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View Full Version : Ideas for a PvP Poison Javazon


erians
29-05-2007, 12:53
I PvP most of my play-time, and after trying all cookie cutter builds and ez-mode classes I spend most of my time trying to build unique chars or atleast chars that isnt seen in every duel game. Last char were a Dream/Vindicator hybrid, and he was utterly useless, the dream dmg was so low that I ended up being a crappy Vindi, and the char before that was a ES Orber sorc that was even worse. So instead of spending time lvling this char to 90 I thought id get some feedback to prevent the deletion of another 90 char.

Skills would be something like:
Passive: 1 Dodge, 1 Evade, 1 Avoid, 1 Crit
Java: 20 Psn Jav, 20 Plague Jav, rest into CS, Fury & Bolt
Bow: 0-1 Multiple Arrow

Stats: Str enought for gear, Dex enought for gear/max block, rest into Vita and no Energy.

Gear would be.
Titans Revenge (eth upped would be ideal but far from nessesary),
-20/+20 Psn RBF Monarch (Joolers of deflection would be ideal but probably too expensive),
Um'd or +5/-5 Shako
Bramble 45%+
Arach/Dungos
Bk, Ravenfrost, Maras
+3 Java gloves w/ other mods
Tri-resistance rare boots with 80+ total resist or WWs

CTA+Lidless on switch, 9 java sks+Anni+Torch in the inventory, and a mix of +life & +resistance scs.

This would do 145 000 poison damage over 21.4 sec (6900/sec) from Plague jav, a ~4.5k CS, 2.5k Fury and a 3.5k Bolt. Dont know what to max first tho, Fury or Bolt, both are just to finish off low hp players after poison done dmg to them and I tend to get a lot more hits using Fury than with Bolt on my java (this is probably just my imagination), but prefer Fury scince it does Light dmg along with Physical, 90+ light ress & a wisp would completely negate the Bolt dmg and Fury is better for PvE. Life would be around 3.2k+ depending on how good the CTA is and if any skillers have life. Also considered using a CTA Bow switch in a +3 ama bow using Multishot to finish 1hp players.

Im pretty confident that the damage is more than enought to kill pretty much any player in PvP, especially scince the gear has -25% psn resistance along with the huge psn damage. But a lot of classes dmg looks good on the paper but is different "out on the field". Is a Psn java decent in PvP or is that cloud never gonna hit? Any classes that are especially hard? Despite having PvP:ed a lot recently ive never seen a single Psn javer (which is the reason Id like to make one :)) so i have no idea whatsoever how good/bad they really are.

NASE
29-05-2007, 14:02
this seems to be nearly a sidewinder. So there is a guide I'd say, read it.
http://forums.diabloii.net/showthread.php?t=346563

the only thing I wonder is, why don't you take on guided arrow? And why so much lightning skill when this build is a poison build? Can't you better put some points in slow missile, decoy, valk, guided, more in d/e/a?

erians
29-05-2007, 16:27
Decoy & valk are PvM, guided arrow isnt very accurate vs opponents far outside your screen (Multiple is much better then), more pts in d/e/a only boosts the dodge by 1>% per skill pt at that slvl. Slow missle is a good idea, helps vs necros & bowazons. Being Dual elemental never hurts vs stackers, a 4.5k CS still hurts and scince there are only 2 poison skills i have around 60 skill points left after maxing those.

Even tho i had missed the guide u linked (didnt know it was called a Sidewinder) that guide is very different from this, at least gear wise. This build is a Poison javer, the light skills are only there because Psn gets maxed at very low lvl and an extra high-dmg element cant hurt, while the Sidewinder is more focused on the balance between psn and light. The gear I use is pure psn gera, Sidewinders gear is more Light-based or all-around-based. The reason i posted was i wanted some feedback from players who have Poison javers and people who meet them, to get a general idea if they are any good in PvP or if they get wooped by every cookie cutter.

Gluttony
29-05-2007, 17:20
Decoy & valk are PvM, guided arrow isnt very accurate vs opponents far outside your screen (Multiple is much better then), more pts in d/e/a only boosts the dodge by 1>% per skill pt at that slvl. Slow missle is a good idea, helps vs necros & bowazons. Being Dual elemental never hurts vs stackers, a 4.5k CS still hurts and scince there are only 2 poison skills i have around 60 skill points left after maxing those.

Even tho i had missed the guide u linked (didnt know it was called a Sidewinder) that guide is very different from this, at least gear wise. This build is a Poison javer, the light skills are only there because Psn gets maxed at very low lvl and an extra high-dmg element cant hurt, while the Sidewinder is more focused on the balance between psn and light. The gear I use is pure psn gera, Sidewinders gear is more Light-based or all-around-based. The reason i posted was i wanted some feedback from players who have Poison javers and people who meet them, to get a general idea if they are any good in PvP or if they get wooped by every cookie cutter.

I don't have one but that damage does look nice. You're right about that. 6.900 a sec? I know that bramble is a nasty breastplate so you shouldn't have troubles there. You could also get some trang gloves for poison damage if you wanted, to increase it further. I think if you're good at setting people up you can be sure that poison will hit but the only problem I see is if you can bring them down fast enough to kill them. 6,900 a sec does seem really nice and if it's indeed that then it should do it.

You're going to want to switch to lightning as soon as that cloud hits. I'm sure you already know this because it only brings them down to one hp. I think it's a neat build and I've considered it before in the past but went with some other builds instead (Already had a Lightning Javazon so wanted to try out a build of a different class). Curious, if you go through with the idea can you send me a pm on the success? I'd be interested to hear from you. :grin:

NASE
29-05-2007, 17:20
Decoy & valk are PvM, guided arrow isnt very accurate vs opponents far outside your screen (Multiple is much better then),

aren't the valk and decoy great against auto aim skills? guided arrows might seek you decoy/valk instead of you, same goes for spirits. And against foh'ers, decoy is often used, as long as you aren't name locked.

You do know that multi has to pass ar check and guide does not. Assuming that this is a + skill build, and a life build, I'm affraid that you might lack ar to hit anything with multi, even if they are screens away.

I was just thinking about something, don't you want faster run walk on those boots, and charms. If you can out run the opponent, you have an advantage against all those enimga's and you may even be capable of dechyning around 130 frw.

erians
29-05-2007, 19:34
I have 30% from my Tri ress boots or 20% from WW depends on what I use, and 20 or someting from Titans, which should be enought, if i get my hands on a +2 java/ama skills ammu with ress, 2 sox and 30 FRW that would be awsome, but those costs a loooot. Decoying might fool an inexperienced player, but scince I havnt had much use for it on my zons (works vs barbs). Would possibly work vs Templars (FoH) but for those i can just switch a ring for wisp giving me 85 ress & some sorb. Templars dont do any good damage without Conviction (except possibly a perf Templar) and to tag me with conv he gotta get close, close enought for a psn cloud and a CS to finish him off. FoH is also dodgeable so I have around 50%+ to dodge it and with so slow cast Im not too worried about templars. W/o tele valc walks around too much and isnt of much use either (possible that a spirit track it instead of me but spirits are ez to dogde anyway).

Ye ur right about AR, didnt think about that. Would have less than 2k AR which means i would have problem with hitting low defence sorcs with no block, guess ill go with Fury for finish.

Ye sure Gluttony, I can PM you about how she does in PvP if I decide to make her, might take a few weeks tho, depending on how fast I get tired of my current chars :).

Edit: Trangouls Gloves would result in: 30% higher CR, 139k over 20.4 sec, while +3 java gives 145 177 over 21.4. Trang: 139569/20.4=6841 psn dmg/sec, Java: 145177/21.4=6783 dmg/sec, but looses around 400 charge strike damage and 180 Fury damage. Scince the gear listed has horrible resistance I gladly trade trangs for javas, thanks for the tip Glutt =D

Gluttony
30-05-2007, 01:57
I have 30% from my Tri ress boots or 20% from WW depends on what I use, and 20 or someting from Titans, which should be enought, if i get my hands on a +2 java/ama skills ammu with ress, 2 sox and 30 FRW that would be awsome, but those costs a loooot. Decoying might fool an inexperienced player, but scince I havnt had much use for it on my zons (works vs barbs). Would possibly work vs Templars (FoH) but for those i can just switch a ring for wisp giving me 85 ress & some sorb. Templars dont do any good damage without Conviction (except possibly a perf Templar) and to tag me with conv he gotta get close, close enought for a psn cloud and a CS to finish him off. FoH is also dodgeable so I have around 50%+ to dodge it and with so slow cast Im not too worried about templars. W/o tele valc walks around too much and isnt of much use either (possible that a spirit track it instead of me but spirits are ez to dogde anyway).

Ye ur right about AR, didnt think about that. Would have less than 2k AR which means i would have problem with hitting low defence sorcs with no block, guess ill go with Fury for finish.

Ye sure Gluttony, I can PM you about how she does in PvP if I decide to make her, might take a few weeks tho, depending on how fast I get tired of my current chars :).

Edit: Trangouls Gloves would result in: 30% higher CR, 139k over 20.4 sec, while +3 java gives 145 177 over 21.4. Trang: 139569/20.4=6841 psn dmg/sec, Java: 145177/21.4=6783 dmg/sec, but looses around 400 charge strike damage and 180 Fury damage. Scince the gear listed has horrible resistance I gladly trade trangs for javas, thanks for the tip Glutt =D

No problem. Glad to help out. This is an interesting build and from my perspective it's looking to be pretty good. I don't see how this wouldn't be effective but like you have said earlier, some things that look really good on paper simply aren't in practice. Still, she does seem to be pretty strong. :cool:

This is very interesting. Unfortunately, I have no more advice so I gave you all the help I can. Cheers and good luck! :grin: