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View Full Version : Is there a guide for the Golemmancer?


CloudStrife
29-05-2007, 01:03
I remeber a guide for it, but I cant seem to find it. Can anyone one post a link to it, and if a guide doesn't exist what golem would you focuse in and why? Sorry for the trouble but after I made my fishymancer I wanted to know how a golemmancer would fair. Thx

SSoG
29-05-2007, 08:56
A Necromancer that depends on his Golem to achieve most of his kills is simply not viable in Hell. You could make one that would beat Normal, and possibly Nightmare if you're patient, but it's just not Hell Viable- and trust me, I'm a huge fan of ugly builds. I wouldn't say a build wasn't viable unless I was absolutely, positively, 100% sure that it wouldn't work. I mean, I make Meleemancers, so obviously I'm willing to work with very difficult builds, but a Golemancer isn't difficult, it's impossible. Golemancers can't kill without an insanely expensive Iron Golem, and Iggy wouldn't be sturdy enough to make insanely expensive ones practical for real-world play.

Gluttony
29-05-2007, 10:38
A Necromancer that depends on his Golem to achieve most of his kills is simply not viable in Hell. You could make one that would beat Normal, and possibly Nightmare if you're patient, but it's just not Hell Viable- and trust me, I'm a huge fan of ugly builds. I wouldn't say a build wasn't viable unless I was absolutely, positively, 100% sure that it wouldn't work. I mean, I make Meleemancers, so obviously I'm willing to work with very difficult builds, but a Golemancer isn't difficult, it's impossible. Golemancers can't kill without an insanely expensive Iron Golem, and Iggy wouldn't be sturdy enough to make insanely expensive ones practical for real-world play.

This person is right. A long time ago on classic diablo 2 you could get through the game with a blood golem/Iron maiden combo. Now this isn't possible anymore. I really wish it wasen't so because I dislike the idea of builds dying but it happens. :cry:

CloudStrife
30-05-2007, 05:22
I was going to go with a diffrent aproch. I was thinking...
Max Blood for life syenergy
Max Fire for fire damage, this is the one ill use
Max Golem mstry
Max CE
1 point bone armor
Max bone wall or prison

I just wanted a build guide for diffrent gear options. And the golem is going to help me kill, this guy gonna be a little like the meleemancer. I am thinking a Grief/Beast/BOTD as a wepon and SS as shield. It seems to be hell viable. Idk though. Ill make it then post how he does. Maybe a golemancer will be able to solo hell.

And Y a iron golem, u need a good wepon/armor to make him useful. And IM will kill him really easy. Though i guess you can make him immune to all elements which would be useful. But fire cooler lol.

bmathew
30-05-2007, 08:26
I was going to go with a diffrent aproch. I was thinking...
Max Blood for life syenergy
Max Fire for fire damage, this is the one ill use
Max Golem mstry
Max CE
1 point bone armor
Max bone wall or prison


I would lose the Blood Golem Synergy and the Fire Golem Synergy. I would prefer maxing the Golem Mastery though since I always tend to make a Golem out of an Aura Item etc.


I just wanted a build guide for diffrent gear options. And the golem is going to help me kill, this guy gonna be a little like the meleemancer. I am thinking a Grief/Beast/BOTD as a wepon and SS as shield. It seems to be hell viable. Idk though. Ill make it then post how he does. Maybe a golemancer will be able to solo hell.


A meleemancer is definitely able to finish hell. Mad Mantis has a guide for it in the Stickies. Check it out. I have started my SeptemVirate with a meleemancer. Also note that I did mines with self found gear. Hence i dont have a "Grief/Beast/BOTD" etc and yet I have easily reached lvl 61 and finished Nightmare.


And Y a iron golem, u need a good wepon/armor to make him useful. And IM will kill him really easy. Though i guess you can make him immune to all elements which would be useful. But fire cooler lol.

You dont need a Godly Item to make a nice Iron Golem. usually there are 2 routes used here.
1. For the Aura. - I refer to these as Aura Golems. If you need one of these make them out of the lowest damage polearms or weapons you can find. They wont be able to kill them from Iron Maiden this way.

2. For the Mod benefits - This is the main reason why people make Iron Golems out of IK Mauls. It has 2 sockets which you can socket with 2 shaels or whatever and then if you make a golem out of it it gives you 40% Crushing Blow which would make your fights with Bosses alot faster. (People usually choose this if tyhey dont have the other mods already available on their merc etc and could use the extra damage in my opinion.

My Meleemancer has 20 in Bone Wall and Im still thinking if I should sink more in Bone Prison or use the rest in curses. I tend to play more like a mojomancer :/ . I usually use curses only for crowd control.

If Mad Mantis sees this may I also recommend 2 weapons which I have been happy with .
1. Crushflange mace - Low Damage but the CB makes up for it. (Easily upgradable to a bit more damage.
2. Aldurs Deception. I currently have this on my Necro and he used this to complete Nightmare. Has 3 sockets which you can put Shaels and Eth (-25% target defense, was that Eth or Ith)

Mad Mantis
30-05-2007, 19:37
1. Crushflange mace - Low Damage but the CB makes up for it. (Easily upgradable to a bit more damage.

Nice CB indeed, but I just can't get used to knockback.

CloudStrife
31-05-2007, 05:34
True, but im still going the fire goelm path. Iron golems are nice and all but theres something about fire. And Im maxing out Blood so my golem will tank anything and everything. + any fire coming his way will make him heal which is a very good thing. But if it dont work out ill try the Iron golem path. lvl 12 now havent had much time to lvl him. By tommorow he will be lvl 40.

bmathew
31-05-2007, 09:59
True, but im still going the fire goelm path. Iron golems are nice and all but theres something about fire. And Im maxing out Blood so my golem will tank anything and everything. + any fire coming his way will make him heal which is a very good thing. But if it dont work out ill try the Iron golem path. lvl 12 now havent had much time to lvl him. By tommorow he will be lvl 40.


Good luck on your quest. Personally Im a fan of Non cookie Cutter builds just like SSoG (Hey the Abbot is working out Great, hes in nightmare atm solo ).

I would also like to point out the following
Youre plan is to

Max Blood for life syenergy
Max Fire for fire damage, this is the one ill use
Max Golem mstry


As per the Pet Calculator in the stickies you will find that for
20 Pts Blood Golem
20 Pts Fire Golem
20 Golem Mastery

Your golem will have
6078 Hp
4416 Ar
Pulse damage 34-36
Physical dmg 18-47
381.2 Average DPS

Now lets say that you remove Blood Golem (20 pts to just a single point)
All details other than hp remains the same
Hp = 5115

The 20 pts are worth the 963 hp and remember that at this point youre out of 80 skill points because you are maxing CE as well.

Hence leaving you with +1 curses. But if you have lots of + skills I guess that shouldnt be a problem.

Again, whatever build you make, the primary objective is to have fun.

kykle
01-06-2007, 02:34
hey if superdave can get through hell with a passivezon, then this can be done... it just requires very artful use of curses like confuse/attract/IM

bmathew
01-06-2007, 12:10
hey if superdave can get through hell with a passivezon, then this can be done... it just requires very artful use of curses like confuse/attract/IM

None of these curses will work well (or work at all) on some monsters. iron Maiden is going to be very slow in killing your monsters and confuse attract is useless against Champion Packs and Boss Monsters.

However if you have the right gear Im pretty sure you can make a meleemancer and kill ny monster in the game with the use of curses. None the less please do let us know how your quest goes :) .

Hulkcore
02-06-2007, 05:37
Chant you and your fire golem with Demon Limb, dual dream your melee switch, and cast lower resist like there's no tomorrow?

LozHinge the Unhinged
02-06-2007, 12:39
I'm stuck for ideas for a new character at the moment - I have too much fun with my summoner.
I'm thinking of challenging myself with how far can I take a golemancer. I've read the reasons why the build cannot work in Hell, but I still keep turning to the idea. Can someone please take away my copy of Diablo2 until I can be trusted to behave? Thanks.

Mad Mantis
02-06-2007, 14:03
It would be interesting in seeing how far you can go before you need to adapt a pure Golemancer and go hybrid.

LozHinge the Unhinged
02-06-2007, 14:42
It would be interesting in seeing how far you can go before you need to adapt a pure Golemancer and go hybrid.

That's my thinking too, but it's also my fear - going hybrid will effectively end the experiment, IMO. The basic premise is a necro, a merc and a golem. No revives/raised creatures unless they are offered up by a CTC item.

The big questions for me are those of twinking and HC/SC status ... give me a couple of months to mull it over .... :grin:

Hulkcore
02-06-2007, 21:48
If you actually do it, go iron golem. The variety of items make it possible to take care of so many different situations, especially if you twink it. And the real question to me is what is a "pure" golem mancer. No CE? No attacking with the nec at all?

Twink'd with a Might/Pride merc, nec using a faith demon crossbow, iron golem made from anything decent. That seems like it has a fair chance. Iron Maiden will still be terrible on him, but there's a variety of merc weapons and golem weapons that you could use to overcome it. A famine golem comes to mind.

LozHinge the Unhinged
03-06-2007, 02:51
I've made a start on this "project" (if it lasts long enough to be called a project!) and will post a separate thread soon ...

Mad Mantis
03-06-2007, 13:16
The big questions for me are those of twinking and HC/SC status ... give me a couple of months to mull it over .... :grin:

If it were my experiment I'd go SC. In HC the experiment can end just because you don't fully understand the build. It doesn't give you the chance you need to experiment and play around with the build.

Keep twinking to a minimum. Without good gear you are forced to explore the build. Flaws can always be covered up by good gear.

LozHinge the Unhinged
03-06-2007, 19:03
@Mad Mantis - you're spot on in both cases. I've decided upon no twinking and SC, as I really want to know how far the build is capable of going.

No one's expecting a guide to come out of this, I hope! I expect it to crash and burn at an early date! :grin: