View Full Version : Natures peace and blessed hammer
"Nature's Peace: "Slain Monsters Rest in Peace" means that the bodies can't be resurrected or they can't be used to raise skeletons (Necromancer). They can't be used for Corpse Explosion either. It will work only if you kill the enemy with a physical damage or elemental (Blizzard or Fireball) and not magical damage. The ring will work for the Paladin's Blessed Hammer skill. "
This came from battle.net/diablo2exp, I get most of my info there and its rare that I see a mistake like this up there. When I use hammers with this ring it seems to do the job (stopping Nihlathak's CE), can anyone validate this?
nickedoff
03-09-2007, 04:38
When I use hammers with this ring it seems to do the job (stopping Nihlathak's CE), can anyone validate this?
If it stops monsters from resurrecting and battle.net says it's supposed to, why are you asking?
Arreat Summit is actually incorrect with the RIP description anyway. All magical damage will indeed trigger it and not just Blessed Hammers.
'magical' is such a horribly vague word in diablo as it is, with such different uses as magic damage resistant, magic resistant and magic immune. But I can't see any way of understanding it that makes
It will work only if you kill the enemy with a physical damage or elemental (Blizzard or Fireball) and not magical damage
that true.
sangfagel
03-09-2007, 13:20
'magical' is such a horribly vague word in diablo as it is, with such different uses as magic damage resistant, magic resistant and magic immune. But I can't see any way of understanding it that makes
The difference between immunes and resistant is one thing and it is transparent. Immunities can of course differ since they are resistances > 100%, so in some cases they can be broken in other cases - not.
The term "magical" is in fact used in inconsequent way and sometimes referes to a specific type of damage (as hammers, spirits or berserk) and sometimes occures in wider meaning including elemental damage.
==>
see x% macical damage reduce contra magical damage reduced by x
If it stops monsters from resurrecting and battle.net says it's supposed to, why are you asking?
Battle.net says its not supposed to work with hammers but it does. I was just seeing if somebody else had the same experience or if I was just dodging CEs.
Edit: Wow............. ok after rereading the bnet description and seeing that it said "will" instead of "won't"...
Yeah so just ignore this thread..
The difference between immunes and resistant is one thing and it is transparent. Immunities can of course differ since they are resistances > 100%, so in some cases they can be broken in other cases - not.
The term "magical" is in fact used in inconsequent way and sometimes referes to a specific type of damage (as hammers, spirits or berserk) and sometimes occures in wider meaning including elemental damage.
==>
see x% macical damage reduce contra magical damage reduced by x
you're missing the point, which is that 'magic' means complete different things depending on how its used. Example
'Magic immune' monster - cannot be affected by bone spirit, blessed hammer, etc
'magic resistant' boss - this one increases elemental resistances.
I have seen a lot of confusion from new players who don't understand why their meteorb is able to kill a horadrim ancient and so on.
sangfagel
04-09-2007, 15:21
you're missing the point, which is that 'magic' means complete different things depending on how its used. Example
'Magic immune' monster - cannot be affected by bone spirit, blessed hammer, etc
'magic resistant' boss - this one increases elemental resistances.
I have seen a lot of confusion from new players who don't understand why their meteorb is able to kill a horadrim ancient and so on.
My point was that these two things was not so completely different. The term in itīs first meaning designates a very specific type of damage (bone spirit, blessed hammer, etc); the second meaning is wider and contains the first one plus all types of elemental damage. I was thinking about this term as it is used according to ITEMS.
Your point is that, if talking about MONSTERS, the game uses the first meaning in context with "immune" and the second one in context with "resistant" or - may be - something else - itīs impossible to say without to look into game files.
The general rule is that IMMUNITIES are allways listed upp for every SPECIFIC type of damage, so there is no doubt what the game mean here and the term just canīt be vague in this context. Only unexperinced players can missunderstand it.
What was ment with "magical resistant" monsters is still unclear for me, since many monsters in Hell difficulty are resistanta till some kind of elemental damage even when no information about it shows under their names :scratch:
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