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View Full Version : MARROWWALK bug help


onehair
02-09-2007, 03:59
I've read about the Marrowwalk bug, and I now have the boots. I have put no points into bone prison, but when I put on the boots, I see no increase in damage from the synergies.

Does this bug no longer exist? Or am I just doing something incorrectly.

Assistance asap please :smiley:

MYK
02-09-2007, 04:09
Bug don't work no mo.

FrankWest
02-09-2007, 07:34
That bug was fixed a while back, sorry. Charges no longer synergize, this is the best example of that.

lendial
02-09-2007, 07:55
the bug fix sadly killed off most bone necs from the pvp scene

inanefedaykin
02-09-2007, 22:35
Yeah, now bone necs don't do nearly as much damage as hammerdins. Thank you, Leto!

Arkardo
03-09-2007, 01:29
Thank you, Leto!

Leto, like in Dune?

krischan
03-09-2007, 12:57
the bug fix sadly killed off most bone necs from the pvp scene

You mean, with the removal of the Marrowwalk bug, PvP bone necros aren't artificially kept alive anymore :wink3:

Noite Escura
03-09-2007, 16:51
Yeah, now bone necs don't do nearly as much damage as hammerdins. Thank you, Leto!
Did they ever? I thought the only advantage of Marrowalks was to save synergy points that could be used to develop summons while still retaining top power Bone Spells.

inanefedaykin
05-09-2007, 02:26
They gave 33 levels of bone prison which gave a considerable damage boost without spending a single point. That rocks.

crawlingdeadman
05-09-2007, 08:27
what i thought sucked was that little ol' pvm summoner couldnt rely on bone spells to create his army.