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pancakeman
04-10-2007, 00:55
Just like nine thousand other threads, but with an exception.

I have decided to try a Lawbringer on switch for dealing with PIs, so the question now becomes which weapon benefits my Zealot most?

If it helps, here is the build:

Level 88 Zealot
Monstrous Life (Too lazy to check, but over 1k)

Equipment.

Vamp Gaze (with a jewel of fervor)
Duress Archon
HoZ with jewel of fervor
Gore Riders
Nosferatus
Raven Frost
Highlords
Laying of Hands

Plus, this ring :

Beast Band
Ring
Required Level: 87
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x3aeb1431
+4 to Strength
+15 to Life
+25 to Attack Rating
Fire Resist +30%
Lightning Resist +20%
11% Life stolen per hit

And this weapon:
Oath
Cryptic Sword
'ShaelPulMalLum'
One-Hand Damage: 24 to 409
Required Dexterity: 99
Required Strength: 89
Required Level: 61
Sword Class - Fastest Attack Speed
Indestructible
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x7fd3ab1a
+10 to Energy
+256% Enhanced Damage
50% Increased Attack Speed
Prevent Monster Heal
75% Damage to Demons
+100 to Attack Rating against Demons
+11 Magic Absorb
Indestructible
30% Chance to cast Level 20 Bone Spirit on striking
Level 16 Heart of Wolverine (19/20 Charges)
Level 17 Iron Golem (14/14 Charges)
Ethereal (Cannot be Repaired), Socketed (4: 4 used).



Ok, now for the merc.

He uses a Delirium Corona (eth, of course)
An ethereal Stone Archon (4369 def)
Currently, he was using a Reaper's, but in this experiment I will use the Lawbringer for Decrep, so I really don't need the Reapers.

Once more, the question:
Which weapon will most benefit my Zealot, and keep my mercenary alive?

To choose from, I have :


Arioc's Needle
Hyperion Spear
'Amn'
Two-Hand Damage: 158 to 541
Durability: 16 of 16
Required Dexterity: 110
Required Strength: 145
Required Level: 81
Spear Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x8f7962
+204% Enhanced Damage
+393 poison damage over 10 seconds
7% Life stolen per hit
30% Increased Attack Speed
Ignore Target Defense
+2 to All Skill Levels
50% Deadly Strike
Ethereal (Cannot be Repaired), Socketed (1: 1 used)

Viperfork
Mancatcher
Two-Hand Damage: 122 to 268
Durability: 16 of 28
Required Dexterity: 134
Required Strength: 132
Required Level: 71
Spear Class - Fastest Attack Speed
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0x370be018
+192% Enhanced Damage
+227 to Attack Rating
Poison Resist +50%
+325 poison damage over 10 seconds
50% Increased Attack Speed
15% Chance to cast Level 9 Poison Explosion on striking

Bonehew
Ogre Axe
Two-Hand Damage: 114 to 593
Durability: 26 of 50
Required Dexterity: 75
Required Strength: 195
Required Level: 64
Polearm Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x1eb04f21
+309% Enhanced Damage
30% Increased Attack Speed
Prevent Monster Heal
50% Chance to cast Level 16 Bone Spear on striking
Level 14 Corpse Explosion (4/30 Charges)
Socketed (2: 0 used)

Insight
Partizan
'RalTirTalSol'
Two-Hand Damage: 190 to 397
Durability: 33 of 33
Required Dexterity: 57
Required Strength: 103
Required Level: 27
Polearm Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xd5c53535
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
+255% Enhanced Damage
+9 to Minimum Damage
Adds 5-30 fire damage
+75 poison damage over 5 seconds
23% Better Chance of Getting Magic Items
+6 to Critical Strike
35% Faster Cast Rate
189% Bonus to Attack Rating
+2 to Mana After Each Kill
Level 14 Meditation Aura When Equipped
Ethereal (Cannot be Repaired), Socketed (4: 4 used)

Malice
Colossus Voulge
'IthElEth'
Two-Hand Damage: 33 to 337
Durability: 26 of 26
Required Dexterity: 45
Required Strength: 200
Required Level: 48
Polearm Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xec0756b1
+33% Enhanced Damage
+50 to Attack Rating
+9 to Maximum Damage
Drain Life -5
+0 to Light Radius
-25% Target Defense
Prevent Monster Heal
-100 to Monster Defense Per Hit
100% Chance of Open Wounds
Ethereal (Cannot be Repaired), Socketed (3: 3 used)

Obedience
Superior Cryptic Axe
'HelKoThulEthFal'
Two-Hand Damage: 236 to 1084
Durability: 37 of 38
Required Dexterity: 72
Required Strength: 122
Required Level: 59
Polearm Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x4bb24269
+10 to Strength
+10 to Dexterity
+370% Enhanced Damage
+12% Enhanced Damage
+272 Defense
All Resistances +29
Adds 3-14 cold damage over 3 seconds
Increase Maximum Durability 15%
Requirements -20%
40% Faster Hit Recovery
-25% Target Defense
40% Chance of Crushing Blow
30% Chance to cast Level 21 Enchant When You Kill an Enemy
-25% to Enemy Fire Resistance
Ethereal (Cannot be Repaired), Socketed (5: 5 used)


I am not sure if the raw damage from Obedience will be best, or if the aura of Insight will work, or what.


Oh, and this is SP! So NO, I do NOT have access to eBotDCV or Infinity CA.

chien
04-10-2007, 01:59
I vote for Obedience since it has CB/huge damage. Arioc might work since it increases the might aura level (i am assuing you are using might merc). Insight is only useful for mana intensive char.

Chien

pancakeman
04-10-2007, 04:30
I thought so on the Insight, but I threw it out just in case one of the other mods made it useful.

I have tried the Arioc's, and it really doesn't boost my damage that much, but his goes through the roof.

The Obedience will have higher damage, but that is really the only thing that is useful to me on it. I guess I could use the CB if I took on Baal a lot, but this guy is mainly for LK running and walking around killing things when I feel like slaughtering.

I'll give it a try and see how it compares, just in case.

Corrupted
04-10-2007, 15:16
Reapers.


(Sorry, but 'tis true)

Warlyik
05-10-2007, 04:49
Reaper's Toll works wonders on my merc. Try to get an Eth one if you can afford/find it. I'm still looking for an Eth Reaper's myself, just to min/max my merc a little better.

My Zealot doesn't have problems with PIs since Decrep is cast so quickly with jab (33% on each hit). Plus it further helps mitigate any incoming missile damage. It's a huge slow that once cast is basically perma. Not to mention a big damage boost even to bosses.

pancakeman
05-10-2007, 07:07
I have used the Reapers on him for quite some time, but now with the Delirium it is rarely triggered and not instantly overrided.

Hence the search for an effective weapon that would help me kill both regular enemies and bosses.

Corr, ya big n00b, you say Reaper's.... :evil: