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Porky
16-09-2007, 11:20
Well, so I have made my mauler, and I've been able to make it do moderately good versus very experienced Fury druids. But while I was in the Grove, Jary mentioned a Fireclaws/Maul build. Even though I think his gear/skill suggestions were flawed. I believe that this build "Might" be better fit to kill wolves than just a pure mauler. My thoughts are just to throw on a 3x ed/ias 1x shael'd Caddy and a fort onto my FC druid, I'm assuming there is a better build for this. -.- Any help maybe? :O

Kiba
16-09-2007, 11:31
What Happens if they put on some fire resistance and still have 50% Dr?

Isn't a werebear suppose to just focus on either Maul or Fire Claw?

Jary
16-09-2007, 12:10
Porky, in this forum ppl like me and Jayson have the most hardcore PvP Bear experience, so I could care less if you choose to take my advice. I've been building bears since 04 here, but w/e

let's think about this:
-pure mauler with Grief falls short against fury speed and damage, so that's an auto lose. It fails to take advantage of maul's stunning capabilities, which is speed.
-if you're pure fireclaw you can be completely sorbed, and therefore futile.

You asked for what would be your best bet in beat just a pure Fury. I said most likely a hybrid, since you can pack similar damage as a kodiak yet have ~8.6k fireclaw after charging up stun for added versatility. I also mentioned having the speed advantage is important for hit and run tactics, and constantly recasting spirit wolves behind you since Fury must attack all adjacent targets. I just mentioned magefists 'cause I figured the extra damage would help (I take all that I can get heh), but bloodfists work just great too, you're right I shouldn't have stressed that :)
It sounds like sorta pu$$y tactics, but half of winning those sorta melee duels is more finess.... a lot of who wins is like, finding the right angle to attack. And having the extra speed to get away and recast helps quite a bit. It also allows you to chargeup on things before reentering combat. I wish there was an answer for Bears that just "Makes you win" this sorta thing... but there's not

The "advantage" I meant is more of a YOU vs Unknown/unsuspecting Fury wolf... of course someone familiar who's like read-up on your build will know exactly what to grab from his stash and all, but the fact is most won't be completely prepared and will be caught off guard. That's like you being a Fury/Rabies and someone just happens to be wearing 50% DR gear and happens to be equipped for anti-poison lol.

superjayson
16-09-2007, 18:09
build an fc druid, they match up against fury wolves well.
http://fcdruid.tripod.com/fc.html

i incorporate shockwave/maul into the build as well so it may be what you want.

Verashiden
16-09-2007, 19:49
1 point Maul should be all you need on a FC Bear to stand against a Wolf.

SlyFox
17-09-2007, 00:14
1 point Maul should be all you need on a FC Bear to stand against a Wolf.

Agreed. Make sure you listen to both superjayson and Jary, they really know a lot. Good Luck.

Queen Mebd
17-09-2007, 06:35
Agreed. Make sure you listen to both superjayson and Jary, they really know a lot. Good Luck.

Indeed. Shockwave alone gives bears quite an edge in DvD matchups. One tactic I find useful when going up against other shifters is to circle around them casting shockwave. Once you see the swirly above their heads close in with maul (this may take a little bit of maneuvering as shockwave is blockable). After you have the maul ball charging up, switch over to fireclaws and swat away. Also you can throw in the odd maul when you're locked in with fireclaws to throw off another shifter's rhythm. These skills when used properly in conjunction with fireclaws can give silly wolves fits. :jig:

Voice
17-09-2007, 07:15
Very difficult and expensive build .. if possible (assuming maul). The closest i got was getting the top bears down to 1/3-1/4 life consistently and killing them randomly. The key would be mass ar and defense ... they hybrid build w/ stone armor could be made godly ... but w/ that bug now ... it's not half as strong as it used to be. IMO w/o the bug go mual or go fc ... half doing any of these is a waste.

Porky
17-09-2007, 07:43
I already have a pure FC Bear, and he just doesn't cut it agianst good furys. My FC isn't really equipped for vs Furys, but you'd atleast expect me to do alright against them. My FC bear does 12k dmg, which after pvp penalty and 75 res would only be doing 250 dmg per hit. Since the Furys I duel usually have 7k+ life, it would take me atleast 28 hits to kill them, and thats if they don't stack. I'm usually dead by then even with ~9k life, 20k ar and 50%Dr. Thats why I was proposing this build. I actually kind of stated this wrong. I didn't really mean a FC/Maul hybrid, just pretty much a FC druid with high physical damage as well. -.-

Jary
17-09-2007, 08:32
Yeah, that makes senes.

Whether you put 1 point in Maul or 20, usually doesn't make no diff with damage since generally you rarely get that many charges off unless you "town charge". I was thinking more of the AR factor since you'd be using kodiak equip such as Fort, Highlords, etc. you'd have pretty low ar in maul if you just one pointed. Dueling some of these wolves like Ink who have like 10k defense... ~4 AR with Maul won't cut it. You'd need a good 12k Maul/17k AR Fireclaw... something like that. Also, the stun length is slightly increased too as an added perk.:smiley:
Just to compare, this was my Fireclaw druid's AR with one point in Maul... your would even be worse... more like ~4k-ish :[
http://s161.photobucket.com/albums/t240/Jaryism/?action=view&current=Screenshot005.jpg

Once you charge-up that physical damage, it carries over into fireclaw. It'd be pretty dope if you could factor in some of the sick attributes like deadly strike, OW, high stun, into your Fireclaw attacks.

Possible Gear?
this was maybe a thought...

Cerebrus (+3-4) 'shael' (20% fhr)
Fortitude
Caddy 3xjeweled, shael
Stormshield
bloodfists (30%fhr)
Vertungos (10% fhr)
Gore Riders
Highlords
2xRavens
= 60% FHR, hits 55% bp, perfecto

Torch, anni. 9 Shapers. Lifeys
Stash: Treachery, prebuff venom :) (laugh but it works >.<)

You may not, or ever, beat a wolf like Ink (but heck, who will lol) but if your build is solid and you keep getting better it's deffinitely possible ya know. Personally though, I've had much more success, overall, with fireclaw as opposed to maul... so I'm hoping that factoring that in could make a world of a difference....

Do me a favor... xfer the gear you have, similar to the stuff I have above to your Fireclaw druid. Let me know your stats then, such as AR... potential maul damage, maul stun length, total life, etc. Then we can see where you'd stand aighty

Porky
17-09-2007, 08:43
I have everything but the jeweled caddy. Get me a another ed/ias jewel and I'll be set. Until then it's only 4x shael'd -.-

Porky
17-09-2007, 09:26
http://img124.imageshack.us/img124/1771/screenshot036yv8.jpg


I actually cant equip him with my Maulers gear since I built him around enigma. But this is with grief and hilords/raven instead of my 110ias pb and angelics/raven

Edit: Nevermind, this is my regular FC setup with just a grief pb, my bad -.-

JudAndDagger
17-09-2007, 11:17
A fire claws druid using fort and griefp isn't the worst idea ever, but remember you will need a 15% ias jewel somewhere if you don't use highlords so that you can hit the next fastest attack frame. I am an advocate of shael storm, 54 fhr, and as much defense as you can muster. I would even encourage you to play around with lower life and fireclaws damage in order to max werebear and exploit the defense and damage bonus (especially using grief)

superjayson
17-09-2007, 17:19
i dont think theres much of a defense bonus to exploit on the werebear skill. its horribly weak.

Jary
17-09-2007, 19:31
I agree Jay. However, that got me thinking... now that I see your stats and Maul AR, it's pretty impressive even at one point. Much more than I thought. In that case, it wouldn't make too much sense to "max out" maul, but there was some truth to what Ink was saying...

Not so much the defensive bonus I was thinking... but the skill "Werebear" if maxed at like ~lvl 35-40 COULD supply some pretty bulky base damage with your Grief/jeweled Caddy, and combined with Gores & Highlord giving some descent deadly strike & OW that could deffinitely leave a healthy dent when combined with ~8.5k Fireclaws. And I'm not even talkin' about when Maul's charged up, I'm just talking pure base damage. I'm not saying it'd be like Godly or something, but even adding ~700 physical damage per hit gets amplified quite a bit with maul...

superjayson
17-09-2007, 19:40
yeah i know what you're saying. i still think its horribly weak though. Even a lvl 40ish werebear is pretty weak. At least in comparison to shout (remember a lvl 20 werebear is equal to a lvl 3 shout) and coming from a PvP perspective im not really sure the numbers add up to anything significant.

ive always been high on adding cb and ow's to your fireclaws attack as those two things add to your physical damage (more so open wounds) and dont require you sacrificing your fireclaws damage.

Jary
17-09-2007, 21:53
I feel ya' bro. I think high lvl OW's works wonders in this type of matchup as well as CB & Deadly, especially when there's little to no resistance to consider, which is why I think a nice +4 Cerebrus 'shael' and Gores would pretty much be a must.

Yeah, Werebear skill doesn't exactly save the day lol. Again, the defensive bonus is negligible, I wasn't even considering that a pro, heh. However, if he's using damage gear... (cerebrus, highlords, fort, bloods, gores, etc) having a ~lvl 39 or so Werebear will improve his base damage approximately +310%. That's not bad, considering that's not even factoring a few maul charge-ups that could easily bump your total %ed up to ~+400-550% real quick (Maul gives 20-260%), then switch to fireclaw when needed. The higher overall base damage, the more impact your Deadly strike will have when it hits like 1/3 of the time with fireclaw and/or maul.

Jary
17-09-2007, 23:44
Just to check...

Gris Caddy scepter
Base damage: 37-43 (perf +240%) : 125-146
3x40ed (+360%) : 170-198

Fortitude + Werebear skill = +(300+310)% = 610% ed

Max: 198 + (1+(190/100)+(610/100%))*198 = 1980 damage
Min: 170 + (1+(190/100)+(610/100%))*170 = 1700 damage

Therefore, the best of the best you could get for base damage would be about 1700-1980 according to the formula, not counting maul or fireclaw damage. Worth it imo though ^.^

Porky
18-09-2007, 03:30
Well, for skill setup, I'm atleast going to max Fire Claws, and two synergies. Obviously. So then I have 2 more skills to work on. I could either go:

Another FC synergy + Lycan
Another FC syngery + Werebear
Or
Lycan + Werebear

My whole thought was to make my skill set up like my regular FC druid, with is Max Lycan/FC, 1 in oak, and rest in synergy's. With this I should still have over 11k FC and 8k+ Life.

superjayson
18-09-2007, 03:49
if you're really wanting to add physical damage (which still isnt going to be alot in my opinion) then werebear HAS to be maxed.