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View Full Version : Fools Runic Mainclaw, Chaos *Blank* Offclaw


thefrag
17-04-2007, 08:28
So assuming I have a fast enough runic fools always in my mainhand for traplaying and all that, does the offhand claw's base (which would be my chaos) have any specifications to go on, or just damage at that point. I see some nice Suwwaya bases, and would love to get a few extra points of damage in, and shelf my runic chaos, if this is the case.

mephiztophelez
17-04-2007, 09:19
you can open up southpaw bugging issues if you use different wsm claws. i'd stick with the runic chaos since you have the stats. unless thats some insane eth-repair 300ed fools claw, phys damage will be a negligable part of your overall output.

thefrag
17-04-2007, 09:24
Yeah I know damage comes primarily from open wounds and venom, but I do see everyone using double runics and often wondered why not something higher when it doesn't -seem- like theres a reason not to. The speed bugging though, is something I was unaware of. Can you elaborate on this at all? XD

Von Lazuli
17-04-2007, 15:26
Someone else will need to go into speed bugging... I don't do it and I know very little about it.

But, the reason for dual runics is simple. Trap laying and kicking is based upon the average speed of your two claws...

Laz

dainbramage
17-04-2007, 17:24
JRichard's site seems to be taking a break again. I'm not sure if and where it's posted here, but I'll write it out anyway. It's from memory, and I'm not totally sure about the formula - I seem to recall being able to achieve -60 WSM - but the conditions are correct.

Speedbugging occurs when you equip your primary claw - the one held in your character's right hand, and the one that IAS etc matters on - on yur boot side. Usually (when switching weapons or joining a game), the game will set your primary weapon to your glove-side. However, if you can't equip this weapon without your boot-side due to stats, or you re-equip your glove-side claw, your boot-side claw will be set to primary as it was equipped first.

Usually, when determining the 'average' WSM for kicks and trap-laying, it's exactly that. (WSM1 + WSM2)/2, where 1 is glove-side and 2 is boot-side. For this use it doesn't matter, however for the next it does. However, when you equip with your boot-side first, for some reason the game doesn't use that. Instead, it uses (WSM1 + WSM2)/2 + (WSM2 - WSM1). With this you can get up to an 'average' WSM of -50, using a gt/rt as primary on your boot side, and a war fist as secondary on your glove side. The thing to watch out for, is that you can also get yourself a WSM of +30 if you're not careful and equip your claws the other way around (war fist as primary on boot side).