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MasterMynd
12-09-2007, 01:05
(Say that three times fast.):rolleyes:

What exactly does a character have to do to complete each of the required quests?

And while we're on the subject, what exactly are the the quests that are required in order to complete the game at each level.

MasterMynd
12-09-2007, 05:16
Sorry for the double post, but I think my original post was confusing.

What I meant was: If you're in a party that's doing a quest, what do you have to do to ensure that you get creadit for the quest. Attack the boss? Hit the Boss? Be within X distance when he dies? Or can you just sit in town and not even go near the fight?

Lanceor
12-09-2007, 09:10
Kill Andariel
Cube a Horadric Staff
Defeat the Summoner
Open Tal Rasha's Chamber
Kill Duriel
Kill Travincal Council
Kill Mephisto
Kill Diablo
Defeat the Ancients

Italic - means only ONE party member has to be in the area for the entire party to get the quest.
Bold - means that ALL party members have to be in the area. Those who aren't will not get the quest.

Ax2Grind
12-09-2007, 09:30
I assume you meant those are the ones which must be completed, with italized/bolded being special requirements. Unfortunately, thats not correct.

Kill Andariel - correct, in order to get to act two.
Cube a Horadric Staff - incorrect, as a character whose already done it, known as a durimule, can create the game and allow all players to run the palace to attain the waypoints. It may technically be easier to portal, as you can only use your own if you don't have credit for the Tainted Sun, but it's not required. This, of course, needs far more detail.
Defeat the Summoner - you can run past him, open the book, and enter the Canyon of the Magi last I checked. This may have changed, though.
Open Tal Rasha's Chamber - see above.
Kill Duriel - in order to proceed to act three, correct.
Kill Travincal Council - incorrect. You can either kill them and use someone elses portal to attain the waypoint/entry to Durance, or use Khalim's Will to destroy the Compelling Orb, entering the Durance killing none (one, if you had to complete quest three yourself).
Kill Mephisto - yes.
Kill Diablo - of course.
Defeat the Ancients - incorrect. Last I was told, you can still receive credit for killing Baal as long as you're partied with someone else needing the quest who is in the Worldstone Chamber when Baal is defeated, thereby passing/saving the Rite of Passage reward until CLvl37 (the point at which you attain full experience for it).

helvete
12-09-2007, 12:00
Ok, to make it easy:
ACT I - ALL quests completed from town, EXCEPT the Cow King secret quest. That is only completed when being in the moo moo farm (party or not) and someone who hasn't already killed him at that difficulty gets last hit.

ACT II - Radament requires a rushee to pick up the book of skill. Rest is completed from town. Killing duriel has nothing to do with it either, only talking to tyrael will trigger the "talk to Jehryn". This means that you can self-rush act II by creating game, exit, kill everything including duriel, then join and talk to Tyrael. Only one char needs to do that, then the rest of the party gets the quest from town.

ACT III - Everything is completed from town, even mephisto, BUT! Rushees must enter the portal to get to act IV

ACT IV
- Izzy is completed from town
- Hellforge is completed from town (make sure to unparty before smashing the soulstone!!).
- Diablo... Don't actually know. I know you have to be close enough to get exp (dead or alive doesn't matter) when he dies, else credit for the kill is not rewarded, and the quest will not be completed. I don't know if only one character needs to get quest credit, tho.

ACT V - Everything except the ancients is completed from town.

"completed from town" means that only one party member needs to get quest credit (be there and kill, fetch items, etc) for the whole party to get quest credit.

krischan
12-09-2007, 12:31
You don't have to do anything to get all quests solved, as long as you are in the party and one of the party members who needs the quests as well is present at their scene. I'm 100% sure about that, as I did that with a couple of dozens of mules (questing through a game with a real character while having a mule logged in via a second game instance, for further HF runes) and all are L1 patriarchs who have never left town, except for changing from act 3 to 4 (the portal to act 4 is in Durance 3) and harvesting the HF gems and runes. Picking up quest rewards like Radament's book are a different matter, of course, but I guess that won't be a problem :azn:

MasterMynd
12-09-2007, 19:05
The original question was obviously about rushing. In my case, I have two computers, each running a separate copy of D2, and I'd like to rush my own character. But from what I gather from the replies, that's not really practical for a normal human with only two hands and one brain.

e.g. parking a character anywhere in CS, close enough to Diablo to get the quest credit, would be pretty much suicide (in HC).

Or have I missed something?

Ax2Grind
12-09-2007, 23:00
You don't park anything near Diablo in hardcore, and rushing in it always required two rushers to do it safely (I had thought). I suppose a Salvation aura can be used by Paladins in normal, but to have the radius to protect the rushees and have them close enough to it and Diablo while not getting targetted by him can still be lethal. I'd rather get rushed to the forge, level to CLvl15 and at least wear Iratha's Finery with Darkglow - the 75 base resistance with 15 all from other gear with MDR/potion overload should gaurantee survival with any one rusher at 90%ARes. This can go as far as to the end of nightmare, since a shield can make up the difference. In hell, it's mostly a matter of position.

helvete
14-09-2007, 13:12
e.g. parking a character anywhere in CS, close enough to Diablo to get the quest credit, would be pretty much suicide (in HC).

Or have I missed something?

You've missed the little corner just north of the pentagram. You can park behind the little walls on each side, and if the character killing dia doesn't run or tele around a lot, then none of dia's attacks will hit. Other monsters are not of concern once the last seal is opened and the three bosses are dead.

phool
14-09-2007, 14:23
A little OT, but does anyone know the secret to getting LLDs the hell and nightmare den of evil quest? I've done it before without the lld doing anything other than entering the den I'm sure but normally that fails and I need to bring in an ench to ensure the lld gets 1 kill themselves.

about the summoner, you don't need to complete that quest but you should do. Otherwise rushees won't be able to take rusher's tps into the tombs and you'll have to walk them from the wp.


- Hellforge is completed from town (make sure to unparty before smashing the soulstone!!).

On a few occasions I've seen a couple of people work together to try and do HF in diablo runs, denying all the people currently in CS from their drops who haven't done it yet. All for a couple of extra pgems... pretty nasty thing to do.

helvete
14-09-2007, 14:30
That pgem thing is very typical battle.net behaviour. I've seen someone borrowing the rushers cube, and refusing to give it back after cubing the staff....

jesterlolz
16-09-2007, 06:47
Tcht, all you noobs are forgetting the biggest skip of all, in which you bypass both the ancients and baal in one fell swoop.

You create a classic character, and do all of acts 1-4, then you can go into nightmare, and when in there, convert to expansion.

Thats just a little rushing tip for all you guys.

krischan
18-09-2007, 01:18
You have to solve 5 acts in classic to enter nightmare in the expansion and 10 for hell mode, i.e. if you reach act 2 in normal (you don't have to do anything there) and then switch to expansion, your character will be in nightmare. To end up in expansion hell, you have to reach act 3 hell in classic.

Tcht, all you noobs are forgetting ....
:laughing: