View Full Version : Why are smiters so popular?
Gimmershred
21-08-2007, 04:13
They are so freaking boring. Is it true they are only played by 10-year olds?
And why have i never seen a vindicator with a fortitude Ba?
Is this a troll? Does David de kabouter fight trolls?
akumaxxyz
21-08-2007, 04:25
probably because they are one of the easiest class to use, and grief> forititude.
plus they are insanely overpower when use with hacks. like gmod/tmc ra, 40kdef life tap = gg with fast fcr aa tele smite
Gimmershred
21-08-2007, 05:05
why does grief > fortitude on liberators?
A liberator only charges low def chars, wich most of the time can't take many hits, so wouldn't the added Fcr, res, life and chilling armor outweigh the big damage of grief in those cases. It will also make the fcr bp for your hammers easier to reach. I can only imagine grief is being used because it gives a nice 1 point smite, but then it isn't a vindicator anymore.
Edit: ow i typed vindicator before, darn these freaking unclear buildnames
akumaxxyz
21-08-2007, 05:37
grief = deadly strike = smite too, ya?
TheBassman
21-08-2007, 05:45
Fortitude Weapon, whilst a good idea, is hardly a match for even the lowest Grief.
+dmg > %ED
Resistances are made-up elsewhere.
Life is non-bo'able so the difference isn't huge.
Smite > No Smite
75%BP takes only Spirit (a must-have) + Trang's Gloves + Spider.
With the 25% you'd only be removing one of the two and lowerign your need for a 35%FCR spirit to 30%.
I like smite to be honest. Wouldn't give it up.
brascoop
21-08-2007, 05:59
maybe cuz smiters only have 1 weakness: hammerdins
Fortitude Weapon, whilst a good idea, is hardly a match for even the lowest Grief.
+dmg > %ED
Resistances are made-up elsewhere.
Life is non-bo'able so the difference isn't huge.
Smite > No Smite
75%BP takes only Spirit (a must-have) + Trang's Gloves + Spider.
With the 25% you'd only be removing one of the two and lowerign your need for a 35%FCR spirit to 30%.
I like smite to be honest. Wouldn't give it up.
My thoughts exactly.:thumbsup:
akumaxxyz
21-08-2007, 06:25
maybe cuz smiters only have 1 weakness: hammerdins
good joke?
maybe cuz smiters only have 1 weakness: hammerdins
a decent barb whos not dumb enough to do dumb wws can easily break a smiter
heck, all they need to do is WW away, even tele-smiters get spanked with this
i doubt anyone will argue with me, and if you do argue, your just mad that i pointed out such great point that would shatter this guy's beliefs
MysticDragon
21-08-2007, 07:07
grief = deadly strike = smite too, ya?
Deadly strike doesn't affect smite. It only helps the charge.
akumaxxyz
21-08-2007, 07:11
Deadly strike doesn't affect smite. It only helps the charge.
did i say it affect smite?
mainaman
21-08-2007, 07:15
maybe cuz smiters only have 1 weakness: hammerdins
oh really? how about bone nec and bvc ?
mainaman
21-08-2007, 07:17
a decent barb whos not dumb enough to do dumb wws can easily break a smiter
heck, all they need to do is WW away, even tele-smiters get spanked with this
you are so very wrong here... a smiter can be built such that a barb has little chance to win
MysticDragon
21-08-2007, 07:34
did i say it affect smite?
What did that comment mean?
maybe cuz smiters only have 1 weakness: hammerdins
Nec and Windy?
akumaxxyz
21-08-2007, 07:37
im wondering what you mean, ds doesnt affect smite, but grief is superior to fortitude in all ways to dealing with low def casters
lunkhead
21-08-2007, 07:55
grief = deadly strike = smite too, ya?
what does this mean, really?
akumaxxyz
21-08-2007, 08:03
means grief is better than fortitude?
Gimmershred
21-08-2007, 08:26
deadly strike is no argument, since grief and fortitude have the same amount.
akumaxxyz
21-08-2007, 08:35
deadly strike is no argument, since grief and fortitude have the same amount.
the difference is the damage output, also grief got -psn resist which means you can cast venom off ararchnid and bleed casters easy
xxxkillerxxx
21-08-2007, 11:12
a decent barb whos not dumb enough to do dumb wws can easily break a smiter
heck, all they need to do is WW away, even tele-smiters get spanked with this
i doubt anyone will argue with me, and if you do argue, your just mad that i pointed out such great point that would shatter this guy's beliefs
Unfortunately smiters overpower barbs so you're wrong :)
mephiztophelez
21-08-2007, 12:01
smiters are popular because they are extremely easy to win with against most opponents, and you don't need to worry about silly things like Attack Rating.
grief adds it's +damage mod directly onto the base damage of the shield. thats why grief > fort weapon (and who would make a fort weapon anyways?)
smiters can also stack insane amouts of res, +max res and %sorb into their builds at very little cost to their damage output.
add in Lifetap and they start to get really silly. basically, it's an unblockable attack that always hits, so long as your opponent is in range.
smite only got seriously broken with the advent of the Grief runeword. take that idiotic advantage out and they kinda suck really.
to put it another way, the crappiest +340 Grief on Battlenet is still the equivalent of a +90 to Holy Shield weapon in the hands of a smiter. what other item gives +90 to a skill?
understand NOW why they're broken?
ShazamLies
21-08-2007, 13:05
smiters are popular because they are extremely easy to win with against most opponents, and you don't need to worry about silly things like Attack Rating.
grief adds it's +damage mod directly onto the base damage of the shield. thats why grief > fort weapon (and who would make a fort weapon anyways?)
smiters can also stack insane amouts of res, +max res and %sorb into their builds at very little cost to their damage output.
add in Lifetap and they start to get really silly. basically, it's an unblockable attack that always hits, so long as your opponent is in range.
smite only got seriously broken with the advent of the Grief runeword. take that idiotic advantage out and they kinda suck really.
to put it another way, the crappiest +340 Grief on Battlenet is still the equivalent of a +90 to Holy Shield weapon in the hands of a smiter. what other item gives +90 to a skill?
understand NOW why they're broken?
Jamal gives me a +100 to my walking funny skill. Thats really broken.
Anyhow back on topic, at least smite is interruptable and is a melee attack that knocks someone back and out of the range of smite. Just run for half a second and then tele away. At least there is a delay where you just can't switch between charge and smite instantaneously. :wink:
mephiztophelez
21-08-2007, 14:34
Jamal gives me a +100 to my walking funny skill. Thats really broken.
Anyhow back on topic, at least smite is interruptable and is a melee attack that knocks someone back and out of the range of smite.
smite is UNinterruptable, as in it CANNOT be interrupted. unlike, for example, Zeal.
Zeal is interruptible?
And a conc barb can kill a smiter easily.
My wolf can go 50-50 on quite a few pub smiters and even greater on good days.
Windy druids and bone necs don't stop leaving town because a smiter is out there either.
mephiztophelez
21-08-2007, 14:46
Zeal is interruptible?
afaik: yes. smite is definatly UNinterruptable in any event.
And a conc barb can kill a smiter easily.
sure, if the smiter is a noob
My wolf can go 50-50 on quite a few pub smiters and even greater on good days.
see above comment
Windy druids and bone necs don't stop leaving town because a smiter is out there either.
because these are some of the few builds that can take smiters out with regularity.
afaik: yes. smite is definatly UNinterruptable in any event.
A quote from Arreats Summit:
Zeal
Required Level: 12
Prerequisites: Sacrifice [1]
A noble Paladin, fervent in his dedication to righteousness, can draw upon the spirit of that dedication to perform seemingly impossible tasks. When surrounded by his enemies, a Paladin versed in this skill sets upon his adversaries with the zealous fervor of many times his number.
Effect: Quickly attacks multiple adjacent enemies.
Zeal increases your Attack Rating, and allows you to attack multiple adjacent monsters. Additional points into Zeal increases Attack Rating and increases the number of swings per use of Zeal up to 5. Zeal allows you to take a lot of very quick swings at a monster while at the same time increasing your attack rating.
Zeal is uninterrupted.
Click Me! (http://www.battle.net/diablo2exp/skills/paladin-combat.shtml#zeal)
Your mixing it with Fury, which is interruptable.
mephiztophelez
21-08-2007, 15:16
A quote from Arreats Summit:
Click Me! (http://www.battle.net/diablo2exp/skills/paladin-combat.shtml#zeal)
Your mixing it with Fury, which is interruptable.
i stand corrected on Zeal.
how about Smite?
xxxkillerxxx
21-08-2007, 15:46
i stand corrected on Zeal.
how about Smite?
Uninterruptable like zeal&charge :)
mephiztophelez
21-08-2007, 15:57
Uninterruptable like zeal&charge :)
thank you.
Smite isn't the great skill you make it out to be.
Yeah, smite, the attac, is uninterruptable, but you can attack in-between very easily since it has the stupid knockback effect.
Zeal is a more fearsome attack since it's uninterruptable, can do the same massive damage and doesn't give you a chance to regroup.
Unfortunately, smite can't be blocked and you have to rely only on dr and a large pool of life, which makes it bothersome, but not exactly godly imo.
And are you USeastsoftcore?
HappyAssassin
21-08-2007, 19:47
Smiters are not a broken build, if they were broken they would be owning everyone. Yes grief smite is a little overpowered, but good barbs beat smiters, hammerdins beat them, necros, windys and even ghosts all have ways to beat them consitantly.
A Concentrate barb will never beat a smiter, just like a zealer will never beat a smiter. 75% of their attacks are blocked, and some of them miss, whereas the smiter attacks never miss and are never blocked. The main place smite is "broken" is against other melee, it's simply the best face to face melee attack in the game. Which is why melee leagues actually don't consider it melee, if they did all melee leagues would be smite v smite leagues.
Oh, and claw block can block smite :D
mephiztophelez
21-08-2007, 19:57
Smiters are not a broken build, if they were broken they would be owning everyone. Yes grief smite is a little overpowered, but good barbs beat smiters, hammerdins beat them, necros, windys and even ghosts all have ways to beat them consitantly.
i still rekon smite needs a nerf of some description. remove it's ability to set off CtC spell effects, make it blockable or interruptable. any one of those would do it.
Oh, and claw block can block smite :D
i know. nice isn't it?
doesn't block the swirlies from coming on tho'
Unfortunately smiters overpower barbs so you're wrong :)
ROFL
Most smiters get beat by a decent barb, however the only way the smiter can win consistantly is usin an anti barb based setup then it is almost no chance for the barb to win.
ROFL
Most smiters get beat by a decent barb, however the only way the smiter can win consistantly is usin an anti barb based setup then it is almost no chance for the barb to win.
thats absurd. your probably talking about bm tactics pallies can use to beat barbs
but infact, if a barb uses a bm tactic (grief/doom) its nearly impossible, heck probably impossible, for a smiter who uses bm tactics to win
ShazamLies
21-08-2007, 23:59
thats absurd. your probably talking about bm tactics pallies can use to beat barbs
but infact, if a barb uses a bm tactic (grief/doom) its nearly impossible, heck probably impossible, for a smiter who uses bm tactics to win
HF doesn't help if the pally uses a pb... Why don't I see ppl using knockback anymore though?
Uncle_Mike
22-08-2007, 00:17
thats absurd. your probably talking about bm tactics pallies can use to beat barbs
but infact, if a barb uses a bm tactic (grief/doom) its nearly impossible, heck probably impossible, for a smiter who uses bm tactics to win
Good anti-barb smiters are extremely hard to beat, one mistake, a small delay when mana potting or pretty much anything else and you eat a smite.
On EU NL LT is considered gm plus unless you duel in some kind of private league you cannot cry about BM every time you meet such a smiter. Huge def, exile, slow, and holy freeze flashing is the standard procedure. Not an easy match-up for a barb.
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