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View Full Version : Build idea: desynching throwbarb


zeiris
28-08-2007, 13:49
I -think- it's a way to make a throwbarb very, very viable in HLD.

IDEA:

Build based on easily reaching desynch speeds using a combination of intrinsic barb skills, item frw, and vigor from harmony. The minimal gear investment needed for this should allow a pretty powerful ranged offense with double throw.

THEORYCRAFT:

http://www.diabloii.net/items/modifiers/fastrw.shtml (kinda stupid how you're not allowed to link the guy's original site, but you can link to the diabloii copy of it)

Enigma, 40FRW boots, 1 point in inc. speed and +9 skills = 9.6 yards/s, slightly faster than charge. More FRW + higher level in IS will get you another yard or so. Harmony on weapon switch will add another 1.44 yards/s.

Final speed will be around 11-10 yards/second. For comparison, normal charge is 9 yards/second, vigor charge on a hammerdin around 13. Difference is, you don't need mana so you are ALWAYS moving, and you have precise control whereas charge is more limited.

SKILLS:

max BO, 1 BC
max double throw, double swing, throw mastery
one point in nat. res, one point in WW
dump rest of points into increase speed

PROS:

Mobile, can run all over blood moor picking fights and avoiding ganks. Has enigma and sorc FCR breakpoints for extra mobility/prison immunity. (Feral druids suck.)

Loads of life, so is -nearly- as uninterruptable as charge.

If you run from cold plains to town entrance, you've got a second or two of free beats on unsuspecting chumps.

CONS:

Smiters: will 1 point WW with no melee weapon mastery kill them? How much AR do you need to hit one? (I don't know melee well.)

WW barbs - no clue what would happen there. You should be hard to hit if you never stop moving, but so will they... Get max block and stormshield + walk?

Anything else I'm missing? How would this do in an average pub PK game?

Barcelona
28-08-2007, 14:38
Wheres the equipment layout?

inanefedaykin
28-08-2007, 15:26
You'll never kill a melee toon because max block on top of your low ar is gonna be killer.

kykle
28-08-2007, 16:41
you will neded a ton of AR charms to make this work, but i like the desynch idea

NewForumBloke
29-08-2007, 09:27
Throwbarbs have such huge ar problems, id have to recommend something like 9x 120+ ar gcs (preferably with life), as well as 10x 30+ ar scs (again, preferably with life). I assume Angelic Ammy/Ring/Raven? You might also want to try out a harmony on switch for that extra r/w boost. Curious also... Arreats helm? or do you have some sick lil rare with 20-30 frw?

-BLoke :smug:

zeiris
29-08-2007, 10:39
Why does doublethrow have AR problems? It's got twice the bonus of whirlwind, despite being slightly behind other skills... I was thinking of dual ravens + highlords or something for general use, with angelics coming out vs smiters and WW barbs.

Then again, might be better to get a shield and max out on Berserk. Funnier too.

ShazamLies
29-08-2007, 11:08
Ionno if its me but that 9yards/s seems a little slow for charge. (maybe the table is old or maybe i'm retarded.)

But even still, I don't see how you can outrun charge. 85% fr/w + 10 total pts in increased speed, a lot of bvcs run nearly that fast on their normal setup, and they don't out run charge.

Barcelona
29-08-2007, 13:03
WhErEs ThE eQuIpMeNt LaYoUt...!??!?!?!?!?!?

Romasm
29-08-2007, 14:52
Those rare barb helms with xx% to AR (bases on character lvl)/ increased speed/other usefull skills would be awesome. The xx%to ar mod can make the helm white, a big bonus to style. 2sox would be the way to go, then put a cham/15ias40ed (just a suggestion) in and use 2 angelic rings& amu. Because.. u will need as much AR as possible. those 20/19/18 lifers with 3xar charms are nice. And maybe poison charms?^^

What weapons btw?
And other equipment?

As for uniques: these are the options:
http://img250.imageshack.us/img250/8906/throwyl7.png
http://img509.imageshack.us/img509/849/throw2ds4.png

Rares are sometimes better, but those are also more expensive.. Its just like all builds, if u want to make a good one, u have to invest.

inanefedaykin
29-08-2007, 15:11
As for poison charms, keep some on switch for es sorcs otherwise they're a useless waste of stash/inventory space.

mainaman
29-08-2007, 18:25
you will neded a ton of AR charms to make this work, but i like the desynch ideai mean seriously any bvc has that runing speed already ...and adding like 10 or if you want more 5frw scs makes barb desynch so much that its impossible for a tele smiter with mass slow to catch them too, and who knows it might be even possible to outrun a zon?

Romasm
29-08-2007, 20:31
Speedbuild barbs will outrun anything in the game, assa's/wolves can be very fast though

peterpaulrubens
29-08-2007, 21:38
SKILLS:

max BO, 1 BC
max double throw, double swing, throw mastery
one point in nat. res, one point in WW
dump rest of points into increase speed

I'd just put 1 point in Double Throw. It's not worth the points to just add AR.

Put the extra points in Leap or Frenzy or Whirlwind. Frenzy has the advantage of being synergized by your points in Double Swing. Whirlwind is .. well, Whirlwind. Same with Leap. If you choose WW or Leap, put at least one in Frenzy and one in Axe Mastery. I'd seriously think about Leap, although if you choose Frenzy at least you'll have a decent PVM character if it turns out that it sucks at PVP. :cool:

Get some knockback/IAS gloves, and dual eth Lacerators. Take advantage of the fact the throws will proc curses, unlike WW. The Amp proc from Lacerators is what will set your build apart from a crappy version of a BVC. Without it you won't do enough damage.

And I'd think about using Fortitude or a 160/60 armor as your main. You'll need the damage.

Oh, and you'll get owned by melee. This build is a pure caster killer so don't sweat it when a smiter mops the blood moor with your face.

kykle
30-08-2007, 05:58
i just fought a barb who used leap attack to desynch?? ww's hitting from 2 screens away are very annoying ^_^