View Full Version : Do you find that faith mb is better in pvp?
MasterMegatron
20-07-2007, 15:33
I know gmb has way more max dmg. But mb has more consistant min dmg and the beauty of it is you can stick on atma's for amp and still maintain 7fpa ga. I have two bows one perf gmb, and not so perfect mb(rolled 1 skills instead of 2) but I find that the gmb gets left in the stash nearly all the time be it pvp'ing or mf'ing.
So what is everyone's ideas? :scratch:
inanefedaykin
20-07-2007, 16:56
Well, atmas is sort of a waste in PVP IMO. The only real advantage to using mat bow is that it frees up the gloves for clegs or the helm for a giant skull.
I'd go with the frw from cats over it, once it triggers it's nice, but if you get in enough hits for it too trigger it in pvp, then chances are that the opponent is already dead.
MasterMegatron
20-07-2007, 17:22
Well, atmas is sort of a waste in PVP IMO. The only real advantage to using mat bow is that it frees up the gloves for clegs or the helm for a giant skull.
It seems to trigger alot more than I though possible...
Lets say my gmb zon does 1.6k - 7.3k ga dmg, thats 370 dmg against a pala with 50% DR. Pala with 5k life will take 14 hits to kill.
If switch to mb, my zon does 2k-5.5k ga dmg, thats 312 dmg against a pala with 50%DR. Same pala will take 16 hits to kill. However if amp triggers it will be 624 dmg per hit, meaning 8 hits to kill.
Note I didn't take into account blocking(dmg down) and critical strike(dmg up), as im not really a math person lol. For purpose of simplicity lets assume they kinda cancel each other out.
My idea...pro mb zons will say its only 2 hits more with the mb bow to make the kill. However gmb's will argue that amp will have to trigger by the 10th hit to make mb do more dmg than the gmb.
But the thing that decides for me is you can switch around with gear alot more with the mb bow. e.g gloves and belt doesn't have to be IAS. or against a sorc you can put on kiera's and still have a respectable 8fpa. Plus if amp activates, theres a VERY BIG BONUS of dealing more than 1/12 his hp each hit...meaning he goes into the stun recovery animation each hit. Instant kill for sure. (if he blocks - block recovery, if he gets hit - stun recovery)
for pvp, in my opinion, you need to have a javelin switch to be viable vs barbs and other offensive melee characters. the problem with the mb setups is that it leaves you with too little IAS to have good jab/throw speed on that switch. Plus, I'm just not one to rely on a 5% chance (1/20) to make the damage viable.
P.S. you shouldn't need to deal 1/12 of life in damage to stun. you already have kb :wink:
inanefedaykin
21-07-2007, 17:40
14 and 16 hits to kill.
By your own math they're dead before amp triggers in most cases.
Summerfun
23-07-2007, 05:29
I would take cats eye EVERY day over atmas in pvp.
KB only triggers 1/4 of the time
I would take cats eye EVERY day over atmas in pvp.
KB only triggers 1/4 of the time
i believe the KB mod on gloves is 50% chance. iirc, the .08 items with the KB mod had 100% chance though.
AnimeCraze
23-07-2007, 09:40
Knockback chance is dependent on enemy size.
Just wondering, is that damage with, or without a fortitude?
Knockback chance is dependent on enemy size.
all players are considered medium size, which would mean they're all 50% chance right? for some reason, i remember the .08 KB mods not having the size distinction for some reason.
Summerfun
23-07-2007, 19:59
Chance to cause Knockback
Vs. large (eLarge): 32/128 = 25%
Vs. small (eSmall): 128/128 = 100%
everyone else: 64/128 = 50%
Im pretty sure that in pvp its 25%
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.