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Papasmurf90
13-05-2007, 21:48
Hey guys,

I'm looking for a good character that is pretty well built all-around. I'm looking for a fairly decent PvM'er as well as a decent MF'er. I know a Sorc is the automatic answer but they're just so cookie cutter. So I was thinking about a MF/GF Mauler WW Barb. How would he fare in SCCL? Any other good pretty all-around builds that can PvM and MF?

If none are really suitable I may just go with a Blizz sorc but thats kind of a back up at the moment.

Thanks guys.

squiggle
14-05-2007, 00:09
A ww barb using Mace class weapons work very well.

Max ww
Max mastery
Max Bo
1 Beserk
One nat res , Frw all of them.
6 or so find item
Then max out shout

Papasmurf90
14-05-2007, 00:23
Barb it is then. Any recommendations for stats? Equip? Any good guides around here WW Mace/Maul Barbs that touch on MF?

Thanks.

CdMagicFind
14-05-2007, 00:45
Check topics. No guide on them.

And I wouldn't recommend Shout in classic.

Papasmurf90
14-05-2007, 00:54
Looking at these two builds:

Hello & welcome to classic. I just “finished” my mace mastery magic find barb for hell & he has quickly become one of my favorite characters to play with.

My skills are as follows:
20 whirlwind
20 battle order
20 mace mastery
1 find item
1 berserk
1 battle command
All prerequisites

My points are distributed as follows:
160 strength (for martel & ornate)
base dexterity
250+ vitality (still pumping)
base energy

This is a magic find barb that I use in hell very effectively. My gear is as follows:

Angelic armor, amulet & 2 rings (can’t beat the attack rating bonus)
Martel
3 socket great helm with 3 perfect topazes (for magic find)
Dual leech gloves with dual resist (might switch out as my Martel is dual leech now)
Death’s belt (cannot be frozen mod is very useful)
Boots of your choice

You don’t need to restart because you put 5 to dexterity if you are going to use swords. But, if your very picky about your builds… (like I am) restart now. =)

and

Sup dude.

Str - 80
Vita - Rest
Ene - 0
Dex - 0

Angelic armor
2x Angelic ring
Angelic ammy
Bonesnap
MF boots with 2 res (look for FR/LR)
Mage fist
Tarn

20 BO
20 WW
20 Find Item
1 zerk
1 battle command
20 Mace Mastery
Rest into Natural Res

No, you dont need cannot be frozen.

-Calo (Akukami's Student)

How do these look?

CdMagicFind
14-05-2007, 01:13
They're decent.

Some people get even more str for damage but 170 is needed for an Ornate.

169 is for a martel, which is generally better than Bonesnap.

I would look for better gear set-ups.

Papasmurf90
14-05-2007, 01:47
Alrite. I think I'm gonna aim for 200-250 Strength after reading through another thread. For skills so far I'm just gonna max:

- 20 WW
- 20 Mace Mastery
- 20 BO

Not quite sure what else I'm going to put them in.

Hawkreborn
14-05-2007, 03:17
are you going to be mfing or popping?

CdMagicFind
14-05-2007, 03:17
1 BC
1 Berserk
1+ Natural Resist
1+ Increased Speed
x+ Find Item
prereq

That should be it. Find Item is the entire point of the barb really. Getting it to ~7 is vital. Higher is recommended.

Papasmurf90
14-05-2007, 04:56
are you going to be mfing or popping?

Probably a combination of both.

Akukami
14-05-2007, 06:20
I've been seeing way too many of these "build an MFer" threads, and no one's written a nice guide for it. Looks like I'll have to fill in some time. :grin:

Anyways, here's a really easy build:

Gear
Helmet: 3-Sock PTopaz Helmet
Weapon: Bonesnap / Gull x 2 (for popping)
Armor: Angelic Mantle
Gloves: Dual Leech 2x FR/LR/PR (any combo) 2x+ MF Gloves
Boots: FRW AND/OR FHR 3x OR 2x FR/LR/PR (any combo) 2x+ MF Boots
Belt: Goldwrap
Rings: Angelic Halo x 2
Amulet: Angelic Wings

Stats
250 Str, Base Energy, Base Dex, Rest Vita

Skills
Max WW
Max BO
Max Mace Mastery
1 Battle Command
1 Increased Speed
12+ Item Find
1 into required pre-reqs
Rest Natural Resist

- Akukami

Papasmurf90
14-05-2007, 06:52
Thank you very much good sir. :azn:

goomba
14-05-2007, 15:58
I've been seeing way too many of these "build an MFer" threads, and no one's written a nice guide for it. Looks like I'll have to fill in some time. :grin:

Anyways, here's a really easy build:

Gear
Helmet: 3-Sock PTopaz Helmet
Weapon: Bonesnap / Gull x 2 (for popping)
Armor: Angelic Mantle
Gloves: Dual Leech 2x FR/LR/PR (any combo) 2x+ MF Gloves
Boots: FRW AND/OR FHR 3x OR 2x FR/LR/PR (any combo) 2x+ MF Boots
Belt: Goldwrap
Rings: Angelic Halo x 2
Amulet: Angelic Wings

Stats
250 Str, Base Energy, Base Dex, Rest Vita

Skills
Max WW
Max BO
Max Mace Mastery
1 Battle Command
1 Increased Speed
12+ Item Find
1 into required pre-reqs
Rest Natural Resist

- Akukami

if one has to skimp on the gulls to get better gloves, boots, or say a 23x - 250ish mart, use bo sticks whilst popping, or simply pop w/out unequipping the mart.

half the time when I'm rushing through travincal, I dont' even bother equipping the gulls or bo sticks - I just keep the +1 mart equipped.

viable
27-05-2007, 00:27
i think IK set is very good for beating baddies and MFing. also, its very effective in PvM.

complete set has %50-65 MF, if you put 3 ptopazes in helm and armor you'll have %122-137 MF, if you use 2 IST runes in weapon you'll have %182-197 MF, and you can beat hell baddies easily with this setup, i'm currently working on this :grin: WWer IK barbarian :)

i use raven frost with angelic combo, i'm not sure this is the best preference but going very well (i'm in hell act4 and players 3).

you can add more MF with dual nagels, +3 warcry skills+MF amulet and some MF charms. the set solves most of your resist/ar/PI problems so you can socket it with MF runes/gems without sacrificing your damage output/survivability/killling speed.

StaMpu
27-05-2007, 00:56
i think IK set is very good for beating baddies and MFing. also, its very effective in PvM.

complete set has %50-65 MF, if you put 3 ptopazes in helm and armor you'll have %122-137 MF, if you use 2 IST runes in weapon you'll have %182-197 MF, and you can beat hell baddies easily with this setup, i'm currently working on this :grin: WWer IK barbarian :)

i use raven frost with angelic combo, i'm not sure this is the best preference but going very well (i'm in hell act4 and players 3).

you can add more MF with dual nagels, +3 warcry skills+MF amulet and some MF charms. the set solves most of your resist/ar/PI problems so you can socket it with MF runes/gems without sacrificing your damage output/survivability/killling speed.

CLASSIC CLASSIC CLASSIC!!!!!!!

viable
27-05-2007, 06:29
i lost myself at forums last night, i realized this lately :laugh: sorry...

Hawkreborn
27-05-2007, 06:33
And I wouldn't recommend Shout in classic.

why wouldnt you recommend shout and where would the rest of your skills go?

:grin: @ viable

CdMagicFind
27-05-2007, 06:43
You'll be around 70-80ish assuming that you max Find Item.

And your defense will always suck, etc. Natural Res > Shout.

WarlockCC
27-05-2007, 13:09
Our good friends near the travincial WP will hit you regardles of your shout level and most of their damage is elemental. Thus, I support CDMagicFind's statement about the nat res being more important for a MF/GF barb then shout.

tdlofcc
31-05-2007, 14:23
I thought, since res is really important and block too .... Would it not be a good idea to go 1h ... like a bh/shield combo ?

And if necessary, use goblin toes for the CB ?

Because then you would get, if you go cheap, 58res all from PD shield.
Or get a nice 30/20 20 prism (perhaps socketed for 39 prism)

I will go for the above items mentioned by Akukami, but change the snap for a nice ED bh with a nice 30/20 res shield.

Also, I wouldn't max all res ... let's see where you MF ... (I do anyway ;))

- Council = Fire and lightning
- Fire Eye = Physical (block :))
- Rakanishu = Lightning
- Tristam = Little fire / mostly physical
- Andariel = Poison

And I found that alot of the baddies in hell are lightning enchanted and have cold explosion deaths. Not that big of a deal, but I would get cold resist up to 30-50 is possible. And max fire/lightning res.

Skillwise, I changed a little ... I went for 20 Find Item and 8 Natural resist. Which gets tou 50 res all, taking care of the -50 res in hell ;) You can even put only 7 in nat. res. since the Angelics also give you +1 skills.

Also, angelics give you 50 fire res. So you would only need 25 fire res more to get max, and focus the rest of the items on cold/lit res :)

I'm already busy gathering items, but I got kicked for changing chars too fast :P

Feared
31-05-2007, 16:00
I have an IK ww Barb in Exp. It kills VERY slowly in hell. Can someone explain how a bonesnap (slower, weaker) can kill effectively =\ Are monsters weaker in classic?

/classic noob

Akukami
31-05-2007, 16:01
If you like having to WW 15+ times to kill one Council Member, then by all means, go for a Weapon and Shield. :rolleyes:

EDIT: @ Feared - Bonesnap has Crushing Blow, therefore having the chance of doubling damage dealt.

- Akukami

Feared
31-05-2007, 16:28
Well there ya go. In exp crushing blow takes away a fraction of health. That explains it, thanks.

Zodijackyl
31-05-2007, 19:11
Hey guys,

I'm looking for a good character that is pretty well built all-around. I'm looking for a fairly decent PvM'er as well as a decent MF'er. I know a Sorc is the automatic answer but they're just so cookie cutter. So I was thinking about a MF/GF Mauler WW Barb. How would he fare in SCCL? Any other good pretty all-around builds that can PvM and MF?

If none are really suitable I may just go with a Blizz sorc but thats kind of a back up at the moment.

Thanks guys.

You think that any sorc is too "cookie cutter", but MF/GF Mauler isn't? MF/GF Mauler is one of the most common builds. And there's no need to specify Whirlwind, because it's the only decent attack to build a barb around on classic.

A ww barb using Mace class weapons work very well.

Max ww
Max mastery
Max Bo
1 Beserk
One nat res , Frw all of them.
6 or so find item
Then max out shout

Don't max shout, there's no need for it on classic. More natural res and find item.

Looking at these two builds:



and



How do these look?

First one is pretty good, I would go for 170 strength base and if your gear adds more that's fine, the 110% strength bonus for a martel is nice. You'll still need a good amount of life, but more strength on a build can be useful when MFing certain areas (Trav and Hell CS). I wouldn't wear death's belt too, there's no need for it. Goldwrap, though occasionally someone will prefer a rare belt (not often, I use gwrap)
The second build is terrible. Magefist on a PvM barb? That build has no leech whatsoever, and the lack of a belt doesn't give you somewhere to get it from. Bonesnap is not a good weapon to use for MF because you have to sacrifice too many useful slots for AR and MF, and you'll have at most 3/3 leech from gloves using angelics (Which are great with a martel), and you can take another three slots to use Sigons gloves/helm/boots to get AR/LL/MF, but it's not worth those three slots. You really can't get enough of all of them. For just PvM, I've used bonesnap/angelics/sigons gloves+helm/gorefoot starting on HC for 10/2 leech and a lot of AR, but that's just not a good build to MF with. I would go for less than 20 Find Item, I usually cap it between 10 and 15 when the gains from more levels diminish to less than one (16 is good for 49%, 18 is 50% and after that it's pointless to add more). 16 Natural Resist as a final level is good too, 64 all resists. You'll have 14/14 base at level 91, 12FI/11NR (lvl 85)will give you 60res and 47% FI rather than 64/49. Level 85 is easy soloing, I've done 87 on several barbs just MFing, 88 on one.

I've been seeing way too many of these "build an MFer" threads, and no one's written a nice guide for it. Looks like I'll have to fill in some time. :grin:

Anyways, here's a really easy build:

Gear
Helmet: 3-Sock PTopaz Helmet
Weapon: Bonesnap / Gull x 2 (for popping)
Armor: Angelic Mantle
Gloves: Dual Leech 2x FR/LR/PR (any combo) 2x+ MF Gloves
Boots: FRW AND/OR FHR 3x OR 2x FR/LR/PR (any combo) 2x+ MF Boots
Belt: Goldwrap
Rings: Angelic Halo x 2
Amulet: Angelic Wings

Stats
250 Str, Base Energy, Base Dex, Rest Vita

Skills
Max WW
Max BO
Max Mace Mastery
1 Battle Command
1 Increased Speed
12+ Item Find
1 into required pre-reqs
Rest Natural Resist

- Akukami

Bonesnap is very overrated. Replace it with a Martel (preferably with life leech) and that looks pretty much like the ZodijackylLight/Damage-Done/Insineratehymn/YWN-MoNeY build.

Quick lesson on leech on MF barbs using Angelics:
3/3 leech from gloves is very nice. Try to get it, but if you have some with only one, you can deal with it with a good martel.
Martel should have life leech, more is better. 7 life leech can work, but a Perfect Skull will do much better, you can get up to 11LL and 3ML on top of base, combined with dual leech gloves you'll have a total of 14LL/6ML which is very functional. If your martel happens to only have 4-6LL, deal with it, with 4LL you'll really need life leech from gloves too. If your martel has only ML, then 3LL will be hard to get by with.

if one has to skimp on the gulls to get better gloves, boots, or say a 23x - 250ish mart, use bo sticks whilst popping, or simply pop w/out unequipping the mart.

half the time when I'm rushing through travincal, I dont' even bother equipping the gulls or bo sticks - I just keep the +1 mart equipped.

I don't carry around Gulls for popping, that's more for popping in CS runs. If you only want to pop CS runs with someone else killing, I have the ultimate build for it.

You'll be around 70-80ish assuming that you max Find Item.

And your defense will always suck, etc. Natural Res > Shout.

Defense is pretty much useless on a MF/GF barb, Resists are much more important. The most you'll get would be from goldskin, and even if you had level 31 shout, it wouldn't be useful. With a topazed 902 ornate it would still be pretty much useless, there's really no reason for wearing a topazed rare armor on your MF barb. I'm a huge fan of defense too, I did level my def BvB to the front page of ladder after my sorc was well into 92 and I had spent a long time perfecting the gear, Level 91 Lord!

I thought, since res is really important and block too .... Would it not be a good idea to go 1h ... like a bh/shield combo ?

And if necessary, use goblin toes for the CB ?

Because then you would get, if you go cheap, 58res all from PD shield.
Or get a nice 30/20 20 prism (perhaps socketed for 39 prism)

I will go for the above items mentioned by Akukami, but change the snap for a nice ED bh with a nice 30/20 res shield.

Also, I wouldn't max all res ... let's see where you MF ... (I do anyway ;))

- Council = Fire and lightning
- Fire Eye = Physical (block :))
- Rakanishu = Lightning
- Tristam = Little fire / mostly physical
- Andariel = Poison

And I found that alot of the baddies in hell are lightning enchanted and have cold explosion deaths. Not that big of a deal, but I would get cold resist up to 30-50 is possible. And max fire/lightning res.

Skillwise, I changed a little ... I went for 20 Find Item and 8 Natural resist. Which gets tou 50 res all, taking care of the -50 res in hell ;) You can even put only 7 in nat. res. since the Angelics also give you +1 skills.

Also, angelics give you 50 fire res. So you would only need 25 fire res more to get max, and focus the rest of the items on cold/lit res :)

I'm already busy gathering items, but I got kicked for changing chars too fast :P

BH/shield combo is a terrible idea. Level 16 Natural Resist gives you 64 all (14 in hell), and +1 from BC and Angelics will give you that with 14 base. Angelics give you 50FR, gloves/boots together can give up to 70 to both, so it won't be hard to fill your resists with two rare items. I don't think anyone who can't afford decent gear for resists on a Mauler could afford a BH with enough damage to kill. You suggest a socketed 30/20 39pris shield, and anyone who could afford one of these can afford gear good enough to make a mauler much more effective. And there is no need at all for Goblin Toes on your MFer. Crushing blow takes life away, but you don't leech off of those hits, which works on LoD because you have life tap and huge amounts of life leech/damage, but it's not good on classic.

If you like having to WW 15+ times to kill one Council Member, then by all means, go for a Weapon and Shield. :rolleyes:

EDIT: @ Feared - Bonesnap has Crushing Blow, therefore having the chance of doubling damage dealt.

- Akukami

Crushing blow takes away a percentage of the monster's remaining health (usually shown as a fraction, and it also works PvP on other players). Double damage is Deadly Strike.

http://www.battle.net/diablo2exp/items/magic.shtml

Crushing Blow
This is a chance of reducing a monster's health by X% in a single blow.

-Default: 1/4th
-vs. Players: 1/10th
-vs. Hirelings: 1/10th
-vs. Champions, Uniques, Bosses: 1/8th
-with missile weapons, default: 1/8th
-with missile weapons, vs. Players: 1/20th
-with missile weapons, vs Hirelings: 1/20th
-with missile weapons, vs Champions, Uniques, Bosses: 1/16th

The life removed is also scaled with number of players. So that if a monster has 450% more life due to 8 players (or whatever the value is) the life removed is further reduced by the same amount (450% would equal multiplying by 4.5 so the life removed by Crushing Blow is divided by 4.5).

* It is possible to get up to 100% chance for Crushing Blow. Anything above 100% is discarded.
* Physical resistance does apply to Crushing Blow damage, but only if the resistance is positive.
* Crushing Blow Items stack in most cases.
* Since 1.10 Crushing Blow is calculated before your normal damage. So, before doing the damage that you would normally do, there is a chance you will reduce the health of the monster by X% then normal damage apply to the resulting lower life. If you have more than one item with Crushing Blow, the probabilities will be added together. There will be one random check for a Crushing Blow. There is no check for each separate item, so one can not get multiple Crushing Blows in one attack.

tdlofcc
31-05-2007, 20:08
@akukami : Warlock told me same thing ... I've deffered from this idea ... and going for the Bonesnap ;)

I'll still go for max Find Item and less Nat. Res. though.

My old GF/MF baba had 12 find item, and the 20 skillpoints is a big change in finding stuff.

@ Zodi : I stand corrected thrice now ;)

Feared
31-05-2007, 20:17
Would this be a practical starting character? I want to get into playing classic, and I've always liked barbs.

goomba
31-05-2007, 21:21
Would this be a practical starting character? I want to get into playing classic, and I've always liked barbs.

angellic, tri hat, and a near perfect bonesnap gifted to me, were basically how I got started on classic ladder.

if you are patient, you can easily get deep into the lvl 8x range w/out even leaving act 3 via flayer runs. further, doing so will likely result in you eventually finding other useful stuff to slowly start building other characters if you choose.

as for whether it's viable.

I now have a lvl 92 barron din. 85 barron din, 86 lord din, 80 bone necro, 88 blizzer, 86 retired bh baba, 88 mart baba, 84 axe baba, 7x lance baba, 85 mephy glitcher orber, 7x fire/meteor former glitcher, now quested, a separate orb/"rusher" that is 77 I think, a couple of mld/lld chars, and probably 14 mules now... just from this ladder season.

all the above can trace parts of their roots back to the 86 retired baba, and/or gear he found, or traded for, or characters built with gear that he found, or traded for...

that being said, if you have the choice between being equipped (e.g. gifted gear) for building a bsnap barbarian, or a budget build/mephy glitcher, the latter will find you more valuable stuff, more quickly, provided you can find games to MF mephy in, without questing him....

weep
31-05-2007, 21:31
You think that any sorc is too "cookie cutter", but MF/GF Mauler isn't?
that's hatin' :cool: was wondering if anyone else picked up on that

and yeah it's a common starter char gear is cheap and you can build from your finds/gambles.

yohed
01-06-2007, 00:34
I'm currently getting the gear together to build one of these guys.

So let me get this strait,

You kill all of the trav monsters then put on 2x gulls and use the "find item" skill?

Have any of you had good luck using find item on some dead hell cows? or in Hell CS?

thanks,

-sam

WarlockCC
01-06-2007, 00:46
From Hell cows only do the king.

Popping(using find item skill) on trav, fire eye, rakanishu, dark wood tree guardian, treehead between flayer and next wp(allways easy to walk back from that wp after flayer), Inner coister green skeleton and pack bosses, yes, you find good items. Just 3 days ago I popped a SoJ from the council. :)

CS, oh yeah, pop them before the din redeems the superunique bosses though. Some dins are in a hurry, so be fast if you want to CS pop.

yohed
01-06-2007, 02:09
Okay, so how do you guys suggest I allocate stat points for this build?

250 str is a lot of levels, should I dump everything into strength, or get vitality to ~120 first?

I have 2 gulls, should I only use them when I pop in hell cs, or should I always use them?

Thanks,
-sam

Jezza
01-06-2007, 02:43
I would say get some vit first, so you can survive. And if you can be bothered, always use the gulls IMO.

Kirbybabo
02-07-2007, 16:08
is this build viable using lance instead of mace?

Lorg
03-07-2007, 14:39
is this build viable using lance instead of mace?

Yes it is, if you have atri dura lance, preferably -30 req and over 300 dmg. Easier to make with martels...

-Lorg