Cerberus
18-05-2007, 03:37
Hi there :)
Decided to pick up diablo again after a rather intensive 2 year period of WoW. Just want some good old fastpaced 800*600 action and diablo 2 really is brilliant :) Planning on completing hell with a friend as a start and take it from there.
I used to play a lot of diablo before quitting a while after 1.10 (I think). I've read up on some guides and decided to go for a meteorb using the guide posted in this forum. Had a sorc somewhere around 90 at the end and could MF pretty well with her using that build. I've leveled to 24 now and I'm starting to remember the basics. There are a few things I'm stuck at however.
Here goes..
Stats; How much strength, dex, vita etc can I "safely" place to start with?
I know I should have enough strength to use the items I'm aiming for endgame, but I'm completely lost at how much I can expect to get from other items, charms and whatnot. Placed around 15 here this far.
I remember dex as being pretty important for blocking and that I should have max block if possible. I'll need more and more to achieve this as I level up if I got it right. Spent no points here yet.
Starting out without any points in energy is very annoying, but this will get better with levels and gear and shouldn't be focused too much on(?). Spent 5 points here I think.
Dump whatever left in Vita after blocking and strength reqs are met?
Then there's defense. Honestly can't remember what use I have for this. It reduces my chances of being hit and guess it's gonna help my merc, but as for using a breastplate vs a mageplate for a runeword? Any big difference?
Gonna use an act 2 merc and get one of those meditation runewords on him. The guy I'm playing with is playing a necro and will be using a might-merc from act 2 (orb+necro might not be the best combo, but we'll get there I guess). What aura should I go for? Remember holy freeze as being pretty useless in hell, so defiance (called "defensive" in normal/hell?)?
We're starting out from scratch, so there won't be any handy high level stuff to pass down, but I guess I could do a fair bit of countess runs and NM meph to get some viable gear going. Not going to trade outside the two og us even if I know it's going be hard.
Any help would be greatly appreciated :)
Decided to pick up diablo again after a rather intensive 2 year period of WoW. Just want some good old fastpaced 800*600 action and diablo 2 really is brilliant :) Planning on completing hell with a friend as a start and take it from there.
I used to play a lot of diablo before quitting a while after 1.10 (I think). I've read up on some guides and decided to go for a meteorb using the guide posted in this forum. Had a sorc somewhere around 90 at the end and could MF pretty well with her using that build. I've leveled to 24 now and I'm starting to remember the basics. There are a few things I'm stuck at however.
Here goes..
Stats; How much strength, dex, vita etc can I "safely" place to start with?
I know I should have enough strength to use the items I'm aiming for endgame, but I'm completely lost at how much I can expect to get from other items, charms and whatnot. Placed around 15 here this far.
I remember dex as being pretty important for blocking and that I should have max block if possible. I'll need more and more to achieve this as I level up if I got it right. Spent no points here yet.
Starting out without any points in energy is very annoying, but this will get better with levels and gear and shouldn't be focused too much on(?). Spent 5 points here I think.
Dump whatever left in Vita after blocking and strength reqs are met?
Then there's defense. Honestly can't remember what use I have for this. It reduces my chances of being hit and guess it's gonna help my merc, but as for using a breastplate vs a mageplate for a runeword? Any big difference?
Gonna use an act 2 merc and get one of those meditation runewords on him. The guy I'm playing with is playing a necro and will be using a might-merc from act 2 (orb+necro might not be the best combo, but we'll get there I guess). What aura should I go for? Remember holy freeze as being pretty useless in hell, so defiance (called "defensive" in normal/hell?)?
We're starting out from scratch, so there won't be any handy high level stuff to pass down, but I guess I could do a fair bit of countess runs and NM meph to get some viable gear going. Not going to trade outside the two og us even if I know it's going be hard.
Any help would be greatly appreciated :)