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Taylan
27-07-2007, 15:36
What is actually the limit of immunities a monster can have? As example is it possible that a monster is immune to phisical AND to any element?

inanefedaykin
27-07-2007, 16:12
Humm, I'm thinking three immunities on monsters outside of uber areas.
Unique monster, base is immune to an element (lets say fire) and strongly resistant to physical and another element (lets saying lightning). It spawns with stone skin and lightning enchanted bumping the phys and light resistances over 100.

Noite Escura
27-07-2007, 17:19
Is it possible for amonster to spawn with more than 2 immuities? I though they were coded to prevent that because I've never run into a triple immune...(Yes, I know there are Balrog-types in Uber-Trist, but I thought they were an intended exception...

Rune-Templar
27-07-2007, 17:23
From my experience playing d2, unique monsters can have at most 2 immunities to (fire / cold / lightning / poison / physical / magical).

The only exception that I can think of are the venom lords in the Furnace of Pain / Uber Tristram, who are immune to everything but physical.

Aldeth the Foppish Idiot
27-07-2007, 17:50
I can't say for sure if it was intended that way, but from extensive experience actually playing, with the exceptions listed above, I have never run into any monster that is immune to more than two of the six damage types (physical, lightning, fire, cold, poison, and magical).

sirwhere
27-07-2007, 18:05
The game caps immunities at 2. It is only the pit lords of uber-T that have more than that.

Ax2Grind
27-07-2007, 18:28
From http://www.battle.net/diablo2exp/monsters/ (http://www.battle.net/diablo2exp/monsters/) :

Bonuses of Magic Resistance and Spectral Hit give 40% and 20% to elemental resistances, respectively. Stone Skin gives 50% to physical and Mana Burn 20% magic. Keeping in mind elemental-enchanted creatures get 75% more and monsters have no absolute maximums, a natural resistance of poison is probably the type to start looking for in the list provided at the link above.

I've seen Bone Ash with at least five abilities, though I'm sure he's limited to what he can have and/or must have, but poison immunities aren't really what you'd want. Considering there are dreadfully few poison skills, hardly anyone carries around enough poison damage to do the job alone, and it takes a while to work, being immune to two and nearly so to the rest could very well be effectively immune to 99% of the players out there.

Kijya
27-07-2007, 20:10
It's max 2 outside ubers, but in earlier patches this hasn't always been the case.

Merick
27-07-2007, 23:37
I think Lord De Seis was fire, cold, and lightning immune fairly often in 1.09 (1.08?) which was unacceptable, so it was capped at two.

Taylan
28-07-2007, 00:00
Baal has %50 res to every type of damage in hell and also chooses 2 random bonuses; if he chooses stone skin and magic res he's gonna be physical immune and %90 resistant to fire, cold and lightning... is that right? and think about über baal, he would be more than immune to these...

Orphan
28-07-2007, 04:54
From http://www.battle.net/diablo2exp/monsters/ (http://www.battle.net/diablo2exp/monsters/) :

Bonuses of Magic Resistance and Spectral Hit give 40% and 20% to elemental resistances, respectively.

Spectral Hit doesn't give resistances.

Superunique monsters can have up to 2 immunities yes, but normal monsters are not limited by this. They can acquire more than 2 immunities, but it cannot actually happen without some external factor (eg salvation aura, etc).

With regards to superuniques, the resistances are processed in a certain order, which should be Cold --> Fire --> Lightning. That said, if the creature was naturally immune to a certain element then that element would be one of the immunities chosen. Two examples:

A creature with 80% all resistances gains the "Magic Resistant" modifier (40% fire/cold/lightning resist). This creature will now be cold and fire immune, but not lightning.

If the above creature instead had 100% lightning resist, and 80% fire and cold resist, and it was given the magic resistant modifier then it'll become lightning immune (because it was naturally immune to that) and cold immune.

sirwhere
28-07-2007, 06:06
I think Lord De Seis was fire, cold, and lightning immune fairly often in 1.09 (1.08?) which was unacceptable, so it was capped at two.

Yes, that was one of the reasons: some tri-elemental soso whined she couldn't kill De Seis so blizzo "fixed" that ^^

She should have just whacked her oculus at him... lol

Ax2Grind
28-07-2007, 08:33
Spectral Hit doesn't give resistances.
http://www.battle.net/diablo2exp/monsters/bonus.shtml

Orphan
28-07-2007, 08:59
http://www.battle.net/diablo2exp/monsters/bonus.shtml

That's not the only unique mod arreat summit is wrong about too. The auras are another example.

RTB
28-07-2007, 17:30
With regards to superuniques, the resistances are processed in a certain order, which should be Cold --> Fire --> Lightning. That said, if the creature was naturally immune to a certain element then that element would be one of the immunities chosen. Two examples:
The last time I tested this, it mattered for Magic Resistant only. The other immunities were set in the order in which the extra properties spawned.

helvete
30-07-2007, 08:01
Baal has %50 res to every type of damage in hell and also chooses 2 random bonuses; if he chooses stone skin and magic res he's gonna be physical immune and %90 resistant to fire, cold and lightning... is that right? and think about über baal, he would be more than immune to these...

Act bosses don't get random properties. Neither does ubers, or the summoner or izual.