claudius
17-09-2007, 01:34
I sure wish you could buy back skill points and just experiment yourself...
But since I can't I would be 100% astonished if I could come up with a build that A) would be what I want to play and B) would succeed.
So I welcome comments on my idea for a build. Maybe I can learn something. If all else fails I can follow a guide but I really didn't find one I thought I would like playing.
I liked the guides but I don't like how I don't really understand the builds totally. I must assume that they are perfect as is and that if I change something the build is doomed.
I would like to have summons but I would also like to do something myself. Or to put it the other way I would like to do something myself, but I would also like to have summons that can kill things.
So far I am level 18 with 1 pt in every skill available just messing around ready to delete the character haha. But I am at that point where I realize I want to get the character right and I can't restart 100 times.
The reason I built this was because it was a caster, summoner, and wolf but I am only in lut golein so I have no clue.
Take home message is I need ideas and help...
Summoning 31+
Oak Sage 1 pt (might as well benefit from +skills)
Heart of Wolverine 1 pt (later on in hell when merc/bear kill fire immunes)
*also more versatility if I party
Raven 1 pt (pre-requisite)
Spirit Wolf 3 pt+ (3 early for ease of play as much as needed to keep summons hitting and alive)
Dire Wolf 3 pt+ (ditto)
Dire Bear 20 pt+ (summons that aren't damaging and helping with fire immunes are pointless)
Poison Creeper 1 pt (prerequisite)
Carrion Vine 1 pt+ (1 pt wonder to benefit by plus skills/ rid of corpses)
Shapeshifting 25+
Werewolf 1 pt+ (our form used for + attack speed...hope I don't need pts in)
Lycanthropy 1 pt (I'm counting on +skills to give a little duration)
Bear 1 pt (prerequisite)
Maul 1 pt (prerequisite)
Feral Rage 1 pt (prereq and used early on)
Fire Claws 20 pt (our left click wolf attack)
Elemental 37+
* When faced with fire immunes kill everything not immune you can identify. Then shift out of wolf and cast hurricane spew boulders and volcanoes.
Firestorm 1 pt (prereq)
Molten Boulders 10 pts+ (fire immunes, fire claw synergy)
Fissure 5 pts (make armagaddon last 20 sec, fire claw synergy)
Volcano 10 pt+ (fire immunes right click, fire claw synergy)
Armageddon 1 pt (cast as wolf when surrounded etc)
Arctic Wind 1 pt (prereq)
Cyclone Armor 5 pt (make Hurricane 20 sec, help elemental defense)
Twister 1 pt (prereq)
Tornado 1 pt (prereq)
Hurricane 1 pt (fire immunes cold damage+slow) *can also prep for a dangerous room in human form: cast cyclone armor/hurricane transform wolf run in room with the pack
Pts spent 93
Strategy Ok summons and 20 fireclaw wolf with [(25+) x 22%] bonus to base fire damage....20 second armageddon in sticky spots.
fire immunes: merc and bear with heart of wolverine spam boulders/hurricane/volcano
But since I can't I would be 100% astonished if I could come up with a build that A) would be what I want to play and B) would succeed.
So I welcome comments on my idea for a build. Maybe I can learn something. If all else fails I can follow a guide but I really didn't find one I thought I would like playing.
I liked the guides but I don't like how I don't really understand the builds totally. I must assume that they are perfect as is and that if I change something the build is doomed.
I would like to have summons but I would also like to do something myself. Or to put it the other way I would like to do something myself, but I would also like to have summons that can kill things.
So far I am level 18 with 1 pt in every skill available just messing around ready to delete the character haha. But I am at that point where I realize I want to get the character right and I can't restart 100 times.
The reason I built this was because it was a caster, summoner, and wolf but I am only in lut golein so I have no clue.
Take home message is I need ideas and help...
Summoning 31+
Oak Sage 1 pt (might as well benefit from +skills)
Heart of Wolverine 1 pt (later on in hell when merc/bear kill fire immunes)
*also more versatility if I party
Raven 1 pt (pre-requisite)
Spirit Wolf 3 pt+ (3 early for ease of play as much as needed to keep summons hitting and alive)
Dire Wolf 3 pt+ (ditto)
Dire Bear 20 pt+ (summons that aren't damaging and helping with fire immunes are pointless)
Poison Creeper 1 pt (prerequisite)
Carrion Vine 1 pt+ (1 pt wonder to benefit by plus skills/ rid of corpses)
Shapeshifting 25+
Werewolf 1 pt+ (our form used for + attack speed...hope I don't need pts in)
Lycanthropy 1 pt (I'm counting on +skills to give a little duration)
Bear 1 pt (prerequisite)
Maul 1 pt (prerequisite)
Feral Rage 1 pt (prereq and used early on)
Fire Claws 20 pt (our left click wolf attack)
Elemental 37+
* When faced with fire immunes kill everything not immune you can identify. Then shift out of wolf and cast hurricane spew boulders and volcanoes.
Firestorm 1 pt (prereq)
Molten Boulders 10 pts+ (fire immunes, fire claw synergy)
Fissure 5 pts (make armagaddon last 20 sec, fire claw synergy)
Volcano 10 pt+ (fire immunes right click, fire claw synergy)
Armageddon 1 pt (cast as wolf when surrounded etc)
Arctic Wind 1 pt (prereq)
Cyclone Armor 5 pt (make Hurricane 20 sec, help elemental defense)
Twister 1 pt (prereq)
Tornado 1 pt (prereq)
Hurricane 1 pt (fire immunes cold damage+slow) *can also prep for a dangerous room in human form: cast cyclone armor/hurricane transform wolf run in room with the pack
Pts spent 93
Strategy Ok summons and 20 fireclaw wolf with [(25+) x 22%] bonus to base fire damage....20 second armageddon in sticky spots.
fire immunes: merc and bear with heart of wolverine spam boulders/hurricane/volcano