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Ax2Grind
04-09-2007, 04:09
Actually, the worst mods in combination on uniques (or super uniques with their mandatory mods). Sort of linked to real life, since this 'Worst Boss in the World' contest is running, but I've had this idea for a long time. Everyone knows what combinations are lethal, but I can imagine a few to start this off:

Giant mosquitos (suckers and feeders);
Originally, they only sapped stamina, now they poison you, as well. They're fast, and fly over obstacles like rivers. I believe they can spawn anywhere in act three, but could probably add another kind to appear in the areas they don't inhabit now, if not. Now imagine:
Extra Fast, Aura Enchanted (Holy Freeze), Mana Burn, Cold Enchanted.
They're on top of you in a heartbeat, you're slowed to a crawl both by the aura and cold damage, your stamina is gone so you can't run, your mana is gone so you can only attack normally or cast a portal to escape before the poison kills you.

Scarab Demons;
Everyone knows the evil here:
Multiple Shot, Lightning Enchanted, Aura Enchanted (Holy Shock), Spectral Hit.
In the current version, transudial damage makes SH worse, but the chance for insane lightning damage goes through the roof.

Zombies:
How about this lurking behind a corner:
Extra Strong, Cursed, Aura Enchanted (Might), Thieving.
I know thieving was removed, like Flamespike, but that shows you how long I've had these ideas.

I have plenty more, but need sleep. Anyone else have some?

yetidiah
04-09-2007, 05:25
Frenzytaur: Aura (fanatacism) extra strong extra fast mana burn
Souls: Aura (conviction) cold enchanted extra strong
Undead soul killer: Aura (Might) extra strong extra fast fire enchanted

Thos are just a few that i can think of, had a personal experience with the soul killer mod combo on my IK barb and i got owned.

phool
04-09-2007, 05:30
I don't know about the thieving one, what did that do? Different things are nasty to different builds, but extra fast-fanat-cursed can be very dangerous on just about anything. See Seis, except he gets the curses elsewhere and can go extra strong instead. Manaburn is very nasty too when combined with extra fast/cursed/fanat/might, to a teleporting player in particular. On an undead mob, very annoying to something like a whirlwind barb or avenger. I recall once it was only the boss and not minions who got that bonus.

conviction+lightning enchanted+multishot would be pretty much instant death in the MSLE era, still a threat with poor resistances. In CS the venom lord's pack can totally annihilate a unsuspecting hammerdin when conviction and lower resistance combine, using their inferno, which got buffed madly from useless to stand-still-in-this-to-die in about 1.10, maybe 1.11.

Mummy bosses used to be and may still be bugged to do insane amounts of damage whenever damaged if they are lightning and fire enchanted. Add cold, conviction or cursed to that. Creeping Feature could be a good example of this.

Teleport also used to be a lot more frequently to heal I think. a stoneskin-magic resistant-teleports back in .07 or so could be incredibly tough to kill for the wrong build I think, at least I remember having a hell of a job on hell council thanks to a poor build and the teleport mod.

Oh yeah, in ruined temple etc those spiders can land an incredibly nasty poison on you which I've often found will overpower a super healing pot with mediocre poison resistance. They do a lot of damage and move fast too.

undead soul killers still take the cake. As if massive explosions on death, unpredictable movement, high movement speed, high damage and unleechable wasn't enough they can't even be frozen/colded.

yetidiah
04-09-2007, 05:42
thieving was a mod on de sies in the older versions, he'd hit you and it would pull a potion out of your belt.

SSoG
04-09-2007, 10:24
Actually, the worst mods in combination on uniques (or super uniques with their mandatory mods). Sort of linked to real life, since this 'Worst Boss in the World' contest is running, but I've had this idea for a long time. Everyone knows what combinations are lethal, but I can imagine a few to start this off:

Giant mosquitos (suckers and feeders);
Originally, they only sapped stamina, now they poison you, as well. They're fast, and fly over obstacles like rivers. I believe they can spawn anywhere in act three, but could probably add another kind to appear in the areas they don't inhabit now, if not. Now imagine:
Extra Fast, Aura Enchanted (Holy Freeze), Mana Burn, Cold Enchanted.
They're on top of you in a heartbeat, you're slowed to a crawl both by the aura and cold damage, your stamina is gone so you can't run, your mana is gone so you can only attack normally or cast a portal to escape before the poison kills you.

Scarab Demons;
Everyone knows the evil here:
Multiple Shot, Lightning Enchanted, Aura Enchanted (Holy Shock), Spectral Hit.
In the current version, transudial damage makes SH worse, but the chance for insane lightning damage goes through the roof.

Zombies:
How about this lurking behind a corner:
Extra Strong, Cursed, Aura Enchanted (Might), Thieving.
I know thieving was removed, like Flamespike, but that shows you how long I've had these ideas.

I have plenty more, but need sleep. Anyone else have some?

Anything dual-enchanted (Lightning Enchanted, Fire Enchanted, Cold Enchanted- pick two), because they're massively bugged.

If something is Lightning Enchanted and Cold Enchanted, then every time they release sparks, they'll also release an invisible cold explosion (as if they had just died).

If something is Cold Enchanted and Fire Enchanted, then instead of releasing one fire explosion and one cold explosion on death, they will release TWO of each (two FE pops, two CE pops).

Fire Enchanted + Lightning Enchanted is actually the worst. Every time the monster releases sparks, he'll also fire off a FE pop (as if he just died). EVERY TIME. If you hit a monster with a 2-frame Dragon Talon, you could easily release 8+ Fire Enchanted explosions in a single second. :shocked:

If a monster spawns with all three (or if a beetle spawns FE and CE), then every time you cause the monster to spark, he also emits an invisible FE explosion and an invisible CE explosion. Then, when it dies, it releases two more FE explosions, and two more CE explosions. Ouch.

krischan
04-09-2007, 11:55
Frenzytaur: Aura (fanatacism) extra strong extra fast mana burn
Souls: Aura (conviction) cold enchanted extra strong
Undead soul killer: Aura (Might) extra strong extra fast fire enchanted

Thos are just a few that i can think of, had a personal experience with the soul killer mod combo on my IK barb and i got owned.

Frenzytaurs: They also have to be PI to make them a nightmare for builds who rely on physical damage.

Souls: Add mana burn and you will never be able to attack them with anything but a regular attack while they kill everything in a few seconds, except characters with strongly overstacked lightning res.

Soul killers: They are a horror for melee characters if they appear together with OKs and Horadrim ancients.

Ax2Grind
04-09-2007, 12:06
I've never heard of invisible explosions, and I've been lurking in this forum since before 1.09. Transudial damage, however, is something I coined: damage done through another source, in this case being hit by fire/cold/poison through charged bolts. There are a few I didn't write down because I was tired:

Bone Fetish (this is the classic 'doll bomb'):
Fire Enchanted, Cold Enchanted, Cursed, Aura Enchanted (Conviction).
That's the only combination I can remember, so that when they die their natural implosion is more painful from the Amplify Damage, and the fire/cold becomes brutal. Since they're fast and attack melee, there's very little else you can do but be closes to him when he dies.

Oblivion Knights:
Aura Enchanted (Conviction), Stone Skin, Magic Resistant, Mana Burn.
This combination used to give an oblivion knight, and his abyss knight minions, nearly unstoppable abilities. They're naturally poison immune, are either highly resistant or immune to elemental damage, and have very high magic resistance (I don't think they're immune, though). Top it off by having curses from the boss: Decrepify is you try running, Lower Resist if you stand still, Amplify Damage if you melee, etc. Not only that, since the minions have a natural type of spectral attack, the lowered resistances are nearly deadly to melee or rangedm and if either hit you you lose mana. I can't remember if I had Extra Fast on them previously, but I think they're hard to kill now, so they probably don't need it.

AnimeCraze
04-09-2007, 12:32
Anything with conviction and lightning enchanted, especially souls and uber meph.

krischan
04-09-2007, 13:22
Oblivion Knights:
...Aura Enchanted (Conviction), Stone Skin, Magic Resistant, Mana Burn.
This combination used to give an oblivion knight, and his abyss knight minions, nearly unstoppable abilities. They're naturally poison immune, are either highly resistant or immune to elemental damage, and have very high magic resistance (I don't think they're immune, though). Top it off by having curses from the boss: Decrepify is you try running, Lower Resist if you stand still, Amplify Damage if you melee, etc. Not only that, since the minions have a natural type of spectral attack, the lowered resistances are nearly deadly to melee or rangedm and if either hit you you lose mana. I can't remember if I had Extra Fast on them previously, but I think they're hard to kill now, so they probably don't need it.

My observation is that they always cast decrep when you are in melee range with themselves while it can be amp if you are in melee range with somebody else.

Extra-fast: De Seis is sometimes extra fast and if you are too careless and you have a small problem with lags and run into his minions, they will tear you apart in a few seconds because of his fanaticism aura... at least characters who don't have lots of life or high blocking.

howdidigethere
05-09-2007, 00:14
I had a fun time with Rakanishu. Lightning Enchated, Extra Fast, Aura Enchanted (Conviction) and Mana Burn. Ouch.

lendial
05-09-2007, 00:20
thieving sounds freakishly cool lol.

the worst ive actualy met is frenztuars with might, i didnt see other mods because they raped my sorc in 2.5 seconds.

Ax2Grind
05-09-2007, 20:22
My observation is that they always cast decrep when you are in melee range with themselves while it can be amp if you are in melee range with somebody else.

Extra-fast: De Seis is sometimes extra fast and if you are too careless and you have a small problem with lags and run into his minions, they will tear you apart in a few seconds because of his fanaticism aura... at least characters who don't have lots of life or high blocking.
When you're within melee ranged of them, they seem to have a higher chance of casting it so they can run away, making it more difficult to get them before they cast that damn Iron Maiden, which they tend to do when they're back to a safe range. Combine that with being one of only two types of white-named (non-boss) monsters unable to be taunted or howled (Minion of Destruction being the other) and they are just outright pains in the ***. Still, Lower Resist or Lower Defense curses with Conviction would be lethal against that combination of mods.