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Prizzle
19-07-2007, 19:16
Disclaimer: This is in no way intended to be a guide or a direction on how to play a Fury WW Druid or Diablo in general. Simply, this is a recollection of my experiences, dilemmas, and frustrations in Hell level difficulty to perhaps assist other Druids of similar spec or type to perhaps prepare better for the trials they face.

Overview: Skill
20 Fury
20 Lycanthropy
8 Werewolf (Diminshing returns makes more than 10 almost worthless in my opinion)
20 Oak Sage
+prereqs

Have points in Rabies and its synergy but they aren't maxed yet and until both are... the skill isn't really worth using or documenting.

Stats:
Str: Req for gear only
Dex: Req for gear only
Vit: 350ish
Ene: base

My usual in game stats:
Life (with Sage up) 3300ish
AR (with NM Might merc) 3500ish (not enough for Hell really but I make due with what I have)
Dmg - 2500-3500 Fury

Equipment:
Upped Ribcracker
2 dual leech rings w/ +AR (Rare)
Tal Rasha's (dual 10% leech)
String of Ears (Life leech) Demonhide Sash
Venom Grip (Life leech) Demonhide Gloves
+3 Shapeshifting skills ammy
Piece of crap Chest piece that isn't worth naming
War Travelers (CB, OW, DS low% each) Battle Boots
Druid Torch (+3 skills, res all, stat all)
Anny (+1 skills, res all, stat all)

My gear is in no way optimal, I often struggle with frustrating Attack Rating and must keep my merc up at all times in Hell for the AR bonus. This proves difficult because he gets ganked regularly.

I'm currently in Act 2 and its been a bumpy ride (to say the least). After maxing Fury, Lycanthropy, Oak Sage, and putting a few points in Werewolf I was horribly confused where the points should go. Many Druids are advocates of the Grizzly Bear course of action which assists in damage mitigation but does not solve the major problem I knew I'd have in Hell: an alternate form of damage beyond Physical

I made the decision late to invest in Rabies and its synergy in attempts to develop a respectable form of elemental damage. Thus far, its proved a poor investment because Rabies takes far too long to make any serious dents in the huge health pools of most Hell mobs. 10+ seconds to wait for the damage, in most cases, is death. This leads to a lot of running in, applying Rabies, running out and around waiting. This is not only annoying but dangerous unless you already have a large area of cleared zone. My leech is very high, around 50% I think, but my low AR counter acts that... in Hell with 3500 life a Super Healing potion doesn't even scratch the surface of the term "effective" for healing... you will rely almost solely on Life Leech. That being said... you have to hit to leech.

With no respectable form of alternate damage and low AR, encounters are often long and grueling even in Act 2 for my WW Druid. There have been many occasions where I'd meander into a mob and die almost instantly to mana burn minions or extra strong, cursed, etc without even really knowing that there was a named boss until after the fact. This is partly a playing mistake but also a innate difficulty in the Druid class. We aren't Barbarians, therefore we don't have time to scroll through the names of what we are facing while Whirlwinding around facing no real threat. We get in there... start Furying, and hope we don't die in the spam of the few seconds it takes to get our 5 attacks off. Hit recovery is important in Hell as well. I've died many times while unable to retreat in the middle of Furys... being slowed mid-Fury or some other such nonsense.

Load up on AR Charms... full inventory of them when advancing through content if possible its that important. No hit = no life leech = death.

There has been a lot of negativity here... so lets talk about some positives:

Assuming your resistances are respectable enough, you will destroy bosses like they are going out of style (at least in my experience up to this point)

I had no trouble with Andarial and, assuming I bring enough Thawing potions, should have no problems with Duriel. Fury Druids, like Smitadins, are boss destroyers. Mobs that are susceptible to leech with high life will not scratch you so take heart in that. Getting there, however, is often difficult.

I'm currently at Maggot Lair in Act 2 Hell and want to claw my eyes out when facing the Itchies or whatever they are called that are all Physical Immune. It takes me about an hour per level and thats assuming no deaths.

Hell is most definitly a challenge and with no ability to convert our damage to Elemental beyond Rabies, we face difficulties many other classes can not imagine. We aren't 2 tier Sorcs, we don't have Berserk like Barbs, and we don't have minions to do all the dirty work for us (even if we did, they all do phys damage anyways).

Take heart however because all your hard work is rewarded in the end... once you finally get to the bosses at the end of every Act... you get to lol all the way to phat lootz.

Hopefully my experiences helped some. This is actually the 4th remake of this character all got to about level 65-70 and were scrapped due to design mistakes. This is hopefully the last one... and I really hope Rabies works out. I had no real better alternatives for the points (some would argue Feral Rage) so its not a huge loss one way or another.

Druid Most Wanted List:
Wraiths
Itchies
Flying things in act 4 that drain your mana

Run from Phys Immunes and avoid if possible... you may avoid male pattern baldness if you do

Oilerfan
19-07-2007, 19:35
A piece of crap armor not worth nameing eh? well for a very cheap option id go with durry shell.

Neksja
19-07-2007, 19:35
Feral Rage, anyone? As fury druids needs life leech, use Feral Rage which boosts your life leech so much. I usually keep Feral Rage on right mouse button and fury on left. Attacking all the time with Fury and every 15 seconds once with Feral Rage, so it keeps activated and life bulb is up and ready.

With that, just toss that Tal Mask away and get Jalal's Mane instead of it. Also try to get Draculs instead of Venom Grip, because of ctc Life tap. And I guess your War Travelers are really Gore Riders, right?

In my opinion, Rabies doesn't work very good on PVM fields. Some say that Rabies and synergy maxed could do the trick, but I haven't tried that, so no arguements on that. I'd go for feral and aviod those immune types. (or get some nifty wand with elemental damage as shift weapon)

Just my 2cents to improve your wolfie,
Neksja

edit: If you have issues with AR, you could go max werewolf way, it boosts your ar. If not, 8 should be enough and you're going rabies+synergy maxed.

Prizzle
19-07-2007, 19:45
Don't have the means right now to pick up Jalal's and Dracul's... not exactly sure about the economy and until I can figure that out don't want to give up runes that I might be able to get more for

Have been lookin for Duriel's Shell, hopefully will find that soon

As for War Travelers... I do mean War Travelers not Gorefoot perhaps I got the items stats wrong.

Don't have much to trade and without the ability to progress further in Hell I'm stuck on NM Pindle runs for phat lootz

Either way... those items still won't help me kill Physical Immunes ;-)

EDIT: Feral Rage is about 8 or 9 with +skills which is enough for me (with only 1 hard point)

Neksja
19-07-2007, 20:04
Yes, Gore Riders have those CB, OW and DS, War Travelers has high mf and other mods. If you ask me, go for Gores, which are propably the best choice for every melee character.

Jalal's Mane is pretty cheap item, not sure values on ladder now, but pgems should be fine. Draculs can be pretty expensive if stats are high. Haven't traded Duriels Shell ever, but I assume it's not very expensive. You can of course want to try Trade Values forum to ask todays prices for those items on your realm.

And what comes to Physical Immunes, they are the main weak side of this build. I haven't really discovered very good choice to kill them. Actually I killed Radament PI only by ctc poison nova from BotD, took awhile :grin: Maybe someone with more experienced to Rabies can tell us, if it's good choice? Maybe you want to try Immortal King maul, gloves, boots to get some elemental damage? I've heard that some players prefer this, but as Rabies, haven't tried that one out.

Maybe some help more :smiley:
Neksja

MYK
20-07-2007, 04:04
What level is your druid, Prizzle?

HalcyonLister
20-07-2007, 04:26
Don't have the means right now to pick up Jalal's and Dracul's... not exactly sure about the economy and until I can figure that out don't want to give up runes that I might be able to get more for

Have been lookin for Duriel's Shell, hopefully will find that soon

As for War Travelers... I do mean War Travelers not Gorefoot perhaps I got the items stats wrong.

Don't have much to trade and without the ability to progress further in Hell I'm stuck on NM Pindle runs for phat lootz

Either way... those items still won't help me kill Physical Immunes ;-)

EDIT: Feral Rage is about 8 or 9 with +skills which is enough for me (with only 1 hard point)

I have a Durry's Shell for trade if you need... Im USwest Non-ladder though.

HalcyonLister
20-07-2007, 04:30
In my opinion, Rabies doesn't work very good on PVM fields. Some say that Rabies and synergy maxed could do the trick, but I haven't tried that, so no arguements on that. I'd go for feral and aviod those immune types. (or get some nifty wand with elemental damage as shift weapon)

I actually had full synergy Rabies/PC. While my posion damage was off the chart (around 8k) it took 130 seconds for it to damage 8k.

I'd say the ONLY reason to have rabies is for PI monsters. That's it. But then I failed miserably as a WW druid also.

I was using Alder's though..... which may have been my problem.

Prizzle
20-07-2007, 08:26
My Druid is level 78 presently

Update: I picked up Jalal's tonight and it made a HUGE difference. The 20% bonus to AR put me back on track and I tore through act 2 in about an hour

Act 3 inc tomorrow

Verashiden
20-07-2007, 09:45
I actually had full synergy Rabies/PC. While my posion damage was off the chart (around 8k) it took 130 seconds for it to damage 8k.

I'd say the ONLY reason to have rabies is for PI monsters. That's it. But then I failed miserably as a WW druid also.

I was using Alder's though..... which may have been my problem.

Lies, Rabies at lvl 44 has a duration of 15-16 seconds (too lazy to check exact lvl.

And Rabies for PvM is horrible without good gear. You need at least 30k Rabies to be efficient. If you want a secondary attack invest in FC.

HalcyonLister
20-07-2007, 20:42
Lies, Rabies at lvl 44 has a duration of 15-16 seconds (too lazy to check exact lvl.

And Rabies for PvM is horrible without good gear. You need at least 30k Rabies to be efficient. If you want a secondary attack invest in FC.

FC = Fire Claws?

Here is what I've noticed with Rabies/Poison Creeper.

The Rabies gives +poison damage but it also adds to the time it takes to run its course. Therefore at level 1, your poison damage is small but it only takes 12 seconds. At large skill levels the damage is WAY higher but it now takes 19 seconds or more.

I mean, I get where the ratio of damage to time is still WAY in favor of powering up the rabies skill itself. But with 18% damage per poison creeper, I wonder if there's a happier medium where you put maybe at most 5 in to rabies and just pump the hell out of poison creeper with a ton of +skills to up the damage?

I don't know, this is the problem with noobs like myself trying to overthink the process. I'll just defer to your assessment. You've got a LOT more experience at this than I do, hands down.

EDIT: FYI, at level 15 with no other skills checked (besides pre-reqs) it has a time of 9.6 seconds.

AnimeCraze
21-07-2007, 03:42
Hold on a minute. Is there no CBF in that build? Drop 1 of the rings and get ravenfrost ASAP. No CBF = death for physical characters, especially ones who's attack can be interrupted.

You can also get reaper's toll on your merc and destroy most physical immunes after decrept.

And yes, do stick at least 1 point into grizzly. You can summon animals even in wolf form. Here are the advantages of having a summon:
You can always recast him.
You can drop him onto packs and let him get killed (while you read the boss mods or attack the mob).
He can distract enemies coming from the rear (or even the front).
He has quite a bit of life, so he can tank some what.

Verashiden
21-07-2007, 09:39
FC = Fire Claws?

Here is what I've noticed with Rabies/Poison Creeper.

The Rabies gives +poison damage but it also adds to the time it takes to run its course. Therefore at level 1, your poison damage is small but it only takes 12 seconds. At large skill levels the damage is WAY higher but it now takes 19 seconds or more.

I mean, I get where the ratio of damage to time is still WAY in favor of powering up the rabies skill itself. But with 18% damage per poison creeper, I wonder if there's a happier medium where you put maybe at most 5 in to rabies and just pump the hell out of poison creeper with a ton of +skills to up the damage?

I don't know, this is the problem with noobs like myself trying to overthink the process. I'll just defer to your assessment. You've got a LOT more experience at this than I do, hands down.

EDIT: FYI, at level 15 with no other skills checked (besides pre-reqs) it has a time of 9.6 seconds.

It's kinda hard getting 30k Rabies damage with only a few points into the skill. Rabies isn't a PvM skill, end of discussion >.>

EDIT- and yes, FC = Fire Claw

Jary
21-07-2007, 10:30
you wasted 5 minutes of my life reading this post and I want them back!

Your build sucks, rabies sucks in hell, your better off going hybrid Fury/Fireclaws putting one point in lycanth and werewolf and using anghellic ammy/ring+ ravenfrost for attack rating. All those leech items = crap. Use Jalals and actual GOOD druid items and feral rage with your up'd Ribby to gian life. Anyways, your good... I think Im done with my rant

Verashi's a nub... that is all ^.^

Verashiden
21-07-2007, 12:07
O_o Down, Tiger. Save that for later ;)