View Full Version : Best armor for forti?????
Ive been tryingto figure out what the best armor for forti on baba. Plz post ur knowledge
knowlege sucks
the best possible one would have to correspond to w/e you busted on your stats (str wise) so theres a bazillion answers
again, knowledge sucks
but if you want a dumb answer i'll say archon plate
Summerfun
26-08-2007, 15:27
It all depends on how much Str you have with your other gear, but a good guess would be Archon Plate
Shadow armor if you have 232 str, pretty obvious no? :)
well ive been reading guilds and they say duel baba should have atleast 200str. i wanted to see what other ppl would suggest. yea i think ap are the best but are there anymore armor that has higher def then a ap. basically just wanted to no what i can get form range 180-200 str. I hope ppl not giving me bad responses :(
A Redneck
26-08-2007, 23:36
Well if you are an r-tard and had 234 str i would say sacred armor
Summerfun
27-08-2007, 00:00
http://www.battle.net/diablo2exp/items/elite/armor.shtml
Take a look here.
You say you are gonna be a pvp barb and use forti, then i guess you are either a BvB or BvA.
The most common way to make those barbs are to put enough in dex for max block and enough in str to use your heaviest item (storm shield)
So you should have arround 156 str to equip storm and then have 186 with storm on.
In this case a Archon plate is your best bet.
Well if you are an r-tard and had 234 str i would say sacred armor
Curious, would you say the same for BvB barbs using an upped arreats? Pretty big requirement there. Since it won't help you equip items as upped - then it'll bring you to like 216 anyway... - unless someone is "bugging" str to equip.
Otherwise, PvP (BvC/BvA) I'm with everyone else on AP, generally speaking.
Well if you are an r-tard and had 234 str i would say sacred armor
thanks for telling me, ofc i would have 234 str hehe the ranage was 180-200, just wanted to no what all baba uses
hmm i really thought it was 232 str req but it is called sacred armor, my bad :D, but yea, if you are using upped gear like arreats then just go for that sacred armor, a 15 ed one has 690 def if i'm not mistaken.
btw went i said 'would' i mean 'wouldnt'
Dusk Shroud
Min/Max Defense : 361-467 / with 15 ed: 537
Level Requirement : 49
Min Strength : 77
Durability : 20
Sockets : 4
Type : Light
Quality Level : 65
Wyrmhide
Min/Max Defense : 364-470 / with 15 ed: 540 (can someone verify if ed gets rounded down?)
Level Requirement : 50
Min Strength : 84
Durability : 24
Sockets : 4
Type : Light
Quality Level : 67
Scarab Husk
Min/Max Defense : 369-474 / with 15 ed: 545
Level Requirement : 51
Min Strength : 95
Durability : 28
Sockets : 4
Type : Light
Quality Level : 68
Wire Fleece
Min/Max Defense : 375-481 / with 15 ed: 553
Level Requirement : 53
Min Strength : 111
Durability : 32
Sockets : 4
Type : Light
Quality Level : 70
Diamond Mail
Min/Max Defense : 383-489 / with 15 ed: 562
Level Requirement : 54
Min Strength : 131
Durability : 26
Sockets : 4
Type : Medium
Quality Level : 72
Loricated Mail
Min/Max Defense : 390-496 / with 15 ed: 571
Level Requirement : 55
Min Strength : 149
Durability : 36
Sockets : 4
Type : Heavy
Quality Level : 73
Great Hauberk
Min/Max Defense : 395-501 / with 15 ed: 576
Level Requirement : 56
Min Strength : 118
Durability : 50
Sockets : 4
Type : Light
Quality Level : 75
Boneweave
Min/Max Defense : 399-505 / with 15 ed: 581
Level Requirement : 47
Min Strength : 158
Durability : 45
Sockets : 4
Type : Medium
Quality Level : 62
Balrog Skin
Min/Max Defense : 410-517 / with 15 ed: 594
Level Requirement : 57
Min Strength : 165
Durability : 30
Sockets : 4
Type : Medium
Quality Level : 76
Archon Plate
Min/Max Defense : 410-524 with 15 ed: 603
Level Requirement : 63
Min Strength : 103
Durability : 60
Sockets : 4
Type : Light
Quality Level : 84
Kraken Shell
Min/Max Defense : 417-523 / with 15 ed: 601
Level Requirement : 61
Min Strength : 174
Durability : 48
Sockets : 4
Type : Medium
Quality Level : 81
Hellforge Plate
Min/Max Defense : 421-530 / with 15 ed: 609 (again i rounded down here, don't know if this is true)
Level Requirement : 59
Min Strength : 196
Durability : 60
Sockets : 4
Type : Heavy
Quality Level : 78
Lacquered Plate
Min/Max Defense : 433-541/ with 15 ed: 622
Level Requirement : 62
Min Strength : 208
Durability : 55
Sockets : 4
Type : Medium
Quality Level : 82
Shadow Plate
Min/Max Defense : 446-557 / with 15 ed: 640
Level Requirement : 64
Min Strength : 230
Durability : 70
Sockets : 4
Type : Heavy
Quality Level : 83
Sacred Armor
Min/Max Defense : 487-600 / with 15 ed: 690
Level Requirement : 66
Min Strength : 232
Durability : 60
Sockets : 4
Type : Medium
Quality Level : 85
As you can see, the Archon Plate is in comparison the best armor by a long shot, now that doesn't mean that the Archon Plate is the best armor for you persé.
If you have exactly 208 str, then you could use the Laquered Plate, although it does only offer 19 defense more then the Archon Plate at the most, also i don't know exactly how the type has an effect on the character, so if someone can clear that up, also trading should be kept in mind
If you have 196 str then i still wouldn't advice on using the Hellforge Plate, because as you can see it only offers 6 defense more at the most, and if you ever decide on trading it then you can ask a much better price for the Archon Plate.
Kraken shell is a nono anyways, same story for the Balrog Skin, but, if you absolutely don't care about its tradebility and you can score a perfect one for very little (because none wants it) then i don't see that much harm in using that, even though they have a lower defense. (again, the type is something i don't exactly know the effects of)
Shadow Plate should be a nono anyways because you shoot at 180-200 and it pretty much fails to impress me with anything, still the Sacred Armor could be worth it, it has a exponentially big grow in defense coming in at 690, thats quite a big grow in comparison to the other armors, if you think you can afford those 30 something statpoints and defense is very important to your character, then i find it logical that the Sacred Armor should be your choice.
Now i don't know if this is true, but do armors have a hidden mod, something that has to do with absorption of damage, if there is some truth in that then that has to be taken into consideration also.
Another question when using fortitude in a, lets say, 15 ed Sacred Armor, does it enhance the original 600 def with 200% (becomming 1200 def) and then ads the 90 def from the original ed on top of that (thus 1290 def), or does it enhance the 690 def (and thus become a 1380 def armor)?.
Like always, depends on build:)
Best choise overall: archon plate
Barb base str: 30
anni: +20
torch: +20
arreats: +20
= 90 strenght already! Maybe put a few points in str (max 11, no more) (if ur using ebotd)
botd +30 (str req of 101, if ur using ba)
This will get u 141str
beast +25-40 (str req of 138 in ba)
Now u have 166~181str
if ur using Thundergods: +20, Nosferatus:+15 etc
So ull see there are all kinds of options here.. It all depends on the build. But dont waste more str that necessary..
But mainly u want a light/medium armor in main usage so u dont have to suffer the speed penalty. In this case Archon Plate can have over 600defense (what is quite a lot) and at the same time be lightweighted.
imo the looks on a Balrog Skin or Hellforgeplate are very cool on a barb, but isnt most affective. One of the points i look at is 'the looks', because i have to look at my character when im playing..^^. But thats just me..
Another question when using fortitude in a, lets say, 15 ed Sacred Armor, does it enhance the original 600 def with 200% (becomming 1200 def) and then ads the 90 def from the original ed on top of that (thus 1290 def), or does it enhance the 690 def (and thus become a 1380 def armor)?.
Ive seen forti sacreds with over 1800 defense. (Non eth)
base = 100% + 200%
rikstaker
27-08-2007, 15:51
archon plate-universal.
if you are a BVB freak, an eth-bugged sacred with high base defense,will make you immortal with all the other gear being optimum ofcourse & most importantly an inventory full of mastery/lifers.
It wont last long,but you can use it for really tough duels :) -dont forget to trigger chilling armor before you start. ;)
Summerfun
27-08-2007, 17:14
Ive seen forti sacreds with over 1800 defense. (Non eth)
My forti Archon has 1668 def.
xxxkillerxxx
27-08-2007, 18:38
archon plate-universal.
if you are a BVB freak, an eth-bugged sacred with high base defense,will make you immortal with all the other gear being optimum ofcourse & most importantly an inventory full of mastery/lifers.
It wont last long,but you can use it for really tough duels :) -dont forget to trigger chilling armor before you start. ;)
Would you always pick mastery skillers as #1 choice for bvb? How do they compare to ar gcs and standard max/ar/lifers?
Ive seen forti sacreds with over 1800 defense. (Non eth)
base = 100% + 200%
I'm sorry, i do not understand, are you talking about armors that are bugged or something?
Can you explain to me how that much def is possible?
My forti Archon has 1668 def.
Same question :)
Lol, ok i must have bumped my head or something when i was a baby.
So disregard my previous post. :P
anyways.
this is what it should have been:
Another question when using fortitude in a, lets say, 15 ed Sacred Armor, does it enhance the original 600 def with 200% (becomming 1800 def) and then ads the 90 def from the original ed on top of that (thus 1890 def), or does it enhance the 690 def (and thus become a 2070 def armor)?.
And the extra 15 def from forti, is that added as last?
I'm sorry, i do not understand, are you talking about armors that are bugged or something?
Can you explain to me how that much def is possible?
Simple maths. You already have 100% defense, as it is the base defense of the item. The item has +200%, so now your new total is 300% of the original, or triple it. It's the same with everything with +Enchanced Damage/Defense, you always have 100%+ItemE%, where ItemE% is the added Enchanced Damage/Defense% gained from whatever runeword or rune you put in it.
Another question when using fortitude in a, lets say, 15 ed Sacred Armor, does it enhance the original 600 def with 200% (becomming 1800 def) and then ads the 90 def from the original ed on top of that (thus 1890 def), or does it enhance the 690 def (and thus become a 2070 def armor)?.
And the extra 15 def from forti, is that added as last?
The 15% ED does not come from the runeword, it is in the armor before anything was done to it, so the Armor's original defense, in this case, is 600*1.15 = 690. Now, enchanced by 200%, that becomes 2070. Next, you add another 15 to the defense due to Fortitude's +15 defense mod, so it's actualy 2085. +Defense on armors is not enchanced by anything, they are just like +damage, added after the "Enchanced"-mod in that specific piece of gear and not multiplied by the "Enchanced"-mod. Otherwise you could see people with Griefs that have an on-weapon damage of 514.625 instead of being 454.625. That increase is an effective increase of 12.19769% more damage. Not too shabby. Actually, it would be even too over-powered.
I hope it's clear enough.
rikstaker
28-08-2007, 10:12
The 15% ED does not come from the runeword, it is in the armor before anything was done to it, so the Armor's original defense, in this case, is 600*1.15 = 690. Now, enchanced by 200%, that becomes 2070. .
The base defense of the armor doesnt change.The enhaced defense from the superior mod is treated the same way as enhanced defense from the runeword,in this case fortitude,the ed from it will be added to the ed from superior & applied to the base defense once the runeword is crafted:
i.e 200%+15%= +215% on 600 = 1890.+15 from fort gives 1905 defense max from a superior white sacred.
Would you always pick mastery skillers as #1 choice for bvb? How do they compare to ar gcs and standard max/ar/lifers?
That depends a lot on your build,If you are packing perfect defense & ethreal stuff,makes more sense to use mastery/lifers than ar/max/lifers.I havent had time to do the math,but with the setup,I reckon you sacrifice little ar & life but gain a defense of 5-6k with the ideal setup.
xxxkillerxxx
28-08-2007, 11:28
The base defense of the armor doesnt change.The enhaced defense from the superior mod is treated the same way as enhanced defense from the runeword,in this case fortitude,the ed from it will be added to the ed from superior & applied to the base defense once the runeword is crafted:
i.e 200%+15%= +215% on 600 = 1890.+15 from fort gives 1905 defense max from a superior white sacred.
Really easy to see if you actually have a superior fort armor in-game :)
That depends a lot on your build,If you are packing perfect defense & ethreal stuff,makes more sense to use mastery/lifers than ar/max/lifers.I havent had time to do the math,but with the setup,I reckon you sacrifice little ar & life but gain a defense of 5-6k with the ideal setup.
Then again 5-6k def isn't huge on barbs like that who pack ~40-50k+ already. Too bad basically noone plays bvb anymore so there's no way to tell what works consistently in practice :(
rikstaker
28-08-2007, 12:51
High base defense barbs(4-5k) will hover around at 35-38k final with ar/max/lifers,which is good but still not comfy vs high ar hsarus/fury users.Inorder,to attain 40-50k you either use crazy prebuffing,which makes you look stupid & takes the fun away from BVB(or whats left of it) :) or you use mastery lifers & still keep the stash trips to minimum.
Summerfun
28-08-2007, 15:23
The old Life vs. Def question.
I have done alot of BVB in both 1.09 and 1.1x.
IMHO 4-5k more def issent worth it, as we all know both AR and DEF suffers from diminishing returns and once you hit a high number a few thousands more AR or DEF dossent really do much.
On the other hand, life dossent suffer from that.
rikstaker
28-08-2007, 16:38
The old Life vs. Def question.
A never ending saga. :p
I guess ,the choice has more to do with the opponents strength,if opponent is geared more towards ar/ow,it bodes well to attain high defense,but if its an avg ar dmg geared build,high life is good.A perf mastery/life setup as opposed to ar/max/life will have 15*10=150 which is 348 less life after bo(lvl 34-if i added right!) & that is somewhere near about less than half the avg gross dmg a top end BVBer can dish out:-
Fury Zerk/Fort: Raw damage:258::Ow damage:533::Total:791
Grief Zerk/Fort: Raw damage:598:: Ow damage:186::Total:784
So in reality that 348 life might not be good enough to save your butt if you are down to a silver-but higher defense will offer you a little extra protection throughout:
diminishing returns are there-which sucks-5000 extra defense(beyond 35k) nets a reduction of about 4% in Chance to hit,with all else remaining same-but the sheer number of hit checks in BVB,somewhat amplify that advantage of 4% in the end equation.
But in the end the difference is far too marginal & renders itself into a matter of preference.
The base defense of the armor doesnt change.The enhaced defense from the superior mod is treated the same way as enhanced defense from the runeword,in this case fortitude,the ed from it will be added to the ed from superior & applied to the base defense once the runeword is crafted:
i.e 200%+15%= +215% on 600 = 1890.+15 from fort gives 1905 defense max from a superior white sacred.
Damn, messed up slightly. Exactly what happens when you try writing something that should make sense right after waking up.
Summerfun
28-08-2007, 17:24
Damn, messed up slightly. Exactly what happens when you try writing something that should make sense right after waking up.
Thats why i hate going to work in the morning...
xxxkillerxxx
28-08-2007, 18:34
A never ending saga. :p
I guess ,the choice has more to do with the opponents strength,if opponent is geared more towards ar/ow,it bodes well to attain high defense,but if its an avg ar dmg geared build,high life is good.A perf mastery/life setup as opposed to ar/max/life will have 15*10=150 which is 348 less life after bo(lvl 34-if i added right!) & that is somewhere near about less than half the avg gross dmg a top end BVBer can dish out:-
So in reality that 348 life might not be good enough to save your butt if you are down to a silver-but higher defense will offer you a little extra protection throughout:
diminishing returns are there-which sucks-5000 extra defense(beyond 35k) nets a reduction of about 4% in Chance to hit,with all else remaining same-but the sheer number of hit checks in BVB,somewhat amplify that advantage of 4% in the end equation.
But in the end the difference is far too marginal & renders itself into a matter of preference.
Is that 4% reduction relative or absolute? Cause in relative numbers even 1% reduction can be huge (best example: when your opponent has 2% chance to hit already :)
Imo defense is underrated. If you can make your opponent go from, say, 40% chance to hit to 36% (to use your number) you increase your relative life by over 11% which normally is more beneficial than 350 raw life.
Hmm, this is interesting, if he has 200 str, then would it be worth it to put those 32 extra points there to for example wear a sacred instead of a archon.
What does 32 points in vit mean in practice, i'm tending to opt for the first option, but i guess they both are pretty marginal.
btw thanks for clearing that up. (i made a dumb miscalulation, lol)
oh right, is there any truth about some kind of hidden mod that armors have?
xxxkillerxxx
28-08-2007, 20:33
Hmm, this is interesting, if he has 200 str, then would it be worth it to put those 32 extra points there to for example wear a sacred instead of a archon.
What does 32 points in vit mean in practice, i'm tending to opt for the first option, but i guess they both are pretty marginal.
btw thanks for clearing that up. (i made a dumb miscalulation, lol)
oh right, is there any truth about some kind of hidden mod that armors have?
Never heard anything about hidden mods. The good thing about being able to wear sacred armors is that you can switch between sacred fort and eth duress or even 5k def stone. Then again a stone archon can get 4.3k+ def so it all depends...
Summerfun
28-08-2007, 20:45
is there any truth about some kind of hidden mod that armors have?
Im not sure if this is what you are looking for, but there are light, medium and heavie armors.
Medium and heavie armors reduce your movement speed. Heavie more than medium ofc.
Is that 4% reduction relative or absolute? Cause in relative numbers even 1% reduction can be huge (best example: when your opponent has 2% chance to hit already :)
Imo defense is underrated. If you can make your opponent go from, say, 40% chance to hit to 36% (to use your number) you increase your relative life by over 11% which normally is more beneficial than 350 raw life.
I think higher def mattered alot more back when ebotdz was a main choice as the primary weapon and when forti wasn't around.
Imo, grief seems to cut through defenses - so differences in the 5k range defensively are less of a big deal. I think that's why so many more go with AP.
But to me, Ap only makes sense if your not going with up arreat. @196 str + 20, you'd be at 216 anyway sooooo.. why not just add a few more for sacred?
unless you put on a 20 str ring before putting on that upped arreat, then that would mean an extra 38 str points to wear sacred.
Yeah with diff setup I can bug-on the arreat, but when I remove that extra str to bug it on, the str bonus there does get removed, which still doesn't allow enough to put on sacred. Could you break it down a little more stat wise?
Also, you'd have to prebuff your WC's wouldn't you? Unless you carried the ring with you. Not my preference, but I'd like to see how your doing it.
Thx
rikstaker
29-08-2007, 09:29
Is that 4% reduction relative or absolute? Cause in relative numbers even 1% reduction can be huge (best example: when your opponent has 2% chance to hit already :)
Imo defense is underrated. If you can make your opponent go from, say, 40% chance to hit to 36% (to use your number) you increase your relative life by over 11% which normally is more beneficial than 350 raw life.
reative- the difference in chance to hit%. i.e going from 40% to 36%.
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