View Full Version : Lld Hammerdin Tips?
lonelywarriorii
12-06-2007, 23:25
So far:
Helm- peasant crown *for frw*
armor- perfect vpermagi *for fcr and res*
weapon- spirit sword *for many reasons ******fhr******
shield- spirit akaran targe *with 42 res on it*
rings- sojs
ammy- 1 paladin skill w/ +mana and 9% fcr
gloves- magefists
boots- natalyas boots
belt- string of ears
charms- 40 3%frw scs
how will this char do? i would highly appreciate any tips *my first lld'er*
AND I HAVE NO IDEA HOW TO DISTRIBUTE THE SKILLS!!!! PLZ HELP
brokensvt
13-06-2007, 00:59
Helm, armor, weapon, shield, rings, gloves, belt are perfect. Nat boots are a horrible choice. Use Sander's or Cow King's. In LLD, free stat points are a blessing. Sander's offers 15 free points, 5 in dex and 10 in str. Cow King's offers 20 free points, all in dex. Sander's gives you the same 40% r/w as Nat's, while CK's give 30. Your amulet is so-so. The downside to the 9% FCR is that it requires a higher roll on your dual Spirits. You must hit 125% FCR. A rare 10% FCR with 2 Paly Combat skills will probably be better.
Your charms will get you killed. There is no reason to use r/w charms on a 30 Hammerdin. Use 40x 15 life SC's(or as good as you have, better than 12 life each).
Skill distribution is fairly simple. Build as if you were making a high level Hammerdin. Max hammers to your level. Max Blessed Aim to your level. One, and only one, in Vigor for desynch. One in Holy Shield, one in prereq's. One in Charge. Oh, and make an Insight runeword in a Rune Staff for your charge switch. Higher Critical Strike > higher aura, though if both roll high you're golden.
Greg
st-hearts
13-06-2007, 02:05
Skill distribution is fairly simple. Build as if you were making a high level Hammerdin. Max hammers to your level. Max Blessed Aim to your level. One, and only one, in Vigor for desynch. One in Holy Shield, one in prereq's. One in Charge.
Greg
Charge is a prerequisite of Holy Shield, silly! :wink3:
I think it'd be best if you used the Hammerdin damage calculator (Google it, if it isn't in the Paladin forums stickies) to figure out the optimal skill distribution.
inanefedaykin
13-06-2007, 02:13
Your choices for boots are bassicly Sanders, Cow King and Tearhaunchs.
The haunchs probably have far too high a str req for use, but it saves you some points for vigor. Use cow king boots normally, Sanders if you're making up the dex elsewhere.
crawlingdeadman
13-06-2007, 03:49
crafted blood boots also work. looking for 10 replenish/20 life and whatever else you can get.
i disagree w/ broken's skills. i believe that if you think you're ever going to charge a character then you may as well max out vigor instead of blessed aim. both give the same amount of synergy. so skills would be like this
max hammer for lvl
max vigor for lvl
1 into the prereqs
...
hmm i keep typing this same thing over and over. i'm just going to make a build sheet...
inanefedaykin
13-06-2007, 04:10
Crawl, we need to gather all the LLD players and start making guides and faqs. Also, it seems that everyone is still pretty shakey on EXACTLY how mdr works.
crawlingdeadman
13-06-2007, 05:14
there (http://forums.diabloii.net/showthread.php?t=567135), rough draft.
mdr is explained well enough for me in the thread in my sig.
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.