shmitzer
09-05-2007, 10:17
iv been reading the posts on making a bvb barb and a lot of them suggest using either grief or botd with ss as shield.
famine seems to out do grief in most ways,
grief only adds 340-400 damage, possible 10% more ias and -25% enemy armor.
where as famine adds 80-200 Magic Damage, 50-200 Fire Damage, 51-250 Lightning Damage, and 50-200 Cold Damage, this adds up to 231-850 elemental and magic damage.
To me it only makes sense that 231-850 elemental/magic damage AND 320-370% damage is a MUCH BETTER option than a measly 340-400 damage.
u have the chance of loosing 10% ias which im sure wouldnt be hard to make up with either charms or neck.
Even with deadly strike procing with grief it would barely make the elemental/magic damage done with every hit from famine.
there are only a few other mods for both grief and famine and even in these it seems that famine is more useful.
grief :
35% Chance To Cast Level 15 Venom On Striking
+1.875-185.625% Damage To Demons
Adds 5-30 Fire Damage
-20-25% To Enemy Poison Resistance
+2 To Mana After Each Kill
+10-15 Life After Each Kill
famine:
12% Life Stolen Per Hit
+10 To Strength
venom only adds 100-300 damage (estimating no maths could b rong) which still is not as good as famine, adds damage to daemon which is useless in BvB some real crap fire damage, the mana and life per kill is useless when going 1v1 BvB so again a useless mod. where as famine 12% life steal is good at all stages BvB/BvC/BvM and 10 to str is better than no 10 to str :angry:
if i have missed something in my analysis of both runewords please tell me this is y i wrote the post :laugh:
famine seems to out do grief in most ways,
grief only adds 340-400 damage, possible 10% more ias and -25% enemy armor.
where as famine adds 80-200 Magic Damage, 50-200 Fire Damage, 51-250 Lightning Damage, and 50-200 Cold Damage, this adds up to 231-850 elemental and magic damage.
To me it only makes sense that 231-850 elemental/magic damage AND 320-370% damage is a MUCH BETTER option than a measly 340-400 damage.
u have the chance of loosing 10% ias which im sure wouldnt be hard to make up with either charms or neck.
Even with deadly strike procing with grief it would barely make the elemental/magic damage done with every hit from famine.
there are only a few other mods for both grief and famine and even in these it seems that famine is more useful.
grief :
35% Chance To Cast Level 15 Venom On Striking
+1.875-185.625% Damage To Demons
Adds 5-30 Fire Damage
-20-25% To Enemy Poison Resistance
+2 To Mana After Each Kill
+10-15 Life After Each Kill
famine:
12% Life Stolen Per Hit
+10 To Strength
venom only adds 100-300 damage (estimating no maths could b rong) which still is not as good as famine, adds damage to daemon which is useless in BvB some real crap fire damage, the mana and life per kill is useless when going 1v1 BvB so again a useless mod. where as famine 12% life steal is good at all stages BvB/BvC/BvM and 10 to str is better than no 10 to str :angry:
if i have missed something in my analysis of both runewords please tell me this is y i wrote the post :laugh: