Griphus
30-05-2007, 00:22
Hi everyone,
I am trying to find some information on auras (and a little less information on skills) for a summonmancer.
I've read all the strategy builds, and I used to play (up to 1.09) very seriously, but the game has changed A LOT since then.
Does Iron Golem's thorns aura work on my skeletons, or just the iron golem? If it affects my summons, does the iron golem's aura stack with the A2 thorns aura?
Back in the day, the Prayer merc was unarguably the one to use for summonmancers. Reading now, it sounds like that is not the case. Most people use Might now, or Defiance? Has anyone had a better experience with one over the other?
Is using Beast considered better than Arm of Leoric these days (that seems like a lot of skill loss...)? What about creating an Iron Golem out of it?
Skill-wise, how many points does one need in summon resist for skellies to survive in Hell? Looking at the diminishing returns, putting more than 5 into it doesn't seem like it pays off too much.
Right now I'm looking at the following as a rough outline (to be tweaked based on your feedback):
1 teeth
X corpse explosion (1-10 based on how Iron Golem's auras work)
1 amp
1 iron maiden
1 life tap
1 clay golem
1 golem mastery
1 blood golem
5 summon resist
20 skeleton mastery
20 skeleton summon
20 skeleton mage
X Iron golem
How would you guys tweak this? Do you have any other input? I think once I understand the mechanics of the auras I'll have a much clearer idea of how I want to move forward.
Thanks!
Griphus
I am trying to find some information on auras (and a little less information on skills) for a summonmancer.
I've read all the strategy builds, and I used to play (up to 1.09) very seriously, but the game has changed A LOT since then.
Does Iron Golem's thorns aura work on my skeletons, or just the iron golem? If it affects my summons, does the iron golem's aura stack with the A2 thorns aura?
Back in the day, the Prayer merc was unarguably the one to use for summonmancers. Reading now, it sounds like that is not the case. Most people use Might now, or Defiance? Has anyone had a better experience with one over the other?
Is using Beast considered better than Arm of Leoric these days (that seems like a lot of skill loss...)? What about creating an Iron Golem out of it?
Skill-wise, how many points does one need in summon resist for skellies to survive in Hell? Looking at the diminishing returns, putting more than 5 into it doesn't seem like it pays off too much.
Right now I'm looking at the following as a rough outline (to be tweaked based on your feedback):
1 teeth
X corpse explosion (1-10 based on how Iron Golem's auras work)
1 amp
1 iron maiden
1 life tap
1 clay golem
1 golem mastery
1 blood golem
5 summon resist
20 skeleton mastery
20 skeleton summon
20 skeleton mage
X Iron golem
How would you guys tweak this? Do you have any other input? I think once I understand the mechanics of the auras I'll have a much clearer idea of how I want to move forward.
Thanks!
Griphus