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EagleEntek
25-09-2007, 15:05
Is a pure warcry barb + synergies practical for hell cs? Can you get the damage up high enough to kill anything reasonably quickly either solo or 4-5 players?
If it would work, what recommendations for gear?
Would the following work:

20 warycry, 20 taunt, 20 howl, 20 battleorders(for mana and life)
twin shards, frostburns(mana), res boots, res belt, mana+res armour, tarn, +1 pris amu, res fcr rings?

fledgeling
25-09-2007, 17:15
I have such a barb and he does around 600-650 damage at level 77 - it's NOT enough
The problem is that I have built him wrong - just like you mentioned - I put 20 into BO and got few "purpose skills" like faster run and natural res. You need to pump the synergies at all costs I think - even if this means BO level 10 (you will have to drink mana anyway... and you should get like 3k life even if you put 51 dex for shard and 100 str for silk)


I use a 114 mana helmet and silks/that unique armor with 25% mana replenish+15res
and a +2 fcr amulet, for some time I have used a soj and it helped a bit (especially the mana)


Dont expect this barb to work - even if you put 20points into all synergies, he will do around 800-900 damage I think with +skills

He is fun though, for duelling in nightmare (but you need faster run then..) :/

WarlockCC
25-09-2007, 17:58
Did you ever try a 3 PSkull sock helm ? Cause that might help his mana regen.
---===---
I guess if I would make one I would go with :
3 PSkull sock helm or 3 PSaph if that works better.
+2 10fcr amu
2 shards and a Heavenly Garb
Magefists
2 SoJs
lennymo

shard : 51 dex
magefists : 45 str

No idea about the boots though, his res would be pretty low even if I spent the 2 skillpoints to get natural resists up.

Level 74 to get full War Cry, level 1 BO, 1 Battle Command and 1 Natural Resist.

I wonder what the breakpoints are, since the barb would be at 130fcr with the above setup. Perhaps he won't need fcr on his amu.

kobrakai[UK]
26-09-2007, 00:42
I wonder what the breakpoints are, since the barb would be at 130fcr with the above setup. Perhaps he won't need fcr on his amu.

Same as a sorc, so you have easily reached the 105 break point.

fledgeling
26-09-2007, 02:16
you need a 3saphire helmet for the 114 mana IMO
otherwise, you will have to put 114(!) points into enregy, especially if you plan to get pretty LOW Bo (even with it, your damage will be pretty low methinks)

phool
26-09-2007, 02:56
Perhaps

frosties, 2 soj, tarn, 4 psaph ancient armour, 2x shards, 2 barb 10 fcr 40 mana amu, res/str belt (or lenymo), 30 frw tri res boots.

max howl, taunt, battlecry, warcry, 1 point battle command, increased speed, natural resistance, leap, perhaps find item, rest (you need to get to about 80 to have any spare) in battle orders.

result would be 3k dps, at 110 mana per second. No idea what the max mana/mana regeneration would be. Max>regen on the whole though, mainly because max increases regen. It'd be (amount of mana from level+152+40+50+50+15+1per point in energy)*(1.90+.53+.3 per additional level in bo), with 30% additional regen from lenymo.

WarlockCC
26-09-2007, 13:36
I think regardless of setup, one would have to get a wholesale deal at the blue potion factory.
There are just setups which require a smaller firehose of mana to your barb's I.V.

Wouldn't that be fun ? In your hour of need, low life, low mana, you click a purple and your character says "I'm full".

goomba
26-09-2007, 15:09
I was thinking a cryer/woe-barb combo would have been neat.

stun, ww, restun, ww.

if one had some additional leachy gear you could in theory perhaps recharge the mana/life bulb via the WW.

EagleEntek
26-09-2007, 20:27
All interesting ideas and thoughts - mines going well at the minute up to lvl 40 with 0 B.O's - in nightmare up to act 2. Will see how it goes...

As for the actual CS'ing, ive seen an abundance of barbs in games these days so getting b.o'ed by someone else isnt a problem - theres always barbs out there convinced theirs are the highest :thumbsup: so its all good. Handy thing about it is that i can get that dmg up to a level where it kills things and then stick pts to BO afterwards.

Akukami
26-09-2007, 21:20
Have fun with it in NM while you can. You may want to consider leaving that Barb in NM where you can still kill stuff in filled games. Once you pass into Hell, you're dead meat.

- Akukami

Sivy
27-09-2007, 15:13
i have WC barb on level 83 and i must say it's very fun char but not to play alone... in hell your dmg is too low u can kill ofc but hmm VERY slow but in team people will love you... why???
my barb have max BO and Shout for team help and max Howl and Warcry - on CS Howl is fantastic group controll you scream monsters run away and your team have clear way too seal or next seal... open seal warcry and mosters stun 5 sec (level 21 WC) and team kill without any problem yes people very like this... ofc for very fast CS this barb is good too...

my items setup:
shard and wand (20fcr, 59 mana, 8 energy, 32 fire res, 22 cold res)...
rare crown (53 life, 19 lr res, 11 poison res,fhr)
rare amu (+1 barb, prism 17, 10fcr, 31 mana)
armor Heavenly Garb - it's look cool :thumbsup:
rare belt (11 str, 28 fire res, +17life,fhr)
frostburn gauntlets
rare boots ( 20fw/r, 36 lr, 7dex, 21 mf)
2 rare rings (10 dex, +ar, 22poison res, 11 cold and gf :thumbsup: )
(magic ring 10 energy, 58mana :jig: )
on inventory i have too maces +2 barb skills to pumping my BO when game started and i scream on people...

this barb have 3k life and max res on hell in team it's very fun but alone... dont play alone :jig:

maybe with one point on ww and some mastery and kickass weapon this barb can kill but i don't tested this...

Greet Sivy

EagleEntek
27-09-2007, 16:06
Well so far ive made it to the 70's, and have slapped 1 pt into ww and and pre-reqs to get there. My theory is, to get max dmg on warcry, im leaving bo entirely and getting a 1pt ww to kill things. With enough crushing blow from a bonesnap and goblin toes i can level. Im partnered with a bo ww barb too so she bo's me and we run together just to level. As for CS, i can get bo'ed and do dmg with the warcry so i dont see it as a waste of pts.

Obviously a change of gear for wc'ing.

Sivy
27-09-2007, 17:02
yeah ok but my barb was maked for team helper and dont have second barb with bo... fully synergized WC is still too weak for nice killing on CS IMO(maybe flayer jungle is good for pure WC for exping - not tested)... i use WC only for stun not for dmg...
yes 1 point ww and 1 point mace mastery and BS +goblins is good idea for killing... CB on pvm is real power... but this reguire some test...
WC is not waste of points if player know when and how use this :thumbsup:

Greet Sivy

fledgeling
27-09-2007, 18:54
I find it fun to fhr lock some BAD characters in nightmare :-)
Usually they expect some sort of WW and I run towards them and stun-lock them

~650 dmg PvM is not enough (around 15? hits / 1 mana pot to kill a monster), but it seems to be pretty decent damage PvP (if they are standing still :D)

btw. Sivy, if you play on Europe NLD then we could meet and duel or something :-)

Fearlessone
11-10-2007, 12:37
Yeah, Fledgling is right, you have to put nearly 80 pts into the warcry, and scrimp on BO. Usually you will get BO from some other barb. Lvl=10 BO is ok, but with +2 barb ammy, soj and 2 BO stix, its quite good. Either the psapp or pskull helm is good. If you go all the way with a warcry barb, after a year you can get him to like lvl 92 and he will have over 1300 mana and need only a few extra pots in the inventory. I've heard of as much as 1600 mana on such a barb here in classic.

To get near the max in Warcry, which is around 900 dmg per cast per monster, u have to fanatically plan your character. On the combat skills tree, u might get leap and leap attack. Masteries: incr speed and 1-2 pts in nat resists. If you are getting ww, then Im not sure what u are building here.... :scratch:

If you party with an amp or decrep necro, esp if he CE's, this is a very powerful team, like a sorc and conviction pally, u will clean up.

OneFromBeyond
14-10-2007, 10:59
It is interesting the idea of this Barb with low Battle Orders. When I played a classic Singer, it went something like

20 BO/Howl/War Cry/Battle Cry (in that order)

All my items were based on +mana, so
3os helm w/ sapphires
either 4os armor w/ sapphires or Berserker's Armor (+1 Barb)
wands with +mana and fcr (or 2 shards)
etc.

Another interesting idea is 1 in WW. I always just used one point in Berserk for when you got a physical immunity.

Just remember everyone, it is impossible to make a singer a quick killer. Less than 1000 points of physical damage is too little to kill effectively. Nonetheless, a very fun and safe character to play.

*OneFromBeyond

Fearlessone
15-10-2007, 06:27
Thats why u play in parties, so some sorc or necro or other barb with ww and berserk can deal with the pimmunes.

Just remember everyone, it is impossible to make a singer a quick killer. Less than 1000 points of physical damage is too little to kill effectively.
This is why amp makes u powerful. But dont expect a necro in the absurd world of fast sora cs's with dins and blizzard, tele and charge. And when u do actually get a necro, they often have a bijillion points into bones and none in curses. So why cant u put everything u got into warcry damage? Just play when u see an amping necro in a game. Classic is small enough that you get to know people well.

Typically most late hell monsters have some physical resistance. Amp lowers it by 100%, so if they are 40% phys resists, then they are -40%. So often, u will be doing about 3 times the damage as before, and not always twice. Your warcry, in a mob, typically hits 8 monsters. With 2 shards you will be casting about 3x per second. A good necro will use pnova to keep monster reheal down to nothing. So...

900 warcry dmg x 2 (amp) x 8 monsters in a pack x 3 casts per second = 43,200 per second. :sunny:

Thats a crapload of damage!!! :astonished: Thats close to the monsters life in a full late hell game. In 8 seconds all those regular monsters are dead, and probably before cuz some of the other members of the party have been working on the mob. Add some good CE from the necro on the first corpse, its all over in 6 seconds. It takes a decent din about 4 seconds to accomplish the same thing.

In most games, one of the other 7 players will be a good bo barb. So take advantage of it. A medium lvl of BO is all that is necessary. You can get up to lvl 14 BO (+2ammy+soj+BOstix+ = near 20)if you get to lvl 92, thats not low. Getting ww and berserk means costing you 5 more skill points and a mid-80's warcry barb with max bo means 10 more skills lost. So you are looking at warcry dmg in the 600's and not 900. Remember: the lower u go with warcry dmg, the more u will be competing with monster reheal.

Your build with lots of +mana is the way to go. A lot of warcry barb planners foolishly figure they need a tarn and +2 barb weapons. Experience will prove them wrong. :duh: Big damage is no good if its slow and if you run out of mana pronto.

"When will they ever learn?" -5th grade teacher, 1969