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View Full Version : How well does a untwinked lightning trapper fare?


Bulgarian
17-09-2007, 07:19
I want a character that can kill everything untwinked while spending as little stat points as possible to avoid rebuilding later. Summoners are too slow imo, and sorces are fragile and can't handle immunes.

Can an untwinked lightning trapper satisfy my pvm need?

mephiztophelez
17-09-2007, 07:25
it's certainly been done before, so you should do ok. put spare points into Fire Blast to deal with immunes and keep an eye out for gear with +skills.

no reason why you can't solo hell with such a build, although hell ancients could prove interesting.

GOO Archangel
17-09-2007, 07:40
it's certainly been done before, so you should do ok. put spare points into Fire Blast to deal with immunes and keep an eye out for gear with +skills.

no reason why you can't solo hell with such a build, although hell ancients could prove interesting.

Very well stated, I've got a pure trapsin, it handles anything in hell right now, and my only saving grace on lightning immunes is my fireblast damage, which is 900 or so, might take a few seconds to drop them but it works with the right amount of mind blast. Hell ancients, you've got a pretty high likeliness of one being lightning and fire immune, have a good shadow master and pray she uses a cold attack...

inanefedaykin
17-09-2007, 07:53
If you feel like taking the time to shop good claws its not that hard.

Bulgarian
17-09-2007, 08:38
I just tested it out on single player. Must say it does pretty well for only 1.8k trap damage.

Anyway, how much should I invest in DS?

mmmpld
17-09-2007, 08:48
Death Sentry is a synergy, so you'll want to max it.

I'd advise you to max Fire Blast; you'll loose some Lightning Sentry damage since you can't max all the synergies, but your Fire Blast will be a lot more powerful this way.

GOO Archangel
17-09-2007, 08:50
I just tested it out on single player. Must say it does pretty well for only 1.8k trap damage.

Anyway, how much should I invest in DS?

Max it for synergies, you're going to want alot more than 1.8k dmg, i'm sitting at 11k and could likely use more, so get some serious synergies on your side and then plot out your other skills around that.

And i very much agree with mmmpld, you can make up for lack of maxed synergies with some trap gcs, more fire dmg = easier lightning resist kills.

ale beer two
17-09-2007, 09:25
Max it for synergies, you're going to want alot more than 1.8k dmg, i'm sitting at 11k and could likely use more, so get some serious synergies on your side and then plot out your other skills around that.


I would love to know how your getting 11k when you have not even maxed all your trap synergies...

Bulgarian
17-09-2007, 17:33
18 fire blast
+18 sweb
20 LS
20 DS
20 CBS
1 shadow master
1 fade
1 everything in between
1 mind blast ?

how's that?

is mind blast usefull in pvm at all?

GOO Archangel
18-09-2007, 04:24
I would love to know how your getting 11k when you have not even maxed all your trap synergies...

Myself, I've do have all my synergies maxed, what I don't have is enough trap gcs, which is how I plan on getting more damage, right now I'm only using 2gcs. Sorry if it seemed otherwise.

GOO Archangel
18-09-2007, 04:26
18 fire blast
+18 sweb
20 LS
20 DS
20 CBS
1 shadow master
1 fade
1 everything in between
1 mind blast ?

how's that?

is mind blast usefull in pvm at all?

Looks pretty good, mind blast is a huge benefit, if not directly causing damage (which it really won't do much) it's going to convert a mob or two and give you a few seconds to do whatever, change attacks, re-cast your shadow, or run away... Whichever, you'll definately find yourself using it, a for sure 1 point skill.

kykle
18-09-2007, 05:22
DS is the best pvm skill a lightning trapper has

my untwinked lightning trapper was a great cow runner in hell. 1 drops, and autoaimed CE takes out the rest in a few seconds

IIRC putting a few extra in MB makes your shadow use it more, which is helpful

Bulgarian
18-09-2007, 07:47
i haven't ever made an assassin in the 4-5 years i've played this game


i want some more suggestions/ critique to see if i setup the build correctly. I don't want to be making a silly mistake on this as for example maxing HS on a hdin or something. >_>

ale beer two
18-09-2007, 08:18
18 fire blast
18 sw
20 LS
20 DS
20 CBS
1 shadow master
1 BOS
1 everything in between
1 mind blast ?

how's that?


Its pretty good, and you will be able to clear hell pretty easily. Your fire traps wont be strong and will be slow, but once you get a corpse, you'll be good to go. Your SM will week, you might be reacsting it a lot. Get both BOS and fade, both very good for different circumstances. HF merc to slow the mobs down even more. Shop anya for good claws, everything else is cheap.

The point distribution is similar to me, but i have 1 in FB and 20 in SM.
If you know your going to get infinity eventually, you dont need any in FB. If you think infinity will always be out of your price range, than some in FB is OK, but assasins have so many ways of dealing with LI's.

Dont be afraid to use a wand of LR on switch.

Bulgarian
18-09-2007, 09:43
i'm looking at trapper guides and i notice none of them mention anything about trap laying speed. say i can get enigma, infinity, etc right now, how much IAS if at all any would i need?

stephan
18-09-2007, 11:13
If you want to use FB I'd advice to get at least 10 or 11 fpa (which is fairly easy), otherwise it is not so important.

Pezmaster
19-09-2007, 05:39
on the 1st ladder season, my first char was a light. trapsin.

i used a A3 cold merc, to round out all my damages. he worked very well, (my shadow tanked) light immunes weren't a problem with 2 alternate sources of damage.

my build was something like

20 LS
20 DS
20 FB
10 SM
+pre reqs, and i was still working on pumping more synergies when i moved on.
I was able to get to and kill hell baal with this. took some time, but was safe.