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phaolo
02-09-2007, 00:32
Can you please tell me which level should I gain before fighting each end boss and proceeding to next act in hell difficulty?
Exp gain is very low compared to the danger and I'm quite bored of doing more training. I can't find also a chart for classic monster exp and level
Thanks

stephan
02-09-2007, 00:56
EDIT: this is classic forum....

ignore my post.

Fists of War
02-09-2007, 05:49
You'll want to be around lvl 70 for andy, 75-80 for duriel, 75 for meph, 80 for diablo. Just IMO, but it all depends on your build/gear. As I know you are playing in singleplayer with average gear, and a semi-ok build, just get as high as you can!

phaolo
02-09-2007, 08:53
Ouch..I did it at level 68.. luckly I killed her, but the drops were useless. I don't dare imagine Duriel. I really need a "cannot be frozen" item.

Hey a thing: I managed to find a tower shield and socketed it with 3 perfect diamonds (not pavise unfortunately). I've arrived at 75\75\75\64 res but enemies still cause great damage! Armor is 1600 with holy shield (640 normal). Could it be a small life pot problem? I have 152 vitality and 660 life.

I understand hell difficulty, but damn.. 3 unique tainted bosses spawned nearby in the catacombs plus their followers is a bit too much..

I'll let you know if my strange character survives this mess ;)

zrk
02-09-2007, 16:33
You have too little life and there is no going around it. A 3 pruby helmet and a 50 life resist belt would help it somewhat, but not by a lot. I think you should remake your char(sorry :( ) and sink pretty much all your points into vitality (with only just as much strength as you need for gear) because as is, he wont have enough life to handle the later acts.

phool
02-09-2007, 18:10
As a general rule, don't worry about being too low a level for good xp, only being too high. At level 68 there is nowhere in classic you're too high to benefit from good xp.

phaolo
02-09-2007, 18:47
Thanks for the answers

The big problem is that if I don't put points into strength I cannot wear good armor (1600 def means 50%-60% hit) and cannot do enough damage (140 str means 600 average damage); if I avoid dexterity I cannot hit monsters (110 dex means 55% with 10 zeal only). I'll put future stat points to vitality and 1 to dex every now and then. I'll aim for 200 vitality at level 80 till 250+


phool-->you mean I'm too low on level? Anyway exp now increases a bit more in the desert. Seems almost easier than before :shocked:
Level 60-65 in act 1 were devastating (and loong). I still didn't have the pleasure to meet unravelers here however.. (I'll wait level 69-70 to fight Radament)

phool
02-09-2007, 22:31
Sorry for that confusing post. I meant too low not too high. You are too high for basically all of act 1, but too low for nowhere. Are you still level 68? I would say tal rasha's tomb and later is good in terms of getting the most out of monsters killed though of course some areas have better monster density etc that makes them better (flayers) or some other factor (urdars for example are generous with the xp).

If you're 5 or more levels above the area lvl you should probably move on if possible (if you're only couple above that it may be worth in some areas just killing bosses and their minions while ignoring regular monsters). If you're more than 5 below and can still kill stuff by yourself without dying a lot though don't worry about it at all. As a general rule.

Area levels here (http://forums.diabloii.net/showthread.php?t=413093http://)

If you have a poor chance to hit, pumping dex isn't that beneficial btw. Leveling will increase your cth considerably - even with 5k ar a level 13 has like 10% cth a monster in hell for example - and items such as angelic rings, sigon helmet can also help out a lot. Strength can make a pretty significent difference to damage output though, especially with a high base damage weapon while attacking with low %ed.

phaolo
03-09-2007, 02:04
Uh, no sorry I was 67. I'm 68 now, in Lut Gholein

Blood Moor level 51?? Woa.. and I thought it was a problem of low char. It's strange that Blizzard set levels so low. I wonder how a lvl51 could survive this difficulty.. anyway, now I know why I had to do all that training.

2 questions:
-will shops sell full rejuvs and exceptional items in next acts?
-will I ever arrive to level 90 in single player classic?

ffejrxx
03-09-2007, 03:35
no, but you can make them with your cube
3 health + 3 mana + a chip gem = partial juvie
3 health + 3 mana + a regular gem = full juvie
or just kill champion or unique monsters for them

eventually

Chow Yun Thin
03-09-2007, 10:47
I don't dare imagine Duriel. I really need a "cannot be frozen" item.
Unfortunately Duriel always has the Holy Freeze aura, which can slow down your character even with Cannot Be Frozen.

phaolo
03-09-2007, 15:57
Yess, now experience flows normally. Level 70! :cool:
Lol, Radament spawned with "extra fast multi shot lightning enchanted"! Luckly Unravelers shot un-holy bolts only from distance..

Well, about Duriel surely his aura will work at 1/3 like mine.. :rolleyes:

goomba
05-09-2007, 20:43
many of my most powerful characters on bnet have some of the lowest of armor/defense ratings.

as an example, many of my sorc's use twitch for the str/dex boosting, and the very good blocking.

one thing the defense discussion may have overlooked is the calculation of mLvl vs. CLvl in the chance to getting hit.

as an example, my level 92 characters rarely get hit in the cs, in a full game, even with careless teleporting, or careless Clagging. on the din's part...

phaolo
07-09-2007, 21:43
What is twitch?

So, being hit is only a question of higher level than monsters? Now I understand why after a while you become invincible in river of flame.. is there a formula for that?

Anyway what's the advantage of having low defense? Less str, dex and more vitality? For meleers str is needed however. For PvP isn't dex required too?
Or maybe they have uniques with low defense but lots of modifiers


Well, from the various comments I can see that again magicians are stronger than warriors like diablo 1.. :(

goomba
07-09-2007, 22:41
What is twitch?

So, being hit is only a question of higher level than monsters? Now I understand why after a while you become invincible in river of flame.. is there a formula for that?

Anyway what's the advantage of having low defense? Less str, dex and more vitality? For meleers str is needed however. For PvP isn't dex required too?
Or maybe they have uniques with low defense but lots of modifiers


Well, from the various comments I can see that again magicians are stronger than warriors like diablo 1.. :(

twitch = twitchthroe armor - a unique, green leather armor, that is light, lacking in defense, but offers +10 str +10 dex, and if I recall correctly 20% fhr, as well as 20% increased chance to block. (or is it IAS and chance to block? can't recall, anyway it's extremely useful for budget sorc builds, and I've even seen irathra's wearing hdin's use it LOL )

for characters that flit around, like sorcs, high defense is typically not needed as they rarely get hit via melee, and with twitch, they have a good chance of blocking individual hits regardless

for other characters, such as my mart barbs, that predominately do pvm outside of chaos sanctuary, and the dreaded curse of iron maiden, they have gobs of leach, so getting hit isn't a big deal, as the next whirl wind will just result in leaching it all back.

I regret I do not know the forumula off-hand for the mlvl vs. clvl chance to get hit, but I'm sure it's in one of orphan's guides. on classic, dexterity has no bearing on blocking ability whatsoever. for pvp, even mele'ers you'll find many a player especially on non-ladder where 1.09 dupes still exist with characters that are very nearly pure vita builds, even barbarians.

virtually every item they wear is -30 req, or -40 req in teh case of a certain red ornate, and/or adds gobs, and gobs of strength.

akukami's lvl 90 BvA that I inherited when he quit has slightly over 4100 life with 169 base str, and a level 31 bo. I ran up against a barb that claimed to have 5k life that was using a nice high damage -30 req bh...

the difference? akukami's bva is all legit, untwinked, wearing all legit gear from last ladder season. the barb I ran up against was using quite a few very expensive dupes which I shant name.

phaolo
08-09-2007, 13:51
5000 life in classic?? If I calculate well, a lvl99 barb with 500 vitality would arrive to 2200 life.. you mean with 20 battle orders plus lots of life modifiers enabled? His STR/DEX would be 65/20 however

Anyway for my paladin I planned to arrive only at 1000 life with 250 vit.. and I thought it was a lot! Sure BO is a great skill (also Natural Resistance seems very good)

The best unique armor to me is Guardian Angel. High defense, +1skills, high and fast block, all max res to 90%! Ok the problem is just to find it lol

fledgeling
08-09-2007, 17:07
I think in LOD, the barbarians (as well as zeal-palladins*) need increased attack speed (IAS), so in fact a twitch would be still useful for them (of course it's NOT recommended on a PvM barb IMO)

*IAS affects zeal speed in classic too, so that your character can zeal faster with +ias gear
if you had a 200defense armor and a twitch (max defense of 60) your zealot would benefit more from the 20ias, 20%chance to block (unless you have high holy shield) and 20faster hit recovery, than from the useless 140defense (your chance of being hit would drop from say 90% to 85%)

phool
08-09-2007, 17:15
I'm afraid guardian angel doesn't exist in classic. Neither do any other exceptional uniques.

No doubt they were using rings, gloves etc with large strength bonuses if they had dupes piled on so base dex and strength. Lots of prubied items with 60 health. Perhaps a level 30 BO on a loader. Seems doable.

My hammerdin has 1.7k life at level 89, 55 or 58 strength being the highest requirement item depending on shield. Not quite base str/dex, has wasted about 15 attribute points which have become unecessary since acquiring new jewelry and gloves.

twitch has fhr, ias and ictb. 57-58 defense and 10 strength and dexterity. Unless you can afford an extremely nice shield for your sorc it's often going to be the best armour for general usage, though I wouldn't really recommend a shield which isn't 30/20 anyway (for the fbr rather than ictb), getting the right shield type can be difficult. I would try and aim for 30/20 grims, -req tower shields, -req scutums or round shields on sorcs instead. Pretty daft on a paladin, holy shield allows mine to get 74% block even on my 15/10 buckler, 75 if prebuffed.

It's an incredible lower level armour. The strength and dex helps prevent wasting points before you can use those lvl 60+ req jewelry and other items. I often will wait a level for equipping ravenclaw when enched (twitch is Q16).

I wouldn't put it on a barb either except for lld.

fledgeling
08-09-2007, 17:24
swordback barbs use twitch for the 20% ctb (IAS does not affect them in classic)

as for the -req items, paolo is playing singleplayer I think and the reality is that gathering the -req items on bnet is still very hard despite the fact that you can trade

the most irritating thing is that one CANT find the -40req items anymore and many people have them on NL :(

Murrogh
09-09-2007, 02:27
Cannot be frozen doesn't work vs durial. He is holy freeze so cannot be frozen doesn't effect it.

Fists of War
09-09-2007, 10:36
OK phaolo, the reason that you were confused about someone saying you should tackle the blood moor at lvl 51 is because they were most likely talking battle.net play. With a good team and great items, you'll be able to do hell at this level. But playing through untwinked, slowly but carefully (the proper way :lol:) you are about the perfect level for your current act.

Good luck on Duriel, his holy freeze aura will absolutely own you as a melee character. Open wounds may be necessary if you can't hit him a lot, but maybe you'll manage. You could make it to lvl 90 in classic singleplayer, but the way you are going I reckon you'll be around lvl 80 or so when you finish hell act 4. Then you'll need to rerun areas over and over to level.

phaolo
09-09-2007, 13:45
fledgeling:
What's the max weapon speed? My battle hammer is normal (0), I have +10% from gloves and +34% from fanaticism. Can't survive without this weapon

phool:
no exceptional uniques=:cry:
Yes, I noticed that hammerdins don't require much STR\DEX and also ENE. So their vitality is very high, also because they can't steal life.
I'm using BH as a secondary weapon for PI immunes and at level 16 works good. Also casting doesn't seem to be slowed much by cold. Anyway for now zeal + fanaticism with 12% leech + 3% mana is perfect.


fists of war:
Yes, there should be a "single player classic" forum too lol
Mm Duriel.. if fanaticism really works worse than other difficulties I'll have to try BH on him. Anyway I rely on leech+health potions+thawning


Thanks :grin:



p.s: a steel beetle from canyon of the magic dropped an unique ring!!! From the design it could be Stone of Jordan,Raven Frost or Carrion Wind!!! Going to Cain..
..
..
no..it's manald heal :(

phool
09-09-2007, 15:08
p.s: a steel beetle from canyon of the magic dropped an unique ring!!! From the design it could be Stone of Jordan,Raven Frost or Carrion Wind!!! Going to Cain..
..
..
no..it's manald heal :(

I'm afraid no carrion winds or raven frosts in classic either, only cathan's, angelic, nagel, manald and soj. Amulet-wise you've got angelic, cathan, irathra, tancred's, nozokan, mahim oak curio, etlich. Angelic is the only amulet of interest to you I would imagine.

I think the only ways to get cannot be frozen in classic are hsarus full set, death's belt, hawkmail. death's belt+gloves are pretty tricky to acquire on single player though. And it won't affect holy freeze from Duri as said.

Battle hammers are pretty slow, I'd aim for 35% IAS to get 5 fpa with zeal (assuming level 20 fanat). However if you switch to a knout you can get 4 fpa at 40% IAS. You could also get 4 fpa with a naga but you'd need sigon gloves+sigon other, twitch and goldwrap which would leave you with little room for res.

phaolo
09-09-2007, 17:43
Bah! Too few good uniques rings in classic :(
My rare jewels are better:

eagle grasp:
+104% AR
fire res +21%
cold res +29%
+10% cast rate
half freeze

bone eye (wow):
+66% AR
+8 min dam
6% life leech
fire res +11%
light res +10%
+4 str

prismatic amulet of wealth (I use this):
all res +19%
+68% gold

viper talisman:
+1 paladin skills
+18 life
+10 ene
+4 mana
+4 min dam



Interesting normal uniques for me are:
-Goldskin armor
-Duskdeep helm (owned)
-Steelclash (owned) and Ward shields
-Goblin Toe or Tearhaunch boots
-Nightsmoke or Goldwrap or Bladebuckle belt
-Crushflange mace (found)

No good normal sets >_<
(civerb's cudgel however served me well till end of nightmare difficulty)

For IAS I'm ok then: 44% with 16 fanaticism

phool
09-09-2007, 18:20
No good normal sets >_<
(civerb's cudgel however served me well till end of nightmare difficulty)


death's, angelics, full irathras and to a lesser extent civerbs and sigons are all pretty good.

phaolo
10-09-2007, 04:07
Ok, I needed hours to clean canyon + true tomb, so I wanted to avoid having to do that again. I decided to fight Duriel at level 73 and.. it worked. The battle lasted 3 entire minutes and 20 potions.. woa, these monsters really have a lot of life!
Now Act3

I was whining about finding 4 unravelers together.. well in Tal Rasha they're everywhere!! Like 5 +2 bosses and all the nice followers. Phew, that has been hard :dizzy:

j1mb0x99
10-09-2007, 05:20
I love reading all your little recaps. I started playing this game single player and remember how hard some of this stuff was. Keep it up : )

-JiM

phaolo
10-09-2007, 11:48
Hehe I was afraid to bore\annoy someone with all these posts instead
Anyway I'll surely post again in case of major event\godly item\difficulty\questions\act end boss. Otherwise I would comment every move lol ("shared single player" hehe)
Thanks for the post j1mb0x99 :smiley:

Fists of War
11-09-2007, 15:20
Hey phaolo, just correcting something - a Battlehammer has a base speed of 20. You might have looked it up wrong, so here is some BP's for zealing with a battlehammer:
(with 35% speed from fanaticism, you might not have it but it should still be about pretty close)
-no IAS except fanaticism will get you a 6 frame attack
-35% IAS plus fanaticism will get you a 5 frame attack
-120% IAS plus fanaticism to get a 4 frame, impossible in classic

You are going so good, this is your first character right? My first only got to lvl 25 in normal act 3...then again I didn't have these forums back then.

Keep on with with the cool updates! Good luck in act 3 and 4!

phaolo
12-09-2007, 01:35
Hehe yes, without this forum I would have maxed prayer or some other useless skill lol

About the hammer speed.. for the paladin it shows normal (isn't it 0?). It seems to increase with just my 10% IAS and of course with fanaticism (becomes like a fast weapon).
35% is hard to obtain. I only got this bonus on gloves in hell. What other items can have this modifier?


Lvl 74, arrived in Lower Kurast. I've encountered good small maps in hell, but act3 jungle has been a giant mess

Fists of War
13-09-2007, 09:43
Never go off the very slow/slow/normal/fast/very fast things, they vary for every class you wields the weapon. Look at the Arreat Summit (search google :lol:) for the weapon speeds and base damages of all the different weapons.

It'd be cool if you showed a screenshot of your weapon, I'm curious as to how good it is. IAS can spawn on weapons (up to 40% on maces/axes/swords etc.), gloves (both sigons and deaths have a 30% IAS set bonus, rares can have some too), and on Twitchthroe armour and Goldwrap belt.

The easiest way to get that 35% is to get 30% on set gloves then 10%+ on the weapon. Alternatively use a weapon with 30%+ and Bloodfist or rare gloves. Might be a tad hard to get in SP, but the set gloves at elast shouldn't be.

phaolo
13-09-2007, 13:31
Well, my weapon is not that great, but it really saved my character. Without this I wouldn't have dealt enough damage to survive hell difficulty

Here is the screenshot:
http://img340.imageshack.us/img340/4125/diablobattlehammerqj3.jpg

Also the armor was decisive: mesh with 99% defense modifier plus other bonuses. I wear only rare items lol (except for amulet and shield)

phaolo
16-09-2007, 12:30
Phew..council defeated and last waypoint activated.
Lol I hate durance of..hate, expecially undead dolls bosses with curse, LE + aura. :yikes: 800 life is slightly enough to not be killed by their explosive death. Also the map is way too big

I'm lvl 76, but I think I'll need more training to be able to survive in Act4. Is next level enough? I'm growing a bit tired of this.. (Act1 hell fault)

I still need good armor..all rares but only demonhide or mesh. I didn't imbue yet however.. I'll wait for a very high level (maybe in LoD only)



P.S: why some rare items are red? (not talking about common magic ones)

Fists of War
28-09-2007, 02:55
Imbue now, lvl 76 is fine. Maybe imbue some more battlehammers to get a better weapon, if you have 3 imbues left you should be able to get a okish one. You could try to kill travincial or the flayer jungle at a higher /players x for experience before trying hell. But a better idea would be to try and do the izual quest in act 4 for the skills, then level. Maybe get lvl 80+ for Chaos Sanctuary.

And some items are red because you can't use them. IE a wirts leg from normal if you are playing in a nightmare game, or a soulstone from NM if you are playing in hell. And some rares are red because they have 0 durability left. Or if you are talking about the actual colouring and not the name, a certain mod (high +life) turns the item red.