View Full Version : Here's how i would nerf hammerdins in 1.12
remove 150% damage to undead (it's not a blunt instrument, it's magic)
remove ignores resistances of demon and undead.
change blessed aim synergy: pierces enemy magic resist +2% per level (will work on players)
Now if I'm figuring things right it's a significant nerf but leaves BH still being an awesome skill.
BUT
I would not have Blessed Aim be a real synergy; instead I would have it as a passive effect
So paladins using magic arrow bows would be able to do up to 40% more damage with the magic component of their attacks :D
I don't consider this overpowered as magic arrow is still a fairly weak skill.
I would make blessed hammer 3 times weaker. Only would do about 5k max damage.
Or create a magic resistance, just like fire cold lite poison and physical.
How is it fair that an element can be negated down to 5% damage (95 res) and absorbed while nothing resists magic damage? I mean sure theres the 6 magic damage absorbed in a spirit, but when you get hit with a 2k hammer (after pvp penalty) it doesn't really make a difference.
you can get up to 10% magic resist on a safety sheild--maybe we need other sources...
MysticDragon
03-08-2007, 03:03
I would make blessed hammer 3 times weaker. Only would do about 5k max damage.
Nah... Way too weak... If that happens then Bone Necros need nerfing as well.
HeroXVII
03-08-2007, 04:43
Blessed Hammer is way over powered. Ignore resistances is a load of crap. Just about everything is demon/undead. There needs to be like a Magic Damage Reduced % or Magic Absorb % not just plain numbers. 8 Absorb wow, what happens when you get hit with 17k Hammers? They pierce through your defense too. Bone Necro and Hammerdins need to be nerfed...
BarbieSlawter
04-08-2007, 22:43
I think its fine the way it is. We all know some characters are rigged and stuff but they're not "impossible". I'm fine with the fact that they're not impossible.
how long does it usually take between patches? doubt there will be another patch anytime soon, and I doubt that patch would nerf hammerdins if at all
barbarian316
06-08-2007, 06:34
Lol? Why don't you nerf lightning sorcs then? They can do over 50k easy and with an infinity can kill almost anything in the game. Sounds like someone is just angry at hammerdins.
Senshiki
06-08-2007, 23:31
Rather than nerfing everything, I would just make everyone else stronger. Hell, I was hoping that 1.11 would give things like the Blade skills under the Trap tab of Assassins synergies. Like, Blade Shield gets +10% damage per level of Blade Fury and a +10 second longer duration from Blade Sentinal. It would make characters like that viable.
And I think we had ought to replace the Critical Strike skill with Bow mastery on zons, and since it will increase attack rating, replace Penetrate with IAS or something.
BarbieSlawter
06-08-2007, 23:41
I think everything is fine the way it is... Its just that some classes can beat other classes easier but there are balances to this so its really fine.
HeroXVII
07-08-2007, 12:59
Lol? Why don't you nerf lightning sorcs then? They can do over 50k easy and with an infinity can kill almost anything in the game. Sounds like someone is just angry at hammerdins.
Lightning Sorcs can be owned with Absorb using Whisps and a 4xLo Shield due to resistances. Is there such thing as Magic Resistance? Or Magic Absorb? Well, yes, there's Magic Absorb on Crescent Moon, Oath, and Spirit but it's a number, not a percentage.
longblackhairguy
08-08-2007, 14:40
Even simpler solution: make resist all add to magic resist (as in D1) and add same resist magic mods as other types have. boost monster magic skills (viper's bone spear, OK's bone spirit) and problem solved.
edit:
Lol? Why don't you nerf lightning sorcs then? They can do over 50k easy and with an infinity can kill almost anything in the game. Sounds like someone is just angry at hammerdins.
I LOVE sorcs, but I also think Infinity lit sorcs are broken. to me, they're the sorc version of a hammerdin. A simple solution would be to either boost lit immunes in hell or lower Infinty's conviction level to reduce the number of immunities that can be broken. Again, the solution is truly quite simple, its just whether or not Blizzard will release another patch and implement the solution
HeroXVII
08-08-2007, 17:48
Even simpler solution: make resist all add to magic resist (as in D1) and add same resist magic mods as other types have. boost monster magic skills (viper's bone spear, OK's bone spirit) and problem solved.
edit:
I LOVE sorcs, but I also think Infinity lit sorcs are broken. to me, they're the sorc version of a hammerdin. A simple solution would be to either boost lit immunes in hell or lower Infinty's conviction level to reduce the number of immunities that can be broken. Again, the solution is truly quite simple, its just whether or not Blizzard will release another patch and implement the solution
Be glad you can't shoot tiny turds of Lightning at a massive 54k damage like you can with Fireballs, but they're at 27k :thumbsup:
hey i didn't say nerf ONLY the hammerdin, we can nerf other characters too.
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.