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Smackin
21-07-2007, 00:47
Just wondering what are some of the ideal items to give to charsi to imbue. Gloves? Boots? Belt? Or other?

HalcyonLister
21-07-2007, 01:16
Just wondering what are some of the ideal items to give to charsi to imbue. Gloves? Boots? Belt? Or other?

Two things to consider:

A) The level of the character trying to get something imbued plays a role
B) The quality of the item you plan to get imbued plays a role.

Cracked sashes wont give you nearly as good a roll in stats as a Superior sash would.

A level 20 char imbuing a sash wont get nearly as good a roll in stats as a level 90 char imbuing a sash.

This is what I'm told

kykle
21-07-2007, 02:05
i believe circlets/tiaras/coronets are the best item to imbue unless you are looking for something specific (good luck if you arE)

Devilx
21-07-2007, 02:06
was about to say what kykle said.

i imbued some and i got some decent circlets/tiaras/coronets.

edit: oh ya i have question myself :P.

does it matter if u imbue in normal\nm\hell? i cant really remember.

skoolbus
21-07-2007, 03:45
was about to say what kykle said.

i imbued some and i got some decent circlets/tiaras/coronets.

edit: oh ya i have question myself :P.

does it matter if u imbue in normal\nm\hell? i cant really remember.

Doesn't matter which difficulty you imbue in.

GreatZeal
21-07-2007, 05:18
Also Pelts are a good thing to imbue.

samithedood
21-07-2007, 07:11
i would say circlets /blt/boots/belts are perhaps the most useful to imbue shields and body armour are useless imo bcause there are so many useful uniques rw's already.

skoolbus
21-07-2007, 18:49
Also Pelts are a good thing to imbue.

Just note that the staffmods on the pelt get rerolled so they probably will be different.

kykle
21-07-2007, 21:29
any item that doesnt have a staple runeword is good for rerolling

stfrn
21-07-2007, 23:37
Just note that the staffmods on the pelt get rerolled so they probably will be different.

But if you are high enough level(I think it was 89?) items with staffmods always get 3 staffmods. Usefull for pelts and claws.

jesterlolz
22-07-2007, 03:48
I always do claws or circlets, depending on which I need and which is worth more.

mephiztophelez
24-07-2007, 22:14
i use low level imbues (eg lvl 8) on Diadems

high level imbues (89+) on Greater Talons.

at lvl 89+ you will ALWAYS get 3 staffmods on items that can get staffmods.

i have imbued a LOT of Greater Talons, thus far all have been junk.

kykle
25-07-2007, 00:42
what is the best level to imbue circlets/diadems/etc if you are looking for 2 skills 20 fcr and some nice gravy mods?

psych
25-07-2007, 00:47
Diadems: any level

Others: make sure the output alvl is 90 or higher (take into account the magic bonus these items get). For the base output alvl of the imbue quest you should do a search (I know it is dependent on the charlvl but I forgot exactly how).

kykle
25-07-2007, 00:53
why are diadems different from circlets/tiaras/coronets?

mephiztophelez
25-07-2007, 01:54
why are diadems different from circlets/tiaras/coronets?

because of a diadems inherent ilvl of 100. a diadem imbued by a level 8 character (the earliest level you can get the quest) has the same chance of spawning with +2 skills as a diadem imbued by a lvl99 character. even imbued at level 8, all possible affixes are available.

using a high-level imbue on a diadem is an utter waste.

ps: you can 6-pskull re-roll a rare diadem with no "diminishing ilvl", a diadem ALWAYS has ilvl100 (or ilvl99, one of the two).

for a complete breakdown on this, have a look for "gta-maloy's guide to all that is items".

i think he's reposted it on the b.net forums.

kykle
25-07-2007, 02:18
oo i like that 6 pskull reroll, i never knew that - now to find a white diadem :P

jiansonz
25-07-2007, 14:34
I play HC untwinked, 'full clear once' and that changes perspective about what is good to imbue. My main rule is to imbue items that canīt be shopped or gambled:

* If I have a melee merc and he does not have a great weapon, I will spend my imbues on (preferrably fast) ethereal elite weapons. I will wait until clvl 74+ for a shot at Cruel damage (the early elites require ilvl 78+ to support this). If my character is dependant on a weapon with good damage, I may try it with an elite weapon (NOT ethereal) for him/her instead.

* If I have a rogue merc and she does not have a great weapon, I will imbue Blade Bows or Great Bows.

* Otherwise, I go for class-specific items (usually not barb/druid helms because circlets are pretty much as good): necro heads, sorcie orbs, amazon weapons.

hak
03-08-2007, 12:28
if i upgrade a cracked diadem to a normal one, will the item level be 1 or 100?

Darkflight
03-08-2007, 12:38
if i upgrade a cracked diadem to a normal one, will the item level be 1 or 100?

I'm pretty sure it will be 100. Diadems seem to have this Ilvl no matter what you do.

psych
03-08-2007, 16:59
Item level will be 1 as for all items.

Quality level is 87 for white diadems if I am not mistaken, I don't know if this changes with the repair recipe (I speculate it doesn't).

Diadems also have a magic bonus of +18 which helps for receiving good affixes.

Search for the "item alterations in game guide" or something along those lines, a long but worthwhile read. :)

Fabian
06-08-2007, 12:03
What level should my character be at when imbuing etheral crystal swords/dimensional blades to have the best chance of the good mods? Does it make a difference whether it's a CS or a DB, apart from the extra couple of runes it would take to upgrade a CS an extra time, or do they also get different mods?

Thanks.

krischan
06-08-2007, 13:52
AFAIK the quality of an item does not affect imbuing. A low quality item has the same chances as a normal quality one, but penalties from low quality don't get removed when imbuing and fxing them with the cube recipe is cheap. Superior items get their bonuses removed when imbuing.

The quality level is not a property of an individual item, but of the whole item type. As a low quality diadem is still a diadem after fixing it with the cube, its base qlvl is still 85.

If a low quality item gets fixed by the cube recipe, its ilvl is set to 1. That includes diadems. However, it's not the ilvl alone which decides about affixes. It's the affix level which is calculated from the ilvl and the base quality level. Diadems and the like get a bonus on top of it, called magic level and there's a simplified and more beneficial procedure for them:

alvl = max(base qlvl,ilvl) + magic level (capped at 99, as with any other item)

Diadems have a base qlvl of 85 and a magic level of 18 which means that any diadem has an alvl of 99, i.e. you can craft them with a L8 character(minimum level for solving the imbue quest) and it can have any affix.

For tiaras and the like, the base qlvl isn't high enough, but they still get the magic level bonus (13 for tiaras, 8 for coronets, 3 for circlets). Gambling produces a ilvl=charlvl+4 item and an alvl 90 item is needed to have a chance for any affix, you should be L90-4-13=73 for tiaras, 78 for coronets and 83 for circlets.

Other items get a penalty to their alvl which depends on the difference between its ilvl and its base qlvl IIRC. I currently don't have access to the alvl generation procedure, so I'm not sure about details.

jiansonz
07-08-2007, 14:16
What level should my character be at when imbuing etheral crystal swords/dimensional blades to have the best chance of the good mods?

For a chance at Cruel and Masterīs, the character needs to be level 57+ for a Crystal Sword and 70+ for a Dimensional Blade. For a chance at the highest elemental damage prefix (Condensing), character needs to be level 74+ for Crystal Sords and 84+ for Dimensional Blades.