View Full Version : Unique rings
I've read that if you don't have any unique rings, and one drops, it'll be a Nagelring. If you have a Nagelring, the next one will be Manald Heal. It has the feel of one of those absolute unfounded rumors that people like to start, or possibly there was a bug that caused this in the early D2 days. All the same, after kicking around with a friend for a few weeks and coming up on a half-dozen rings that are all one or the other of those two, with the lone Manald Heal coming on a character that had a Nagelring, we figured it would be good to ask and make sure this is crap- or not- rather than potentially start using up a couple of valuable stash spaces on rings we don't need. So.. is this BS or actually based in reality?
FrankWest
09-06-2007, 07:12
It's a rumor. IIRC this was true once, but long-since fixed. If you have a nagelring, a nagelring can still drop. If you have a SoJ, a SoJ can still drop. The only caveat is that (in theory) if a unique has DROPPED in the game, it can't drop again. But from time to time, this does happen - it's just a very uncommon glitch, and it's not supposed to happen. But what you have on you when you enter the game doesn't matter. Used to, I'm fairly certain, but I know for a fact this isn't the case anymore.
HateAndPride
09-06-2007, 11:35
When I found both my sojs, I didn't have a manald heal on my char, in my backpack or in my stash. (I did have 2 nagelrings, but that's just because it's a mf sorc).
krischan
09-06-2007, 14:02
[Moved to here from a duplicate of this thread, so this might have been said already]
It might have been like that in early versions on classic, but in LoD the selection of a unique ring is random. However, they aren't equally distributed. For example, Nagelrings or Manald Heals each drop 15 times as often as a Soj and it's 10 times as many Ravenfrosts and Dwarfstars each IIRC.
What I know about early versions of the game is that rings could't drop when there was a character with one in the game. That made it easy to produce Sojs. In the core game there are only Nagelrings, Manald Heal and the SoJ, so if somebody with the first two in his prssession produces a unique ring, it always bacame a SoJ. Gambling was very popular for that purpose, as the chance to gamble a unique one was far higher than today.
In classic pre 1.07 the unique rings and amulets dropped in a set order.
Nagel --> Manald --> SoJ
Nokozan --> Etlich --> Mahim
When rolling a unique drop, it would check for ANY unique ring/ammy in the game and then drop one which wasn't there. So if you were carrying nagel, no nagel would drop. Carrying manald too would force SoJ. Carrying all three would force rare. Same story with amulets.
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