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SqueeZer
19-07-2007, 11:18
only sencefull compairsion is the average:

base_weap_avg: ((weap_min + weap_max)/2) * 1,5 if it is an eth weap
weap_avg: (base_weap_ avg * (1+weap_ed/100))+additional dmg (like grief)




complete_dmg= [weap_avg + invent_dmg] * (1 + all_your_Mastery_skill_armor_etc_ed/100)

after that your critic (CS) / ds (DS) calculation: CS + (DS/100)*(100-CS)

now take away the pvp malus complete_dmg/6

then mutiplied with 1-damageReduce_in_% of your enemy

Ed from Russia
19-07-2007, 17:56
Facts & Formulae - Weapon Damage (http://strategy.diabloii.net/news.php?id=551#Weapon%20Damage)

Ce Olba
19-07-2007, 19:11
And by the way, the PvP penalty is 17%, not 1/6. 1/6 = ~0.16666..., meaning that the difference exists, even if it is small. For every 1000 damage, it's approximately 3.444... damage.