Nazdakka
17-07-2007, 05:53
If you use a base item with a high qlvl, can the six-skull recipie produce items with high level prefixs/suffixes?
6 Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of the same type
You can use this formula to get another chance at a Rare Item of the same type. ilvl = int(.4 * clvl) + int(.4 * ilvl) Player level matters.
This is what I have in mind: I (through some means or other) acquire a rare Diadem. Diadems have an qlvl of 85, and a Magic Level of 18. I put in the rare diadem and six skulls, and transmute. Normally, the Diadem would reroll with a crap ilvl, but the qlvl forces the ilvl up to 85, and the Magic Level still further to 103, meaning that with enough PSkulls I can roll myself a tasty +2 skills Circlet, despite the nerfing of the six-skull recipie.
Am I correct? If I am, this seems... rather useful.
6 Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of the same type
You can use this formula to get another chance at a Rare Item of the same type. ilvl = int(.4 * clvl) + int(.4 * ilvl) Player level matters.
This is what I have in mind: I (through some means or other) acquire a rare Diadem. Diadems have an qlvl of 85, and a Magic Level of 18. I put in the rare diadem and six skulls, and transmute. Normally, the Diadem would reroll with a crap ilvl, but the qlvl forces the ilvl up to 85, and the Magic Level still further to 103, meaning that with enough PSkulls I can roll myself a tasty +2 skills Circlet, despite the nerfing of the six-skull recipie.
Am I correct? If I am, this seems... rather useful.