View Full Version : Immunity Cap?
Harleyquin
09-09-2007, 16:14
The current version of the game AFAIK limits the number of immunities any given monster can have at 2 (typically unique monsters). However I read in the forums once that Lord De Seis could spawn with sorceress elemental immunity (Entire skill tree immunity) in previous versions. I'm wondering whether one of the patches limited immunity counts (if at all) or if it's simply the result of monster property rebalancing.
It's because a later patch (1.10, I believe) limited the maximum to 2.
If a monster with natural immunity to fire now spawns with cold enchanted and with lightning enchanted, the game will choose either cold or lightning for its second immunity. Before, it would have received immunity to both.
Harleyquin
10-09-2007, 14:29
I wonder what the maximum number of immunities a unique could get prior to 1.10. I'm thinking four would have been quite doable depending on monster.
RazCotton
10-09-2007, 14:48
Uber tristram venom lords...not sure if keys where prior to 1.10 ><
Darkflight
10-09-2007, 15:18
The Uber spawned monsters are the only monsters in 1.10+ that can get more than 2 immunities.
I would love to see a Cold Enchanted, Fire Enchanted, Magic Resistant Gloam in the earlier versions. Fire, Cold, Lightning and Poison Immune with decent physical resistance IIRC. Add in a extremly high damage fire explosion on death, charged bolts that carry this explosion and an insanely potent lightning attack and you have atough nut to crack.
I have seen screenshots of some INSANE council member bosses from earlier versions. And Lord de Seis used to be insane as well IIRC.
AnEvilPeanut
10-09-2007, 18:51
That was way back when the council was a great place to run for MF and Exp. They nerfed it sometime in the 1.09 time period.
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