View Full Version : Would you use this amu?
Summerfun
18-04-2007, 17:48
So i just traded for this amu, should i use it? or keep looking?
Stone Torch.
Lvl req 89
2 Assassin skills
10 Faster cast rate
30 Strength
12 mana
Regenerate mana 7%
Resist all 19
Btw, this is for my new ww/trap hybrid
I would say use it until you find better ^^.
Summerfun
18-04-2007, 18:38
I will then, what am i looking for in a better one?
just more fcr?
That's a nice amu. Use it til you get the same with 15/20 fcr :badteeth:
ThatWasShockin
18-04-2007, 21:26
I'd rather use that then my mara's haha.
Silent Shaddow
19-04-2007, 16:45
oh definately, to me thats a very nice amu, and if you can make all your fcr breakpoints with out the extra 10 fcr then youve got a really really nice amu
i would use that for sure, in fact, GIEB ME :badteeth:
lets see, hmmm
Item: 1 2 3
Helm |20|20 |20|
Amu |10|20 |20|
Enigma |0 |0 |0 |
Trangs |25|25 |25|
Belt |20|20 |0 |
Fury |0 |0 |0 |
Chaos |0 |0 |0 |
Boots |0 |0 |0 |
Ring 1 |10|10 |0 |
ring 2 |0 |10 |0 |
Total |85|105|65|
which leaves use in between 65 and 102 or at 102.
now 102 requires chaming the helm, changing the amu, scarficing raven and using 2 fcr rings which is alot of sacarfices especially if you need the IAS from the jools in the helm.
the first set up is a run down of what i think a sin like yours would usually use, leaving at 85, 20 over the needed break point. so here you could switch out the ring and the amu, or the helm, or the belt.
now then if you switch out the amu and the ring you can equip maras and soj/BK, these will gain you more trap dmg (ring) and more life (+skills to bo) and more vemon damage if you switch out the belt you can use duingoes or tgods for sorb if you need it. finally you could switch out the helm for a CoA and gain lots there.
the final set up is what is needed to get 65 if you go for a 20 fcr amu instead, again its the same sacarfices as above.
in conclusion, if you stick to 65 fcr then its really good but if instead you want 102 then you need the 20 fcr on it.
mephiztophelez
19-04-2007, 18:42
yup. i would use that amulet.
and i would keep searching for a 15fcr+ one
Item: 1 2 3
Helm |20|20 |20|
Amu |10|20 |20|
Enigma |0 |0 |0 |
Trangs |25|25 |25|
Belt |20|20 |0 |
Fury |0 |0 |0 |
Chaos |0 |0 |0 |
Boots |0 |0 |0 |
Ring 1 |10|10 |0 |
ring 2 |0 |10 |0 |
Total |85|105|65|
just a small correction: trang gloves only give 20% fcr.
For 105% fcr on a enigma c/c setup you'll need griffons, which is a waste on a sin as we all know.
Silent Shaddow
19-04-2007, 20:00
*smacks head against wall*
see below
Silent Shaddow
19-04-2007, 20:06
*smacks head against wall*
25% poison skill damage right? :undecided:
dam,
opps,
well that kinda throws everything :laughing:
Item: 1 2 3
Helm |20|20 |20|
Amu |10|20 |20|
Enigma |0 |0 |0 |
Trangs |20|20 |20|
Belt |20|20 |0 |
Fury |0 |0 |0 |
Chaos |0 |0 |0 |
Boots |0 |0 |0 |
Ring 1 |10|10 |0 |
ring 2 |0 |10 |0 |
Total |80|100|60|
weird double post.... so much for editting...
that's a nice ammy, I'd use it.
HappyAssassin
19-04-2007, 20:48
I have a very similar ammy on my sin, imo not very useful, you can't build in the str and it lacks 15FCR.
Mara's added life/skills/resistance all beat that =(
mephiztophelez
23-04-2007, 15:09
Mara's added life/skills/resistance all beat that =(
however, that ammy frees up a ringslot for utility gm sorb purposes. unlike a maras.
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.