. I would never play sc i just enjoy hc immensely (end up playing d2 everyone once in a while to get my fix) but after two characters getting tppked i can see why there is never any hc game around beyond nightmare. When I played more seriously a year ago it wasnt nearly this bad, it was only bone spirit necros that you had to watch out for. Unfortunately most of my d2 friends are like me by now and dont play consistently so private games arent much of an option for me.

Nevertheless, thanks to MrBill for his detailed post on how to avoid pks, I will give it one more shot using your tips and see how it goes.

Anyways, here is to hoping that hellgate london can give me my hc fix if it doesnt work out.

Master Zap
15-10-2007, 22:32
TPPK'ers are a necessity in HC. Without them, you'd have to deal with unintelligent little kids in HC.

I disagree. A cheat isnt needed to curtail those "little kids",
It's the tppk'ers that are the unintelligent little kids we're trying to get rid of. Hardcore is tricky enough that it's very nature of play will keep much of the "kiddies " on noob mode , erm I mean softcore.

So go troll under another bridge. Any advocation of 3rd party apps is a distinct violation of the games TOS and EULA.
you want to legit pk people then power to you , that's your call to make , but without "your" chicken scripts and safe hostiles from town *(tppk) you'll find your prey alot trickier to beat. Plus face it, your not looking for a honest duel , your glass cannon builds will get wtfpwnd in actual pvp.

the best solution is regular anti cheating methods by blizz. (not likely)
get enough kiddies ip banned and maybe we'll see some pub games again.

STINGER
15-10-2007, 22:51
TPPK'ers are a necessity in HC. Without them, you'd have to deal with unintelligent little kids in HC.

TPPKers are the little kids in HC.....

NightShade
16-10-2007, 20:00
Er, when I wandered into the thread this isn't really what I was expecting...

STINGER
16-10-2007, 23:33
Sure it was and you know it!

NightShade
16-10-2007, 23:41
I was expecting hot females from *your area* to be ready and willing, as long as I give a credit card number. Drat.


You will never get away from tppk as long as blizzard doesn't fix the loophole. They won't fix the loop hole on a 10 year old game.

Tai.
16-10-2007, 23:47
Maybe if we could send Blizzard the hot females they'd finally get to work.

Just a thought.
-Tai

NightShade
16-10-2007, 23:52
A good idea, how ever it may lead to more slacking.

Prehaps we should promise hot females if they fix it.

Or threaten to send ugly ones if they don't.

Radamer
18-10-2007, 22:24
I've been playing D2 off and on since it was first released, but I just started hardcore on the realms. I haven't experienced any problems that other people here have been complaining about yet. Still my char is in normal, so that may just be a formality. I usually join Perm games, which are open to all, and go questing so I level up faster. I have yet to see a PK'er come after me directly (I'm probably not worth it yet).

Did have one low-level paladin declare hostility on me one game, but I don't think he was looking for a fight. I decided not to indulge this guy, though, because I knew that he probably some ace up his sleeve. From the look of some posts here, I think I made the right choice.

prion
18-10-2007, 23:04
this is hilarious, when you google "screw hardcore" this is actually the second thing that comes up!

AgentMarth
19-10-2007, 01:43
^OMG! That is so true.....

I can hardly believe that, thats just, so strange.....

Wait, how did you find that out, eh?

Haha, I'm still laughing at it

YogiRat
19-10-2007, 04:54
That is both funny and kinda flattering..........I think.:shocked: I wonder if someone @ google plays.

chaosrulz
19-10-2007, 09:29
i do :)
just started hc though

wakiki
19-10-2007, 09:49
One thing to add to MrBill's excellent post:

You can play by yourself in games with other people. For instance, join an "A2 questing" game and go clear the Ice Caves in Act V. Or go join a "Clear A4" game and clear the Tal Rasha Tombs. Party no one so no one knows where you are.

Perming games are good for this as well.

One thing to keep in mind is that some areas are safer than others because they have no waypoints on the map. I have never been killed in the Icy Cellar or the Forgotten Tower. On the other hand, a maphacking PKer can see all the way from the Kurast Docks to the Travincal, so I don't consider clearing Act III to be safe. The Plains of Despair are also dangerous since there are two waypoints on that map (Town & City of the Damned).

One thing though. The above only applies to TPPKers, not legit PKers. TPPKers usually aren't willing to go to the trouble of teleporting to the Frozen River to see if you are there, but a legit PKers loves stalking their prey and following the dead monster trail.

Or you can just go single player like me. :) But I saw this thread and decided to give my advice.

Membrax
03-01-2008, 15:23
wow, great post MrBill :)

Even though I play HC for a long time now, it was very informative.

I'll just add that I was TPPK'ed once (at 65 IIRC). I played several hours with that person, and since our party went great, he proposed to do baalruns in a passworded game. And after several games, BAM I was dead.

So be careful, even if you play some time with what seems to be a trusty player. Some are cunning enough to wait for a long time.


PS: agree, should be stickied.

Arusha
04-01-2008, 03:00
if anyone is on west we have a channel called op hc. we run hell baals out of there quite often havent had any pks yet and we'd like to keep it that way so if u are interested in hellbaaling bring a non tppk char, we can also help out in other ways if u need it

Baranor
04-01-2008, 12:37
Mr. Bill has hit the nail spot-on. I was one of the "griefers" who used the hostile button to indulge in non-consentual duelling and hunting, and level resitrctions have always annoyed my level 12's when chasing down people of considerably higher level.

To be honest, even though I did slay a vast number of pixel people, if Blizzard made hostile consentual tomorrow, I'd cheer with joy. Co-op DII offers enough possiblities to go wild, and duelling would still exist.

Chiller_babe
04-01-2008, 13:37
To be honest, even though I did slay a vast number of pixel people, if Blizzard made hostile consentual tomorrow, I'd cheer with joy. Co-op DII offers enough possiblities to go wild, and duelling would still exist.

*Packs up some aspirin and bagels*

*posts to Baranor*

Are you feeling alright dear?

McCain123
04-01-2008, 15:39
To be honest, even though I did slay a vast number of pixel people, if Blizzard made hostile consentual tomorrow, I'd cheer with joy. Co-op DII offers enough possiblities to go wild, and duelling would still exist.
Iīm to lazy to search roundabout 100 posts of you, that state, that PK is part of the game. I assend to chillers question ( without the 'dear', of course ).

MasterMynd
04-01-2008, 16:37
this is hilarious, when you google "screw hardcore" this is actually the second thing that comes up!

It's now (as of 9:20am EST) #1!!!

:shocked:

STINGER
04-01-2008, 16:44
Quoting Baranor and posting that McCain123 was a complete wast of time. He knows damn good and well that PK is part of the game, but he has also realized that non-consentual PK is the basic mechanic of the game that has completely ruined the non-PK side of the game.

I have never been a PKer, use to hate them, got to know them and then started having respect for them although i myself would never PK. It just took me a little time to realize the ones I really hated were the illegit ones not the legit!

Just imagine how much fun you could have if you could play in public anywhere and not have to worry about TPPK?

Thing is, that Blizz could fix all this and still leave in hostile but they dont. fixed some, but not all. Fixed one when they could of fixed them all. One reason I dont own another Blizz game and have no intention to get another!

McCain123
04-01-2008, 17:03
Quoting Baranor and posting that McCain123 was a complete wast of time. He knows damn good and well that PK is part of the game, but he has also realized that non-consentual PK is the basic mechanic of the game that has completely ruined the non-PK side of the game.

I have never been a PKer, use to hate them, got to know them and then started having respect for them although i myself would never PK. It just took me a little time to realize the ones I really hated were the illegit ones not the legit!

Just imagine how much fun you could have if you could play in public anywhere and not have to worry about TPPK?

Thing is, that Blizz could fix all this and still leave in hostile but they dont. fixed some, but not all. Fixed one when they could of fixed them all. One reason I dont own another Blizz game and have no intention to get another!

I donīt think we were having a serious discussion, so yes my post was obsolete, but guess about yours. :azn: