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View Full Version : Super Warfist, or too slow?


thefrag
14-04-2007, 03:45
2 Assassin Skills
290 Enhanced Damage
+18 Max Damage
Fool's Mod
8% mana leech
+1 Venom
+1 Light Sentry

I'm a Hybrid Trap/WW sin, and considering snagging this, 40/15 jeweling it, and off handing it for Damage/Skills/Reliable hits, it just wont hit 4 frames or be used gloveside (does that -really- matter, theres so much controversey over that it seems, and I can't make heads or tails of it) The cons are obviously the speed issue, and lack of open wounds. The pros would be it -does- have very nice damage, 3 effective venom, 3 LS, and 2 everything else (2 fade = 2more dr, 2 clawblock = reach another % there, etc) Thanks!

wizAdept
14-04-2007, 04:37
Fools wont give any bonus unless the claw is primary.

So basically you wont have any good trap laying speed if you want to make use of that claw. You could southpaw equip it for trap laying speeds with a runic or feral chaos, but then you lose out on the fools mod and still only hit 6fpa ww.

Not too good in either case. =\